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【登録タグ G NANA HOLIC III Nana Takahashi SOUND HOLIC 地霊 -CHIREI- 封じられた妖怪 ~ Lost Place 暗闇の風穴 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/boare/pages/158.html
English 日本語 リリースノート リリース日 2009/11/01 既知のバグ (2009/11/7更新) ショートカットキーが設定できない UTAUプロジェクトファイルの読込みが必ず失敗する 注意事項 このバージョンでは、Cadencii 2.1.4以前向けに作成したスクリプトおよびパレットツールが動作しなくなる場合があります。動かなくなったスクリプトなどのメンテナンスはサポート掲示板のスクリプト開発支援&投稿用スレッドで受け付けます。 Cadenciiを起動するには、version 2.0以降の.NET Framework Runtimeが必要です。Windows Vistaより新しいOSの場合、OSに.NET Frameworkが予めインストールされているので、改めてインストールする必要はありません。入手先は以下の通りです。 .NET Framework Runtime .NET Framework Developer Center ダウンロード Straight x UTAUの機能を利用するには、Visual C++ ライブラリDLLが必要です。入手先は以下の通りです。 Visual C++ ライブラリDLL Microsoft Visual C++ 2008 再頒布可能パッケージ (x86) 最新バージョンのmonoを用いることで、monoが対応する各種プラットフォーム上でCadenciiを起動することが出来ます。ただし、この場合VOCALOID / VOCALOID2 VSTiを使用する各機能およびサウンド関連の機能は使用できません。monoの入手先は下記の通りです。 mono download ダウンロード Cadencii version 3.0.5 (1179KB) 不具合の修正 以下の不具合を修正しました。 VOCALOID1/VOCALOID2での再生/レンダリング速度より、若干早く再生/レンダリングされてしまう。 Cadenciiのバージョン情報ダイアログに、クレジットが表示されない。 ソースコードの入手方法 3.0系統のソースコードはSourceForge.JPのCadenciiのSVNリポジトリにあります。SVNリポジトリのチェックアウトは、次を参考に行ってください。 svn checkout -r 628 http //svn.sourceforge.jp/svnroot/cadencii/branches/3.0 ./ 上記のコマンドは、このバージョンのソースコードをチェックアウトする場合のものです。
https://w.atwiki.jp/mynote/pages/82.html
業績リスト 業績リスト(1)学術雑誌等(紀要・論文集・プロシーディングも含む)2007 2008 2009 (2)国際会議における発表2008 2009 (3)国内学会・シンポジウム等における発表 テンプレート学術雑誌等(紀要・論文集・プロシーディングに掲載される) 国際学会または国内学会・シンポジウム等における発表(紀要・論文集・プロシーディングに掲載され無い…注:コロキウムや招待講演) 研究業績をまとめる上で最低限必要なフォーマットを下記に載せる。 京都大学フォーマット (1)学術雑誌等(紀要・論文集・プロシーディングも含む) 2007 著者名:斎藤大介、今寺賢志、内海隆行、李継全、岸本泰明 論文題名(日題):”IDO法によるVlasov‐Poisson方程式の数値的解析” 論文題名(英題):”A numerical method for solving Vlasov-Poisson equation with the IDO scheme” 掲載雑誌名:日本機械学会 計算力学講演会講演論文集 発行所:日本計算工学会 (正確には「編集発行:日本計算工学会 〒113-0032 東京都文京区弥生 2-4-16 学会センタービル4階 (03)3868-8957」と記載) 巻号:第20巻 掲載年:2007年11月(正確には「発行年月日20071125」) 開始頁-最終頁:p595 査読:無し 備考:京都府同志社大学にて発表 http //jglobal.jst.go.jp/public/20090422/200902272696612821 https //docs.google.com/leaf?id=0B08q5BonMYJVOGJiYWFiOGMtY2NkYi00Yjc2LTk3NGYtMTBhZjQzNmJiNTAw hl=ja 2008 著者名:今寺賢志、斎藤大介、内海隆行、李継全、岸本泰明 論文題名:”保存型IDO法によるVlasov-Poisson方程式の数値的解法” 掲載雑誌名:日本計算工学会 計算工学講演会論文集 発行所:日本計算工学会 (正確には「編集発行:日本計算工学会 〒113-0032 東京都文京区弥生 2-4-16 学会センタービル4階 (03)3868-8957」と記載) 巻号:第13巻 第2号 掲載年:2008年 5月 開始頁-最終頁:p833 ~ 836 査読:無し 備考:仙台市民センターにて発表 著者名:斎藤大介、今寺賢志、内海隆行、李継全、岸本泰明 論文題名:”IDO法によるFokker-Planck方程式の数値シミュレーション” 掲載雑誌名:日本計算工学会 計算工学講演会論文集 発行所:日本計算工学会 (正確には「編集発行:日本計算工学会 〒113-0032 東京都文京区弥生 2-4-16 学会センタービル4階 (03)3868-8957」と記載) 巻号:第13巻 第2号 掲載年:2008年 5月 開始頁-最終頁:p841 ~ 844 査読:無し 備考:仙台市民センターにて発表 https //docs.google.com/leaf?id=0B08q5BonMYJVNjY2NmQ1YTUtNGNlNS00MDViLWIxOTEtMjUwMzc4ZThlZjJj hl=ja 著者名: 斎藤 大介、Chen Mo、李 継全、岸本 泰明 論文題名:“高強度レーザーに照射された物質の電離と熱緩和のダイナミックス” 掲載雑誌名:日本物理学会講演概要集 発行所:(社)日本物理学会 巻号:第63巻第2号 掲載年:2008年8月25日 開始頁-最終頁:p.181 査読:無 備考:岩手大学にて発表、その他中村も発表 http //espana.mat.iwate-u.ac.jp/~phys2008/phys2008/index.html https //docs.google.com/leaf?id=0B08q5BonMYJVZGRiYTA3ZGEtNWZlZi00M2Y2LWI5OTItMmY3OTlhMzYzYTJj hl=ja 著者名:今寺賢志、斎藤大介、内海隆行、李継全、岸本泰明 論文題名:“保存型IDO法によるジャイロ運動論的Vlasov-Poisson方程式の数値解析” 掲載雑誌名:日本機械学会 第21回計算力学講演会論文集 発行所:(社)日本機械学会 巻号:No.21 掲載年:2008年10月31日 開始頁-最終頁:p613 査読:無 備考:沖縄大学にて発表(バーター、内海研のMも発表。ホッピー飲みに行っただけ) http //jglobal.jst.go.jp/public/20090422/200902225314975999 https //docs.google.com/leaf?id=0B08q5BonMYJVYTQ4ZDU5MDQtYjg3MC00MDIzLWE1OWMtMmMwOTY1YjYwMTY4 hl=ja 著者名: Kenji Imadera,Yasuaki Kishimoto,Jiquan Li, Daisuke Saito, Takayuki Utsumi 論文題名(英題):“Gyrokinetic Vlasov-Poisson simulation in slab geometry using the conservative IDO scheme” 掲載雑誌名:50th Annual Meeting of the Division of Plasma Physics 発行所:The American Physical Society 巻号:Series 2, Vol. 53, No.14 掲載年:2008年11月 開始頁-最終頁:p.179 査読:無 備考:発表日:Nov. 19, 2008 発表番号:NP6 43 http //www.aps.org/meetings/unit/dpp/index.cfm Hyatt Regency Hotel, Dallas, Texas November 17-21, 2008 2009 著者名: 斎藤 大介、岸本 泰明、李 継全 論文題名(日題):“原子過程を取り入れた高強度レーザー薄膜相互作用の2次元シミュレーション” 論文題名(英題):”2-Dimensional simulation of high intense laser and thin foil interaction including atomic and molecular process” 掲載雑誌名:日本物理学会講演概要集 発行所:(社)日本物理学会 巻号:第XX巻第XX号 掲載年:2009年XX月XX日 開始頁-最終頁:p.XX 査読:無 備考:東京都立教大学にて発表、その他Moさん、宮園、岸本、Li、Miho、今寺も発表 http //www.rikkyo.ac.jp/dept-phys/JPS09/ https //docs.google.com/leaf?id=0B08q5BonMYJVNGU2ODEzMDgtZjJjNS00MjE2LTg0NjAtZGQ1YTE2YzU0NDAz hl=ja 著者名: Mo Chen, Y. Kishimoto, D. Saitou 論文題名(英題):”Absorption and heat transport in laser-matter interaction with atomic processes” 掲載雑誌名:日本物理学会講演概要集 発行所:(社)日本物理学会 巻号:第XX巻第XX号 掲載年:2009年XX月XX日 開始頁-最終頁:p.XX 査読:無 備考:東京都立教大学にて発表、その他Moさん、宮園、岸本、Li、Miho、今寺も発表 http //www.rikkyo.ac.jp/dept-phys/JPS09/ https //docs.google.com/leaf?id=0B08q5BonMYJVNGU2ODEzMDgtZjJjNS00MjE2LTg0NjAtZGQ1YTE2YzU0NDAz hl=ja 著者名:Kenji Imadera, Yasuaki Kishimoto, Daisuke Saito, Jiquan Li, Takayuki Utsumi 論文題名:“A numerical method for solving the Vlasov-Poisson equation based on the IDO-CF scheme” 掲載雑誌名:15th international conference on Finite Elements in Flow Problems Abstracts (正確には「FEF09 Abstracs」) 発行所:iacm (http //www.cimne.com/iacm/ConferencesCourses/default.htm) 巻号:15th 掲載年:2009年3月 (正確には「April 1-3,2009」) 開始頁-最終頁:p.105 査読:無 備考:東京大学にて今寺さんが発表 https //docs.google.com/leaf?id=0B08q5BonMYJVYjBmZGZmMGEtMjU4Yy00NDc1LWE1YzQtODFlNDNkZjA3ZjEz hl=ja 著者名:今寺賢志,岸本泰明,李 継全,斎藤大介,内海隆行 論文題名:“保存型IDO法を用いたプラズマ中のITG乱流の運動論的シミュレーション” 掲載雑誌名:日本機械学会 第22回計算力学講演会論文集 発行所:(社)日本機械学会 巻号:No.22 掲載年:2009年10月 開始頁-最終頁:p.20 査読:無 備考:石川大学にて発表 https //docs.google.com/leaf?id=0B08q5BonMYJVZmQzZTYxYTItZjgwZi00OTdlLWFhMDMtNGEwMGExNTlkYWZh hl=ja 著者名:斎藤大介,今寺賢志,内海隆行,岸本泰明,李 継全 論文題名:“IDO法によるソース項を取り入れたFokker-Planck方程式の数値的解法” 掲載雑誌名:日本機械学会 第22回計算力学講演会論文集 発行所:(社)日本機械学会 巻号:No.22 掲載年:2009年10月 開始頁-最終頁:p.21 査読:無 備考:石川大学にて発表 https //docs.google.com/leaf?id=0B08q5BonMYJVZmQzZTYxYTItZjgwZi00OTdlLWFhMDMtNGEwMGExNTlkYWZh hl=ja 著者名:岸本泰明、斎藤大介、宮園智也 論文題名:“原子・分子過程を取り入れたプラズマの複雑性と構造形成 拡張型3次元電磁粒子コード(EPIC3D)によるシミュレーション研究” 掲載雑誌名:京都大学学術情報メディアセンター全国共同利用版 発行所:京都大学 巻号:Vol.8, No.2, 2009 掲載年:2009年12月 開始頁-最終頁:p.57-60 査読:無 https //docs.google.com/leaf?id=0B08q5BonMYJVMzQwNDVmNmQtNDUwNC00NDliLWJhMDQtNTRkNTAxZjNlMzFh hl=ja (2)国際会議における発表 2008 著者名:Y. Kishimoto, D. Saito, A. Nakamura, S. Hiroike, A. Nakamura, S. Hiroike, T. Miyazono, T. Masaki, Y. Fukuda, T. Nakamura 題名(英題):"Ionization dynamics in laser-matter interaction in short wave length regime" 発表した学会名:"3rd US-Japan Workshop on Ultra-Intense Laser Plasma Interactions” 論文番号:XXXXXXXXXXXXXXXXXXXXXXXX (発表番号) 開催場所:The University of Texas at Austin, AT A Excusive Education Center 年月日:2008年11月23~24日 査読:無し 備考:http //peaches.ph.utexas.edu/ifs/jift2008-intenselaser.html The University of Texas at Austin, AT A Excusive Education Center November 23 (Sunday) -24 (Monday), 2008 2009 著者名:S.Koda, D.Saito, Z. Ilham, J. Cravioto, S. Noh, N. Phaiboonsilpa, T. Nagatake and T.Kanatani 題名(英題):"New Transportation Technologies towards “Zero-CO2 Emission” Society" 発表した学会名:"2009 briefing session of Kyoto University Global COE Program" 論文番号:XXXXXXXXXXXXXXXXXXXXXXXX (発表番号) 開催場所:Kihada Hall, UjiObaku Plaza, Kyoto University February 3, 2010 年月日:2010年02月03日 査読:無し 備考:http //peaches.ph.utexas.edu/ifs/jift2008-intenselaser.html http //www.energy.kyoto-u.ac.jp/gcoe/news/G-COENEWSLetter1004.pdf https //docs.google.com/leaf?id=0B08q5BonMYJVZGY1ZTZlMDQtZDg5ZC00N2M4LWFiOTgtNDc3Njc2OTcyN2Vm hl=ja (3)国内学会・シンポジウム等における発表 著者名:斎藤 大介 論文題名:A study of numerical simulation of the Vlasov-Poisson equation system using the IDO scheme 掲載雑誌名:未定 発行所:日本原子力研究開発機構 巻号:第15号 掲載年:2010 査読:無し 備考:http //www-jt60.naka.jaea.go.jp/next/next15th.html テンプレート 学術雑誌等(紀要・論文集・プロシーディングに掲載される) 著者名: XXXXXXXXXXXXXXXXXXXXXXXX 論文題名(日題):“XXXXXXXXXXXXXXXXXXXXXXXX” 論文題名(英題):”XXXXXXXXXXXXXXXXXXXXXXXX” 掲載雑誌名:XXXXXXXXXXXXXXXXXXXXXXXX 発行所:(社)XXXXXXXXXXXXXXXXXXXXXXXX 巻号:第XX巻第XX号 掲載年:XXXX年XX月XX日 開始頁-最終頁:p.XX 査読:無 備考:XXXXXXXXXXXXXXXXXXXXXXXX 国際学会または国内学会・シンポジウム等における発表(紀要・論文集・プロシーディングに掲載され無い…注:コロキウムや招待講演) 著者名:XXXXXXXXXXXXXXXXXXXXXXXX 題名(日題):"XXXXXXXXXXXXXXXXXXXXXXXX" 題名(英題):"XXXXXXXXXXXXXXXXXXXXXXXX" 発表した学会名:XXXXXXXXXXXXXXXXXXXXXXXX 論文番号:XXXXXXXXXXXXXXXXXXXXXXXX (発表番号) 開催場所:XXXXXXXXXXXXXXXXXXXXXXXX 年月日:XXXX年XX月XX日 査読:無し 備考:http //www-jt60.naka.jaea.go.jp/next/next15th.html
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↑Arcade Gamesの旧ロビー Arcade gamesとは?Dropper Pixel Paints Bounty Hunters Capture the wool Dragon wars Farm Hunt Party games Blocking Dead Creeper Attack Ender Spleef Hole in the Wall Galaxy Wars Hypixel Says/Santa Says FootBall Mini Walls Zombies Hide and Seek Pixel Party Arcade Games Coin について変換方法 変換レート Arcade gamesとは? Arcade gamesとは、Mega wallsやWarlordsのようにCoinを使って強化していくのとは違い、強化要素がないゲームです。 入手したArcade Coinは別のゲームのCoinに変換できます。 2023年9月、Dropper(記事未作成)の追加とともに、ロビーが新しくなりました。 ロビー正面のNPCには7種類のミニゲームが表示され、残りのミニゲームは横に立っている別のNPCのメニューから参加できます。 (正面NPCの内訳は、Dropper, Party Games, Zombies (以上3種固定。運営の推し枠)+ 参加者の多いゲームから3種(2日おきにローテーション) + 参加者の少ないゲームから1種(7日おきにローテーション)) ロビーの奥へ行くと、レトロな雰囲気のミニゲームが遊べる。 Dropper 2023年9月に追加されたミニゲーム。水にうまく着地しながら、いち早く下にあるゴールを目指すゲーム(らしい)。○nly upの逆バージョン? 経験者の方、記載求む! Pixel Paints お絵描きゲーム 「Winter」などBuild Battleのようにお題が出される。 下の方で色を選択でき、上の方は文字の大きさなどを変更できる。 評価は、Build Battleとは違い多い順で残ったのプレイヤーが勝利となる。 Bounty Hunters 弓と剣を上手く使い、5分間のキル数を競うゲーム スポーン、リスポーン時にプレイヤーは木の剣と弓と矢を1本支給される 弓を当てれば一撃で倒せる←ここ重要 敵を倒すと体力全回復、1本の矢、1ポイントを獲得できる Target(ターゲット)されたプレイヤーを倒すと8ポイント獲得できる ターゲットされたプレイヤーは手持ちにあるコンパスで探すことができる ターゲットされたプレイヤーからは、レッドストーンのパーティクルが表示される。また、ターゲットされたプレイヤーはタブに黄色で表示される 自分のことをターゲットしているプレイヤーにも、パーティクルが表示される 60点をとることがBountyHuntersのチャレンジ目標である Capture the wool 基本 最大40人のプレイヤーがRed,Blueの2チームに分かれて戦う。 マップは空島となっており、ブロックを使って相手の島まで橋をかける。 相手の陣地にある2種類のウール(青チームの場合は黄色と橙色、赤チームの場合は緑色と水色)をそれぞれ奪って自陣に戻ってきたチームの勝ち。(ウールを自陣まで持って帰ってくることをキャプチャという。) 敵の羊毛があるところの近くにはブロックが置けない。 敵を倒すと金リンゴ、矢を獲得できる。 敵のウールを奪うと、金リンゴ×16とダイヤチェストプレートを獲得できる。 死んだ場合は初期装備に戻り、スポーン地点からの再スタートとなる。(リスポーン時間は0秒。) 自由にクラフトができる。 ボスバー、スコアボードについて ボスバー 点線の四角は羊毛が盗まれたこと、塗りつぶされた四角は羊毛が安全なことを意味する。 スコアボード 現在のゲーム時間と所持コイン数が表示される。 その下には現在の羊毛の状況が表示され、敵の羊毛を盗んでいるとPicked Up、敵に羊毛を盗まれているとStolen、ウールをキャプチャしているとCapturedと表示される。 また、Picked Up、Stolenの状態のときはウールを持っている人(ウールホルダー)までの距離が表示される。 Goldについて Goldを使うことで、後述のキットやアイテム、パークを買うことができる。Goldは、そのゲーム内でしか使えない。Goldの入手方法は以下の通り。 キル・・・20Gold アシスト・・・10Gold キル(ウールホルダー)・・・40Gold アシスト(ウールホルダー)・・・20Gold 敵の羊毛を奪う・・・50Gold 羊毛をキャプチャする・・・100Gold キット一覧 キットは自陣、敵陣のスポーン位置の目の前にあるKit NPCから購入できる。Goldが溜まったら、まずこのKitを購入することをオススメする。 初期装備 革装備一式、石の剣、鉄のツルハシ、鉄の斧、オークの木材3st、金リンゴ、弓、矢×20 コスト︰無料 Archer Kit 鉄のチェストプレート、パワーIの弓、矢×48 コスト︰25gold 特徴︰防御に特化したキット。遠距離から攻めてくる敵を撃ち落とそう。ただし近距離での戦いではsword man、builderに比べるとかなり不利。弓が得意な人にはオススメ。 Swordsman Kit 鉄のチェストプレート、鉄のレギンス、鉄のブーツ、鉄の剣、金リンゴ3個、矢×13 コスト︰25gold 特徴︰中盤からの近距離戦には必須レベルのキット。攻撃にも防御にも使える。 Builder Kit 鉄のチェストプレート、鉄のレギンス、落下耐性IIの鉄のブーツ、ダイヤモンドのツルハシ、エンチャントされた鉄の斧、オークの木材2st(Kaeji Gardensではシャベル)。 コスト︰25gold 特徴︰ブロックを活用した守りをしたい人にオススメ。また、後述する地下戦法を使いたい人にもオススメ。近距離戦でもsword manと張り合える強さがある。 アイテム、パーク一覧 アイテム、パークは村人の見た目をしたShopkeeperから購入できる。パークは、コストが高い代わりにチーム全員に効果をもたらす。 アイテム一覧 アイテム コスト 金リンゴ×2 10Gold 矢×16 10Gold 雪玉×8 15Gold ツル×8 20Gold 釣竿(数十回使うと壊れる) 25Gold 水バケツ 30Gold 移動速度上昇IIIポーション 40Gold TNT 40Gold 鉄格子×16 30Gold エンドストーン×32 30Gold パーク一覧 パーク コスト 効果 The Heist Perk(革のブーツ) 125Gold 持っている羊毛1個につき、移動速度が4%上昇する。(最大20%) The Last Stand Perk(リード) 125Gold 敵の近くにいると、移動速度が10%上昇する。 Strongarm Perk(金の斧) 125Gold ウールホルダーをkillすると、ウールホルダーへのダメージが3%増加する。(最大15%) Haste Perk(ダイヤモンドのツルハシ) 125Gold 敵のウールルームの近くにいるとき、採掘速度上昇IIの効果を受ける。 Hardening Perk(革の上着) 125Gold 敵の羊毛を持っているとき、耐性Iの効果を受ける。 パークはコストが高いので、ウールをキャプチャした後などのGoldが余っているときに購入すると良い。 羊毛の守り方 ブロックで埋め尽くす 羊毛部屋の入り口をブロックで埋め尽くすと入る前に倒すことができる(かもしれない) フェンスを市松模様のように置く 通るのがめんどくさい。 上を通るにも、穴で落ちる可能性大。 絶対防衛 ほぼ全員で敵を倒しまくる。 羊毛を取りにはいけない。 =勝てない 羊毛を奪うコツ 地下戦法 相手の陣地の地下から掘り進め、掘れなくなったら上へ上がり、羊毛をゲットする。 そして、帰りも同じルートを使うことで気付かれづらい。実況者くろすけさんはこれを使っている 超上空戦法 相手の陣地の遥か上からブロックを積んで攻め入る。 落下ダメージが激しいことや、帰りのルートで困るため、おすすめはしない。 裏から回る 超大回りで相手の羊毛部屋の裏から侵入して、同じルートで帰る。簡単にできる Dragon wars 最大プレイヤー数は12人で、8分間でプレイヤーを最も多くkillしたプレイヤーの勝ち 装備は鉄装備一式(ブーツには落下耐性lがついている)と鉄剣 プレイヤーには常時移動速度上昇lと跳躍力上昇llが付与されている プレイヤーは以下の3つのスキル(Abilities)を使うことが出来る(右クリックで発動) ・Wither Blast(ブレイズロッド)・・・クールタイムは3秒。TNT並みの爆発を起こすウィザーの頭を発射できる(直撃を狙うより足元を狙った方がいい) ・Healing(クモの目)・・・クールタイムは10秒。体力を10♡回復する ・Riding Dragon(ブレイズパウダー)・・・クールタイムは120秒。(死ぬと2秒、敵をkillすると10秒クールタイムが短縮される)ドラゴンに乗ることが出来る。ドラゴンに乗っている間は爆発を起こすファイアーボールを連射できる Farm Hunt 別ページに移しました→ Farm Hunt Party games ミニゲームをプレイして勝つとポイントがもらえる。最後に一番ポイントが多かった人の勝ち。 1ゲームにつき8回のランダムなミニゲームが行われる。 プレイヤーは最大8人で、ミニゲームに勝つと3ポイント、2位だと2ポイント、3位だと1ポイント獲得できる。遊べるミニゲーム Animals Slaughter 動物を殺してポイントを稼ぐゲーム。マイナス(-50%となっている)動物を殺してしまうとポイントが半分になってしまう。 Avalanche 雪玉から逃れるために屋根の下に隠れるゲーム。ラウンド10からPVPがオンになる。 Hoe Hoe Hoe 陣地取りゲーム。自分の羊毛の隣にしか羊毛は設置できないので、最初に自分の陣地を囲んでしまうといい。 Minecart Racing トロッコに乗ってゴールに行くゲーム。自分の色の羊毛を弓で打つと加速する。 Pig Fishing 豚を吊り上げ自分のところに入れるゲーム。子豚を吊り上げると他のプレイヤーの入れるところが一段上がり、敵が入れにくくなる。自分がすこし後ろに下がると入れやすい。 Trampolinio トランポリンに乗って羊毛をゲットするゲーム。蜘蛛の巣をとると大ジャンプして10点の赤い羊毛が取れる。確実に行くなら3点の黄色い羊毛をとったほうがいい。40点先取。 Volcano 乗った羊毛はだんだん色がついていき赤になると消える。また、誰も乗っていない羊毛もランダムで消えていく。殆どTNT Runと同じ。 Bombardment 空挺から放たれる大砲を回避するゲーム。後半になるにつれ弾の数が多くなる。水に落ちると死ぬ。 Chicken Rings ニワトリになってゴールに行くゲーム。輪の中を通ると加速し、失敗すると最初のスピードに戻る。ジャンプで上昇、スニークで降下。 High Ground 真ん中の足場に乗ってポイントを稼ぐゲーム。ノックバックのついた魚でパンチして相手を落としあう。 Lawn Moower できるだけ多くの草を刈るゲーム。 Lab Escape 一直線に並べられた木材、石、土を壊して脱出するゲーム。ブロックに合ったツールでしか破壊できない。ホットバーの切り替えをマウスのホイールでやるのではなく、キーボードでやると少しだけ速くできる。 Pig Jousting ブタに乗ってPvPをするゲーム。時間が経つとデスマッチが始まり、全員少しずつダメージを受けていく。当たり判定が謎。 RPG-16 爆発するブタを撃って敵を殺し、ポイントを稼ぐゲーム。2段ジャンプが可能。相手が着地する場所を狙うとよく当たる。 Shooting Range Mobを弓で撃って100ポイント稼ぐゲーム。金装備はポイントが高く、TNTを被っている敵を倒した後に撃つ矢は爆発する。爆発する矢でさらにTNTを被っている敵を倒すとポイントが上がりやすい。 Workshop 額縁に書いてあるものを作り、村人に渡すゲーム。6点先取。作業台以外でのクラフトはできない。 Cannon Painters 雪玉を投げて壁に色を付けるゲーム。人が塗った場所も上書きできる。適当に投げるよりかは外側を狙った方が良い。 Fire Leapers 迫ってくる煙をジャンプでかわすゲーム。気持ち早めにジャンプすると避けやすい。25回成功で実績解除。 Frozen Floor 雪玉を投げて相手を奈落に叩き落とすゲーム。時間が経つと足場が外側から崩れていき、落ちやすくなる。 Jigsaw Rush 横の壁と同じようにブロックを設置するゲーム。間違えたときは左クリックで破壊できるが、右クリックで上書きするほうがはやい。10秒以内にクリアで実績解除。 Jungle Jump パルクールをしてゴールに行くゲーム。落ちるとチェックポイントからになる。15秒以内にクリアで実績解除。 Spider Maze 迷路を抜けて真ん中の塔を目指すゲーム。後ろからクモがついてくるので、もたもたしてると殺される。3人称後方視点やるとやりやすい。 The Floor Is Lava パルクールをしてゴールに行くゲーム。落ちるとチェックポイントからになる。デフォルトだとめちゃくちゃ暗い。15秒以内にクリアで実績解除。 Super Sheep 徐々に伸びていく羊のしっぽ(板ガラス)や壁にぶつからないように耐え続けるゲーム。ダッシュを入力することでゲージを消費して少しだけ速く走れる。 Blocking Dead 別ページに移しました→ Blocking Dead Creeper Attack ※2023年春にバランス調整が入り、敵mobのHPが大幅に弱体化しました。別ゲーレベルで環境が変わった 4ヶ所の通路に現れるクリーパーを、中央の村人(Trader)にたどり着く前に倒していくミニゲームである。クリーパーはプレイヤーを攻撃しないので、剣で殴ってどんどん倒そう! すべてのクリーパーを倒したor爆発されたら次のWaveになる。 画面に〇%と表示されるのが村人の体力。これが0%になったら終了(クリーパーが1回爆発すると10%減る) Wave25まで行くのがCreeper Attackのチャレンジ目標である。以前は味方運が重要だったが、バランス調整が入った後の現在は楽勝。Waveは無限に続き、中には200Waveを超えた猛者もいる。(野良ではまず無理だが) Wave10からクリーパーが複数体出現する。帯電クリーパーは体力が2倍あり、少し倒しにくい。 モブを倒すことによりコインが獲得でき、それを使い中央の村人で装備を強化できる。(なおコインはプレイヤー全員で山分けなので、誰が倒しても貰える枚数は同じ) モブに倒されても時間経過で復活できるので、諦めて回線落ちしないこと! このゲームで重要なのはプレイヤーの質より数である。(ただし持っていたコインの一部を失うので、倒されないに越したことはない) 村人との取引 コインが必要。装備強化系を除き、必要コイン数はWaveが進むごとに増えていく。装備は基本的に剣、防具、弓の順に強化するとよい。以下に取引の一覧を示す。(最初は装備強化を優先し、Wave50以降mobが増えてきたらThe Big FreezeやExplosive Arrowsを使って一掃しよう) 剣強化(剣のアイコン) 初期装備の石剣を鉄→ダイヤの順に強化できる。ダイヤ剣+ジャンプクリティカルだと、ゾンビを一撃で倒せる。 防具強化(チェストプレートのアイコン) 初期装備の革防具を鉄→ダイヤの順に強化できる。自信がない人は早めに防具強化して倒されにくくしよう。 弓強化(弓のアイコン) 初期装備の弓を射撃強化Ⅰ→Ⅱの順に強化できる。射撃強化Ⅰの場合、50%くらいの確率でスケルトンを一撃で倒せる。射撃強化Ⅱならほぼ100%。 Melee Power Up(金床のアイコン) 装備強化の次に、最もよく使う取引。30秒間全ての攻撃力が劇的に上がる(攻撃力+5)ので、ゴーレムを倒すのに便利。Wave50以降はExplosive Arrowsの方が攻撃範囲が広いので便利。 The Big Freeze(氷ブロックのアイコン) 全てのMobの動きを10秒間止める(ゴーレムと発動後に出現したmobを除く)。クリーパーも止められるが、爆発のカウントダウンに入っている場合は止まらずに爆発するので注意!効果は強力だがコストも高めなので、序盤に無駄撃ちするとコインが足りなくなる。Wave50以降はmobの数が大幅に増えるので、各プレイヤーで交代しながら発動できると良い。 Heal Up(スプラッシュポーションのアイコン) 即時回復のスプラッシュポーションを買える。自分や味方を回復するのに使ったり、周辺のゾンビにダメージが入る。ただし、このゲームでは体力の自然回復が速いので優先度は低い。 Trader Arrows(矢のアイコン) 中央のTraderから15秒間弓が発射されて、自動でMobを攻撃してくれる。ただし時間が短いので、費用対効果はイマイチ。 Explosive Arrows(TNTのアイコン) 弓の攻撃力を30秒間アップし、爆発効果がつく。ただし"Melee Power Up"の2倍のコインを使う。Wave50以降は、これとThe Big Freeseを上手く使わないと処理が追い付かなくなる。ちなみに1回のExplosive Arrowで5体以上のMobを同時に倒せというクッソ厳しいAchievementがある。 出現mob ()内は出現Wave数 (内容は2023年のバランス調整後のものです) ゾンビピッグマンが脅威だったのも今は昔 ゾンビ (Wave 2~) 1対1なら怖くない(剣2発で倒せる)が、後半になると数で攻めてくる。The Big FreeseをWaveが変わった直後に発動してしまうと、Wave途中で出現するコイツらには効果がないので注意。 スケルトン (Wave 6~) 門の上に現れる。引き絞って射てば弓2発で倒せる(弓を強化すれば1発のことも)。Wave16からは2体現れるので、地味に処理がめんどい。しかし攻撃力は変わらないため、討伐優先度は低め。 ゾンビピッグマン(Wave 6~) ゾンビより少しHPと攻撃力が高い。最初は子供ゾンビピッグマンの状態で現れる。時間がたつと大人になって体力、攻撃力がさらに強化される。サバイバルと同じく、攻撃したプレイヤーに集団で襲い掛かってくる。2体以上を同時に相手するときは、残り体力に注意。 アイアンゴーレム(Wave 5,10,15,20,25,30,35,40,45, Wave 50以降は毎回出現する) Wave50までは5Waveごとに現れる。体力・攻撃力ともに凄まじく抵抗しても勝てないので、狙われたらまず逃げること。逃げている間に他の人はゴーレムの背中を攻撃しよう。多くのプレイヤーがゴーレムに集中しすぎると、クリーパーを見逃しやすくなるので注意!Wave50以降は全てのWaveで出現するため、一気に難易度が上がる。Exploseive ArrowsやMelee Power Upで手早く処理することが求められる。 ブレイズ(Wave 11~) 空を浮遊し、爆発する炎球を3発放ってくる。弓を当てれば1発で倒せるので、よく狙って射とう。攻撃をまともに食らった場合炎上ダメージがつき、自然回復が発生しない。弓の腕に自信があるなら真っ先に狙おう。 ちょっとしたコツ どのWaveでも各通路に最低1人は入ることで、クリーパーを効率よく倒そう! ジャンプしながら剣でクリティカルを出すと良い。(クリーパー、ゾンビは狙いやすい) ゾンビピッグマン(特に大人)は攻撃力が高いので、戦う場合は残り体力に注意しよう。 ゴーレムから逃げるときは、マップ中央をぐるぐる回るのが良い。通路の奥へ逃げると行き止まりで逃げられなくなる上、他のプレイヤーがゴーレムを追いかけにくくなる。 剣は若干のクールダウンがあるため、過剰な連打(ジッタークリックとか)は無用。たまにハッカーと間違われて誤BANされているプレイヤーがいるので、PVP慣れしてる人ほど要注意。ちょっと連打を張り切ってると、Watchdogがぐるぐる回り始める。 Partyなどで連携が取れることが前提であるが、あえて1体だけクリーパーを体力ギリギリで残して他のmob(特にゴーレム)を倒す時間を稼ぐ方法もある。(ただし野良ではほぼ不可能) Wave50からが本番。そこまでは、ぶっちゃけ脳タヒ攻撃でもなんとかなる Ender Spleef Endermanになって不安定な足場の上で生き残るゲーム 少し離れたところに浮島があるが、中心から壊せるため行ってもあまり意味はないだろう。 ダブルジャンプが実装されている・・・が、その飛距離や高さは弱い。 以下のアイテムを使うことで相手を落としたり自分が復帰できたりするが、物理攻撃はできない。鉄馬鎧・・・クールダウンはない。右クリックで雪玉を飛ばす。雪玉は当たり判定こそ持たないが、ブロックに当たるとそのブロックを消滅させる。 エンダーアイ・・・クールダウンは10秒。右クリックを使った時に最後に向いていた方向にワープする。コスパのいい復帰技。 ネザーレンガ・・・足元に時間経過で消える5×5の床を作る。緊急時に使えるがチャージ時間は長い。また、当然雪玉で消える。 時間経過でステージにはパワーアップアイテムがpopする。圧倒的弾幕で敵を落としまくろう。もちろん重ね掛けも可能である。Triple shot・・・雪玉が3方向に増える。単純に弾幕力アップに。 Big shot・・・雪玉があたったときに消えるブロックの範囲が3×3になる。 Hole in the Wall 穴が開いている場所に合わせてブロックを設置する。 左右にあるレバーで壁をブロックの設置したところにとばし、次のお題へ行く。 1壁辺りパーフェクトで予選は3pt~8pt。本選は10pt~22?pt。 4位までにランクインすれば本戦に飛ばされる。 本戦では最初の5個程度の壁をレバーでスキップするという技が有効。最初の方は最大10ptとかで得点しにくい。 Galaxy Wars アタッカーチームとディフェンダーチームに分かれて戦う 両チームとも3つのキットを持っている アタッカーチームは緑のドロイドを守りつつゴールへ向かえばクリア ディフェンダーチームはアタッカーチームを止められたらクリア キットソルジャー、トルーパブラスターライフル 基本的な武器。連射力が高いので弾幕で攻める。 ロケットランチャー 近くの敵に大きいダメージを与えられる。また、セーバー防御を無視できる フラッシュバング 着弾地点付近の敵に盲目とダメージを与える。味方には当たらないが自分には当たる。 ポータブルタレット 敵を自動で撃ってくれるタレットを生成できる。精度はかなり高いが、攻撃できるオブジェクト(NPCトルーパー含む)なら何でも攻撃しようとする ナイト、ガーディアン ビームソード 強力な近距離武器(Qキーで投げることができる)これで攻撃をして敵を倒すことがGalaxyWarsのチャレンジ目標である。 ピストル 弾薬は少ないが、ブラスターライフルよりもダメージを与えられる。 スピード 一定時間移動速度上昇が付く。 レーザー反射 ビームソード装備時にガード(右クリック長押し)することでエネルギー武器を反射することができる。爆発などは防げない ブロウラー&バウンティハンターボウキャスター/サイドアーム 弾数を減らし威力を上げたブラスターライフル。弾切れには注意 スキャッターショット いわゆる散弾銃に属する実弾系武器。当て方次第では大ダメージを与えられるが射程は狭い グレネード 投擲すると少し間をおいてから爆発する。爆心地にいるとどんなユニットでも一撃死(味方には当たらない)。このユニットの主戦力 スラム/エレクトロブラスト 自分から回り1~2ブロックにかけてノックバック属性の強い衝撃波を出す。集まっている敵を散らしたい時に Hypixel Says/Santa Says お題に沿ったプレイをするとポイントが稼げる。 大部分のお題は、クリアした順位に関係なく1ポイント貰える。 一部のお題は、クリアした順位によって貰えるポイント数が変わる。(1位3ポイント、2位2ポイント、3位1ポイント、以下0ポイント) もちろん全て英語なので読めなければプレイは難しい・・・でも意外と何をすればいいかが勘で分かってくれば勝利が見えて来る。 15回目のお題が終わった時点で最もポイントが多かったプレイヤーの勝利。 獲得コイン クリアした順位に関係なく1ポイント貰えるお題を成功した 3コイン 貰えるポイントがクリアした順位によって変わるお題で1位 3コイン 貰えるポイントがクリアした順位によって変わるお題で2位 2コイン 貰えるポイントがクリアした順位によって変わるお題で成功したが3位以下 1コイン お題(ほとんど完全版) + ... ★=順位制、無印=クリア制(クリア全員に1pt) Enter the (Nether/End) portal 指定されたポータルに入れ Throw a diamond at a player プレイヤーにダイヤを投げろ(判定が結構狭い) Remove the coal from your inventory インベントリにある石炭をすべて捨てろ(Eキーで石炭にカーソルを合わせQを押すと早く捨てられる ★Drink the potion_name potion potion_name のポーションを飲め ★Place a beacon on top of the pyramid 中心にビーコンを置け(間違えても失敗にならないので連打でOK) Remove the Poison effect 牛乳を飲め Slap a player with (アイテム) 指定されたアイテムでプレイヤーを殴れ(判定が難しい) Give Grandma a flower ウィッチへ花を渡せ Spin around in a full circle 平面上(yを除く)での円の方角を向け(くるくる視点を変えろ)※アプデで判定がヌルくなった。てか前がマゾすぎただけ Get in a bed 寝ろ Remove the Poison effect ポーションのエフェクトを消せ(牛乳を飲め) Nod by looking up and down 上下を向け ★Enchant a ○○ ○○をエンチャントしろ(エンチャントの瓶でレベルを上げよう,Spadeはシャベルのこと) ★Make your inventory completely full インベントリ36マスを全て埋めろ ★Climb to the middle ダイヤブロックのところまで行け ★Punch the most tall glass 草を壊せ(多いほうが勝ち) ★Jump off the platform 奈落に落ちろ ★Put armor_name on the armor stand armor_name をアーマースタンドに置けarmor_nameはこれが入りますleather 革 chainmail チェーン gold 金 iron 鉄helmet ヘルメット chestplate チェストプレート leggings レギンスboots ブーツ Don't stand on the mossy cobble 緑色の丸石に乗るな(だんだん緑色の丸石が増えてくるので注意) ★Feed both sheep 羊を小麦で繁殖させろ Throw snowballs at other players 雪合戦をしろ ★Eat until you're full 満腹状態になれ(プレイヤーによって食べる時間が0.5秒以上ずれる場合がある) ★Smelt ore_name ore_name をやけ(完成後の部分を連打するとできなくなるため注意) ★Cure the zombie villager 村人を治療しろ(村人ゾンビの上に必要なものが出ているため心配ない。ただし正面からでないと反応しない) ★Shoot as many slimes as possible 上にいるスライムを多く倒せ ★Don't get killed by the TNT TNTからできるだけダメージを受けるな(死んだら終わり) ★Don't get killed by the zombies ゾンビから倒されるな(リングのところを走り回っていれば大丈夫) Look at a player's head 他のプレイヤーの頭を見ていろ(自分が動きながら見れば自分を見ていた人をミスさせられる) Jump into the air on the spot ジャンプをしろ(しっかりと止まってジャンプ) ★Get yourself to full health HPを全回復しろ(再生→回復→金リンゴで全回復する。青くなったジャガイモを食べると実績解除) ★Keep punching the Dragon Egg ドラゴンの卵を叩け Extinguish yourself 自分の下に水を置け ★Eat Mushroom Stew キノコシチューを作り食べろ ★Build a irongolem アイアンゴーレムを作れ Tame the horse by feeding it 金ニンジンを100%になるまで馬に上げろ(一応他アイテムでも連打すれば100%になるものあり) ★Bounce as high as you can (hold Sneak) Shiftキーを押していろ Play a song with the Noteblocks 音を鳴らせ Stand copletely still とまれ(視点変更とスニークと左右クリックはセーフ) Look at the sky 空を見ろ ★Kill a (モブ) 指定されたモブを倒せ(これで豚に乗ると実績解除) ★insert a music disc into the jukebox 音楽を掛けろ ★Ride a pig off the platform 豚に乗って奈落に落ちろ ★Shoot yourself with an arrow 自分自身に矢を当てろ(上を向いて真上に打つ) 2021/10/21のアプデで追加 ★Repair (防具) to full durability 指定された防具を修理しろ Press the (Wooden/Stone) button 指定されたボタンを押せ ★Jump up to the floating platform using a Potion of Leaping 跳躍ポーションでダイヤブロックに乗れ Jump into the water safely without hitting solid blocks 着水しろ(成功率が低いので差がつく。順位制ではないので焦らずに) ★Fully equip (素材) Armor 指定されたフル装備を着ろ(一回でも間違えると失敗なので注意。ただしこちらは順位制のため急がないと負ける) Santa Sayで新たに追加 ★Drink the eggnog "eggnog"と書かれたポーションを飲め Give a player a wrapped present 誰かにプレゼントを渡す(相手に向かってプレゼントを持って右クリック) Give Rudolph his shiny red nose トナカイに赤をつけろ(赤を持ってトナカイの花に向かって右クリック) Wear Santa's hat サンタの顔を右クリックしろ Give Santa milk and cookies サンタに牛乳とクッキーを右クリックで渡せ Open a present under the tree プレゼントボックスを開けろ ★Jump down the chimney ハシゴを登って煙突に入れ Place the gold block on top of the tree 木のてっぺんに金ブロックを置け Build a snowman スノーゴーレムを作れ Get in a boat 終わった時にボートに乗っていろ(ボートは乗っていると沈む、対処法は不明) Get into a minecart トロッコに乗っていろ(ボートのバグの改善?) ★Shovel the most snow 雪を掘れ ★Collect as many ornaments as you can たくさんの飾りを集めろ Hypixelが日本語対応したので英語ができなくてもプレイに参加できるよ!やったね! FootBall Footballとは、日本で馴染みのある「サッカー」である。 遊び方 ボールを蹴って相手のサッカゴールにボールを入れる ボールは、ボールにアタック・右クリックで判定がある。 サーバーテクスチャがないと苗木に変わっているので非常に見にくい。 Mini Walls 基本 4v4v4v4の4チーム戦。 始まってから一定時間経つと壁が落ちる。これはWalls系の基本。 自分のチームのWitherが殺されるとリスポーンできなくなる。ここはMegaWallsと同じ。 他のチームのWitherをすべて倒し、さらに他のチームのメンバーを全員Killすると勝利。ここもMegaWallsと同じ。 しばらくするとDeath Matchが開始し、周りからブロックがなくなる。 Death Matchでは残っているウィザーが強制的に倒される。 また弓矢で羊毛を一定の範囲を破壊できる Kit 全3種類です。が、MegaWallsの様にスキル等がある訳でなく、ちょっとした装備差程度です。 防具と弓は全キット共通で革の装備+ダイヤモンドブーツ・射撃ダメージ増加Ⅰなので省かせて貰います。 他のキットより優れた装備等は赤文字で表記します。 + ... Soldier ウィザー攻撃・防御・近接攻撃全てにもってこい。 装備 石の剣、石のツルハシ、木の斧、羊毛x10、矢x2 その他 8秒毎に矢が1本回復(2本まで所持可)、Killしたときに♥3回復 Archer 遠距離攻撃はお任せを。敵を蜂の巣にしてやろう。 装備 木の剣、石のツルハシ、木の斧、羊毛x10、矢x4 その他 4秒毎に矢が1本回復(4本まで所持可)、Killしたときに♥3回復 Builder ツールを生かして整地、敵陣地まで地下路を掘るのに最適。 装備 木の剣、鉄のツルハシ、石の斧、羊毛x10、矢x2 その他 8秒毎に矢が1本回復(2本まで所持可)、Killしたときに♥4回復 獲得Coin プレイヤーKill(final killの場合は変わる) 4Coin 自分のチームのメンバーが敵のWitherをKill 25Coin 自分が敵のWitherをKill 50Coin Zombies 別ページに移しました→ Zombies Hide and Seek 別ページに移しました→https //w.atwiki.jp/hypixeljp/pages/269.html Pixel Party 指定された色の上に制限時間内に乗り、奈落に落ちないよう長く生き残るゲーム 基本 ゲームが開始すると、最大16人のプレイヤーは奈落の上に敷き詰められたカラフルなテラコッタブロックの上にスポーンする。 少し経つと、ホットバーの1番右にランダムな色のブロックが出現する。 その色のブロックの上に制限時間内に乗る。制限時間内に乗れなかった場合は奈落に落ちてしまい、脱落となる。(ちなみに、このゲームでは常時移動速度上昇IIが付与されている) これをラウンド25になるまで行い、1番長く生き残ったプレイヤーが勝利する(プレイヤーが残り1人になった時点で終了。複数のプレイヤーが同ラウンドで脱落したり、25ラウンドまで到達した場合は引き分けとなる) 制限時間はラウンドが進む事に徐々に短くなる。各ラウンドの制限時間は以下の通り。 Round1~3···4.5秒 Round4~5···4.25秒 Round6~7···4秒 Round8~9···3.75秒 Round10~11···3.5秒 Round12~13···3.25秒 Round14~15···3秒 Round16~17···2.5秒 Round18~19···2秒 Round20~21···1.5秒 Round22~23···1秒 Round24~25···0.5秒 POWER-UPについて 稀に、フィールドの上にビーコンが出現することがある。それを左クリックすると、様々なアイテムや効果を得ることができる。効果一覧Acid Rain(マグマクリーム)・・・使用すると、空から酸が降ってきて、フィールドの色がところどころランダムに変わる。 Color Cow・・・ムーシュルームが出てきて、3秒後に爆発する。爆発した跡には、そのラウンドで指定された色のブロックが出現する。(爆発するまでは時間がかかるため、爆発前にラウンドが終了してしまうと、ムーシュルームはそのまま奈落に落ちてしまう。つまり、制限時間が短い最後の方のラウンドでは、効果を発揮できない。) Color Trail・・・歩いたところのブロックがランダムな色に変わる。(知らぬ間に足元の色が変わっていて奈落に落ちる...といったことがないように注意。) Crowd・・・大量の村人が出現する。(当たり判定はないが、視界を邪魔されないように注意。) Cursed Pumpkin・・・そのラウンド中、頭にカボチャを被った状態になる。(三人称視点にすれば実質無害。) Ender pearl(エンダーパール)・・・普通のエンダーパール。ブロックの下に当てるとそのブロックの上にテレポートする。 Jump Boost(跳躍力上昇ポーション)・・・普通のポーション。効果時間は30秒。 Leap Feather(羽)・・・使用すると、向いている方向に大大大ジャンプをすることができる。(狙った場所に着地することがとても難しい。) Magic Carpet・・・そのラウンド中、自分の下に魔法のじゅうたんのようにブロックが出現するようになる。(実質そのラウンドは奈落に落ちることがない。) No Hunger・・・空腹ゲージが1まで減り、数秒間ダッシュができなくなる。 Paint-filld Egg(卵)・・・着弾したところに、ランダムな色のブロックが出現する。 Random Glass Boxes・・・3×3のガラスの箱が1~3個フィールド上に出現する。(滅多にないと思うがこの箱に閉じ込められてしまうかも...?) Random Teleport・・・ランダムな場所にテレポートする。(テレポート先が奈落の目の前でそのまま落下死なんてことも有りうるので注意。) Speed Boost(移動速度上昇IIIポーション)・・・普通のポーション。効果時間は30秒。 Hyper modeについて Hyper modeでは、2ラウンド目から、様々なイベントが発生するようになる。イベント一覧Anvil Rain・・・空から金床が降ってきて、それに当たるとプレイヤーは死んでしまう。 Blizzard・・・フィールドの上に雪が積もり、ブロックの色がわかりづらくなる。 Color Stampede・・・Color Cowが中心から放たれる。 Rolling Colors・・・フィールドが横へと移動する。 TNT Rain・・・中心からTNTが放たれ、爆発したところにランダムな色のブロックが出現する。 実績について Pixel Partyには、15の実績が存在する。実績一覧次のラウンドの床が出現する前に、奈落に落ちる。 Hyper modeで金床に押しつぶされる。 音楽をオフにする。 ラウンド15を過ぎた後に、エンダーパールで奈落から復帰する。 Normal modeでラウンド25に到達する。 25/100/250/1000/2000ラウンド生き残る。 5/15/25/50/150個のPOWER-UPをNormal modeで集める。 その他 1ラウンド目のフィールドの模様は固定でハイピクセルのマークになっている。また、勝敗が決定したあとは、GAME OVERとかかれた模様がフィールドに出現する。 クリスマスシーズンは待機場所と1ラウンド目のフィールドのデザインがクリスマス仕様になる。 マゼンタと紫、灰色と黒などの色はかなり似ているので、注意が必要。(特に1ラウンド目で灰色が指定されると、初心者プレイヤーの大半が脱落してしまう。筆者はこれで1ラウンド目で勝利したことがある。また、色の判別をしやすくするようなテクスチャもあるので、それを使用するのも良い。) ホットバーの1番右にあるブロックを正しいブロックに向かって置こうとすると、猫の鳴き声が聞こえる。似ている色の区別に有効。 Pixel Partyには4種類の音楽(Vanishing Groove,Granularity,House Set of Hypixel,Jawbreaker)があり、ホットバーの真ん中の染料で音楽の有無、その両隣のホットバーにあるアイテムで音量の調整ができる。 このゲームは、人によっては3人称視点の方がプレイしやすいかもしれない。 フィールドの模様には、何種類かのパターンがあるので、それぞれのパターンで生き残るのに最も適した位置を見つけていくと、勝率が大幅に上がるだろう。 Arcade Games Coin について Arcade Gamesで貯めたCoinは、他のゲームのCoinに変換できます。 変換方法 ①まずArcade GamesにてShop(エメラルド)を右クリックします。 ②次に、鉄のインゴットをクリックします。 ③最後に、どのゲームコインに変えるかを選択します 変換レート ゲーム名 \ Achade Coin 5000 15000 100000 Mega walls 500 1500 10000 The Walls 500 1500 10000 UHC Champions 500 1500 10000 Skywars 500 1500 10000 Warlords 500 1500 10000 Arena Brawl 750 2250 15000 Quakecraft 750 2250 15000 Blitz Survival Games 750 2250 15000 Cops and Crims 750 2250 15000 Crazy Walls 750 2250 15000 VampireZ 2500 7500 50000 The TNT Games 2500 7500 50000 Paintball Warfare 2500 7500 50000 質問する前に、上にある wiki内検索やWeb検索等で最低限調べてから質問してください。 単語ごとにWiki内検索したり、分からない英語が出てきたらGoogle翻訳で翻訳したり。質問して返ってくるより早く解決ができる場合もあります。 不快なコメントやHypixelに関係のないコメントは書き換え、または消去する場合があります。ご了承ください。 + 上記の内容を守れる方のみご利用ください。 ぞんべーずで草 - らぶくらいあんとさんないす (2020-07-19 12 15 04) koekoeさんゾンビーズで僕は2試合連続でゾンビざっぱーしか出なかったですよ - らぶくらいあんとさんないす (2020-07-19 12 18 10) garaxywarsのコツって何かありますか? - らぶくらいあんとさんないす (2020-07-19 12 20 03) hipixelでtowerwarsしてたら敵チームにyou are trash(あなたはゴミ)っていわれた - らぶくらいあんとさんないす (2020-07-19 12 27 56) てかそれprototypeで言ってください - 名無しさん (2020-08-01 12 44 56) クリーパーアタック 野良で42 ウェーブまで行けた - 名無しさん (2020-08-15 13 22 10) 我、野良で44ウェーブ(差ありますかね?) - 名無しさん (2020-10-06 08 14 43) 50wave - 名無しさん (2023-03-16 19 31 34) 他に比べてmini wallsだけやけにチーターが多い気がする… - 名無しさん (2021-02-01 22 41 14) やっぱりzombies! - yuta (2023-04-12 16 37 39) Creeper Attackが(いつの間にか)難易度調整入ってたので、更新しました。 - 名無しさん (2023-05-15 14 01 42) ロビーのNPCに仕様変更があったので、追記しました。 - 名無しさん (2023-09-25 12 56 46) 名前
https://w.atwiki.jp/terrariamod/pages/32.html
MOD名 tModLoader 作者 bluemagic123 MODバージョン 0.8.3.4 本体対応バージョン 1.3.3.2 前提MOD なし 紹介・配布ページ http //forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/ 概要 バージョン情報v0.6 v0.5 v0.4.1 v0.4 v0.3.2.1 v0.3.2 v0.3.1.1 v0.3.1 v0.3 v0.2.0.1 v0.2 v0.1.2 v0.1.1 v0.1 tModLoaderの導入方法 主なMODの導入方法 コメント 概要 TerrariaのMODの開発・管理・導入・実行がひとまとめにしてできるMOD。 もともとはtAPI / tConfigというツールがこれと同じものであったが、ゲームバージョンが1.3へとアップデートされ、ほとんどのMODが使用できなくなった。tModLoaderはこれの後継版である。 ※なお、この前提MODは現在開発中であり、少なからずバグがある可能性がある点に注意。 バージョン情報 v0.6 Proofed ModRecipe methods against modder mistakes Macに対応 .cs files are no longer saved as .tmod resources (woops!) 作成したModがマルチプラットフォームで使用可能に Added support for building .dll files as mods Unloadホックを追加 Revamped how minimap handles mod tiles and walls to cut down minimap s RAM usage Fixed bug that made .twld files larger than they had to be Made some private Projectile fields public Fixed bug where Jungle Temple door cannot be unlocked Fixed bug with sign GUI Fixed bug where cloud saves are not separate from vanilla cloud saves mod browserを追加。ゲーム上からModのアップロードやダウンロードが可能になる Basic buff support Added support for platform-like tiles Fixed bug where miscellaneous custom sounds don t work Improved saving for mannequins and item frames with modded items Gave ModDusts their own types Added hooks for vanity effects for armor sets Linuxに対応 Made a fancy installer Partial music support Added "Open Mods Folder" button to Mods menu Added support for animating vanilla tiles +以前のバージョン v0.5 Added support for using vanilla textures Two mods can no longer share the same internal name Mods must now share names with the folder that contains their content Added a default mod that will always be enabled Loading mods now completely refreshes recipe list Added support for storing items whose mods are unloaded Added support for custom NPC banners Added support for singleplayer chat + ChatInput hook Added support for custom sounds Improved system for gores Added partial support for mounts Added support for miscellaneous file resources in .tmod files Added CanTownNPCSpawn and CheckConditions hooks for NPCs Added TownNPCName and GetChat hooks for NPCs Added SetChatButtons and OnChatButtonClicked hook for NPCs Added SetupShop and SetupTravelShop hooks for NPCs Fixed bug where locked Jungle Temple door can be opened Added BuffTownNPC hook Added TownNPCAttackStrength, TownNPCAttackCooldown, TownNPCAttackProj, TownNPCAttackProjSpeed hooks for NPCs Added TownNPCAttackShoot, TownNPCAttackMagic, and TownNPCAttackSwing hooks for NPCs Added DrawTownAttackGun and DrawTownAttackSwing hooks for NPCs v0.4.1 Added ScaleExpertStats hook for NPCs Added PreAI, AI, PostAI, SendExtraAI, and ReceiveExtraAI hooks for projectiles and NPCs Added FindFrame and HitEffect hooks for NPCs Added aiType field for ModProjectile and ModNPC + animationType field for ModNPC Added support for gores Added TileCollideStyle, OnTileCollide, PreKill, and Kill hooks for projectiles Added PreNPCLoot and NPCLoot hooks for NPCs Added BossLoot hook and bossBag field for NPCs Made it easier to customize vanilla NPC loot Added CanHitNPC and CanHitPvp hooks for items Added CanHitNPC, ModifyHitNPC, and ModifyHitNPC hooks for projectiles Added CanHitPvp, ModifyHitPvp, and OnHitPvp hooks for projectiles Added CanHitPlayer, ModifyHitPlayer, and OnHitPlayer hooks for projectiles Added CanHitPlayer, ModifyHitPlayer, and OnHitPlayer hooks for NPCs Added CanHitNPC, ModifyHitNPC, and OnHitNPC hooks for NPCs Added CanBeHitByPlayer, ModifyHitByPlayer, and OnHitByPlayer hooks for NPCs Added CanBeHitByProjectile, ModifyHitByProjectile, and OnHitByProjectile hooks for NPCs Added Colliding hook for projectiles and StrikeNPC hook for NPCs Added support for NPC map icons Added BossHeadSlot, BossHeadRotation, and BossHeadSpriteEffects hooks for NPCs Added support for NPC music Added GetAlpha, drawOffset, PreDraw, and PostDraw hooks for projectiles Added GetAlpha, PreDraw, drawOffsetY, and PostDraw hooks for NPCs Added EditSpawnRate, EditSpawnRange, CanSpawn, EditSpawnPool, and SpawnNPC hooks for NPCs Added OpenBossBag hook for items Added NearbyEffects hook for tiles Code is now optimized by compiler Deleting players and worlds will now also delete the associated .tplr and .twld files Fixed bug where stackable mod items (ie ammo) can have prefixes Fixed bug where vanilla NPC display names are wrong Fixed bug where open modded doors invalidate houses Removed a log write I accidentally left in Possibly other stuff I ve forgotten v0.4 Updated to Terraria 1.3.0.8 Modded world and player data now saves in separate .tplr and .twld files Added tModLoader version to main menu v0.3.2.1 Added support for theoretically infinite recipes Improved error-handling v0.3.2 Added support for crafting groups Added PreOpenVanillaBag and OpenVanillaBag hooks for GlobalItem Gave tModLoader exe an (uncreative) icon Fixed bug where multi-tile subtiles and alternates are not checked Fixed bug where Main.tileValue doesn t work for modded tiles Added CanKillTile hook for tiles Added support for doors, chests, and beds Fixed assembly resolve for dll and mod references Added GrabRange, GrabStyle, and OnPickup hooks for items Bugfixed custom projectiles and NPCs v0.3.1.1 Finally fixed bug where "Build + Reload" wouldn t unload mods Hopefully fixed dll reference system Autoloading now occurs before manual loading Added README to installation v0.3.1 Added support for multiple global entities per mod Added support for autoloading global entities Added support for autoloading multiple EquipTypes per item Fixed bug where AddTooltip duplicates tooltips Improved dll reference system Fixed bug where missing equipment textures crashes the game Made WorldGen class public Added support for wallsAdded support for wall kill sounds, dust, drops, and kill-related hooks Added support for wall map colors and names, and related hooks Added ModifyLight and RandomUpdate hooks for walls Added AnimateWall, PreDraw, and PostDraw hooks for walls Added MouseOver and Slope hooks for tiles Added support for very basic projectiles and NPCs (Untested) v0.3.0.1 Wiring._wireList is now public Fixed bug where GlobalItem.SetDefaults did not change vanilla names and tooltips v0.3 Added build properties to specify display and dependency stuffMod author and version are now build properties Added support for mod and dll dependencies Modified WorldFile.ValidateWorld so worlds containing modded stuff can load Added support for custom tiles (ModTile and GlobalTile)Added support for tile kill sounds, dust, drops, and kill-related hooks Added support for custom TileObjectData and multi-tile blocks Added ModifyLight, SetSpriteEffects, AnimateTile, PreDraw, and PostDraw hooks for tiles Added support for tile map colors and names, and related hooks Added RandomUpdate and TileFrame hooks for tiles Added mineResistance and minPick fields for ModTile Added CanPlace and AdjTiles hooks for tiles Added RightClick and HitWire hooks for tiles Added ConsumeItem hook for ModRecipe Added PreDrawInInventory and PostDrawInInventory hooks for items Fixed bug with removing custom armor from mannequins Improved error-handling for missing textures Safeproofed installation process Mod.Load is no longer abstract v0.2.0.1 Removed some log writes that I accidentally left in Fixed bug with custom item data saving v0.2 Mods now build as a single file that includes image resources Added support for automatically loading items, etc. Updated to Terraria 1.3.0.7 Added ModItem.AddRecipes hook Added support for custom dust through ModDust Added CanEquipAccessory hook for items Added GlobalNPC with PreNPCLoot and NPCLoot hooks since everyone wants that Added ModItem.SaveCustomData and ModItem.LoadCustomData hooks Made tooltips easier to add v0.1.2 Mods that crash the game while loading are now auto-disabled Mods are now auto-enabled when they are built Added a button to the Mod Sources menu to open the Mod Sources folder In-game error messages now appear when the game would have crashed and when a build fails Item display names can now be separated from internal names in the SetDefault hook Added a ton of hooks for ModItem and GlobalItemCanUseItem, UseStyle, UseItemFrame, UseItem, and ConsumeItem HoldStyle, HoldItem, and HoldItemFrame Shoot, ConsumeAmmo, UseItemHitbox, and MeleeEffects ModifyHitNPC, OnHitNPC, ModifyHitPvp, and OnHitPvp UpdateInventory, UpdateEquip, UpdateAccessory, IsArmorSet, and UpdateArmorSet CanRightClick, RightClick, and Update VerticalWingSpeeds and HorizontalWingSpeeds GetAnimation (ModItem only), GetAlpha, PreDrawInWorld, and PostDrawInWorld アーマーとアクセサリのサポートを追加 Fixed decompile bug that caused minimaps to not save Terraria v1.3.0.6に対応 v0.1.1 MOD生成時に.dllが欠ける問題を修正 ModLoaderクラスを、ModLoaderとItemLoaderに分割 MODで追加されたアイテムをセーブする方法を少し変更 ゲームバージョンv1.3.0.5に対応 MODで追加されたアイテムの接頭語へのサポートを追加 生成中あるいは読み込み中のMODのGUIを大幅に改善メニューには、生成中あるいは読み込み中のMODのステータスが表示されます MODのソースとMODのリストを表示するメニューを追加 MODを有効または無効にするための機能を追加 個別にMODを生成する機能を追加 グローバルアイテムを追加 v0.1 MOD、レシピ、基本的なアイテムをサポート tModLoaderの導入方法 予め、オリジナルのTerraria.exeを何かしらの方法でバックアップしておく tModLoaderのページより、ダウンロードリンクをクリック リンク先のページの「DOWNLOAD」をクリック ダウンロードしたファイルを解凍 解凍したフォルダ内のファイルをすべてTerrariaの本体フォルダに移動 主なMODの導入方法 導入前に、導入予定のMODがtModLoader用のものなのかを確認してください。 導入したいtModLoader用MODをダウンロード ダウンロードしたファイルの拡張子が.zipである場合は、右クリック→すべて展開でファイルを解凍する。.tar / .tar.gz / .gz / .tgz / .lzhなどの場合は、7-zip等の解凍ソフトを使用して解凍する。 解凍してできたフォルダをそのまま"C \Users\(ユーザー名)\Documents\My Games\Terraria\ModLoader\Mods"にコピー tModLoaderを実行 コメント これを入れたら以前使っていたデータを読み込まなくなってしまいました。どうしてだかわかりますか? - 名無しさん 2015-11-18 17 38 08 インストール後にC \Users\○○○\Documents\My Games\Terraria 内に新しくできたModLoaderというフォルダ内にあるPlayerとWorldフォルダ内のデータを読み込んでるみたいですね。普段使ってるPlayerとWorldのデータをコピーして、ModLoader内にあるPlayerとWorldフォルダに入れれば動くのでそちらを試してみてはどうでしょうか? - 名無しさん 2015-12-06 16 55 21 gamelauncherでtModloaderを使うにはどうすればいいんでしょうか? - 名無しさん 2015-12-16 00 46 19 tModLoader側のexeの名前を変更してからC \Users\○○○\Documents\My Games\Terrariaに移動して、gamelauncherでtModLoaderのexeを指定すればいけました。 - 名無しさん (2019-03-03 21 43 05) tModloderのアップデート方法がいまいちわかりません。どうすればいいんでしょうか? - 名無しさん (2018-03-21 21 06 46) tmodloaderのmodbrowserは、Nterraria等では使うことはできないのでしょうか? - 名無しさん (2019-02-07 16 11 38) eaeae - eaeae (2019-05-10 18 42 27) tmodroaderと日本語化を一緒に入れたらセーブして終了しようとするときにアクセスできませんっていゆうエラーがでてできません。どうしたらいいですか? - 名無しさん (2019-10-18 20 26 25) 名前 すべてのコメントを見る
https://w.atwiki.jp/warband/pages/568.html
dlga_start mercenary_tavern_talk|Do you have a need for sellswords, my friend? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. dlga_start mercenary_after_recruited|Any orders? dlga_mercenary_after_recruited mercenary_after_recruited_2|Make your preparations. We'll be moving at dawn. dlga_mercenary_after_recruited mercenary_after_recruited_2.1|Take your time. We'll be staying in this town for a while. dlga_mercenary_after_recruited_2 close_window|As you say. We'll be ready when you tell us to leave. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire|All right. I will hire all of you. Here is {reg5} coins. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire.1|All right. But I can only hire {reg6} of you. Here is {reg5} coins. dlga_mercenary_tavern_talk_hire close_window|{s17} dlga_mercenary_tavern_talk tavern_mercenary_cant_lead|That sounds good. But I can't afford to hire any more {reg65?soldiers men} right now. dlga_tavern_mercenary_cant_lead close_window|That's a pity. Well, {reg3?we will I will} be lingering around here for a while, if you need to hire anyone. dlga_mercenary_tavern_talk tavern_mercenary_cant_lead.1|That sounds good. But I can't lead any more {reg65?soldiers men} right now. dlga_mercenary_tavern_talk close_window|Sorry. I don't need any other men right now. dlga_start trainer_intro_1|Good day to you {lad/lass}. You look like another adventurer who has come to try {his/her} chance in these lands. Well, trust my word, you won't be able to survive long here unless you know how to fight yourself out of a tight spot. dlga_trainer_intro_1 trainer_intro_2|Thank you for your advice. This place looks like a training field. Maybe I can learn about fighting here? dlga_trainer_intro_2 trainer_intro_3|Indeed you can. I am a veteran soldier... fought a good deal in the wars in my time. But these days, I train young novices in this area. I can find you some opponents to practice with if you like. Or if you have any questions about the theory of combat, feel free to ask. dlga_trainer_intro_3 trainer_intro_4a|Yes, I do have a few questions. dlga_trainer_intro_3 trainer_intro_4b|Actually, I can move on to practice. dlga_trainer_intro_4a trainer_talk_combat|Well, ask anything you like. dlga_trainer_intro_4b trainer_practice_1|Good. It's good to find someone eager for practice. Let's see what you will do. dlga_start trainer_practice_1|That was a good fight. dlga_start trainer_practice_1.1|Ha! Looks like you've developed a bit of a limp there. Don't worry, even losses have their value, provided you learn from them. Shake the stars out of your eyes and get back in there. There's no other way to win. dlga_start trainer_talk|Good day. Ready for some training today? dlga_trainer_pretalk trainer_talk|Ah, are you ready for some training? dlga_trainer_talk trainer_practice_1|I am ready for some practice. dlga_trainer_talk trainer_combat_begin|First, tell me something about combat... dlga_trainer_talk close_window|I need to leave now. Farewell. dlga_trainer_combat_begin trainer_talk_combat|What do you want to know? dlga_trainer_combat_pretalk trainer_talk_combat|What else do you want to know? dlga_trainer_talk_combat trainer_explain_defense|Tell me about defending myself. dlga_trainer_talk_combat trainer_explain_attack|Tell me about attacking with weapons. dlga_trainer_talk_combat trainer_explain_horseback|Tell me about fighting on horseback. dlga_trainer_talk_combat trainer_pretalk|I guess I know all the theory I need. Let's talk about something else. dlga_trainer_explain_defense trainer_explain_defense_2|Good question. The first thing you should know as a fighter is how to defend yourself. Keeping yourself out of harm's way is the first rule of combat, and it is much more important than giving harm to others. Everybody can swing a sword around and hope to cut some flesh, but only those fighters that are experts at defense live to tell of it. dlga_trainer_explain_defense_2 trainer_explain_defense_3|Now. Defending yourself is easiest if you are equipped with a shield. Just block with your shield. [Hold down the right mouse button to defend yourself with the shield.] In this state, you will be able to deflect all attacks that come from your front. However, you will still be open to strikes from your sides or your back. dlga_trainer_explain_defense_3 trainer_explain_defense_4|What if I don't have a shield? dlga_trainer_explain_defense_4 trainer_combat_pretalk|Then you will have to use your weapon to block your opponent. This is a bit more difficult than defending with a shield. Defending with a weapon, you can block against only ONE attack direction. That is, you block against either overhead swings, side swings or thrusts. Therefore you must watch your opponent carefully and start to block AFTER he starts his attack. In this way you will be able to block against the direction of his current attack. If you start to block BEFORE he makes his move, he may just attack in another direction than the one you are blocking against and score a hit. dlga_trainer_explain_attack trainer_explain_attack_2|Good question. Attacking is the best defence, they say. A tactic many fighters find useful is taking an offensive stance and readying your weapon for attack, waiting for the right moment for swinging it. [You can ready your weapon for attack by pressing and holding down the left mouse button.] dlga_trainer_explain_attack_2 trainer_explain_attack_3|That sounds useful. dlga_trainer_explain_attack_3 trainer_explain_attack_4|It is a good tactic, but remember that, your opponent may see that and take a defensive stance against the direction you are swinging your weapon. If that happens, you must break your attack and quickly attack from another direction [You may cancel your current attack by quickly tapping the right mouse button]. dlga_trainer_explain_attack_4 trainer_explain_attack_5|If my opponent is defending against the direction I am attacking from, I will break and use another direction. dlga_trainer_explain_attack_5 trainer_combat_pretalk|Yes, selecting the direction you swing your weapon is a crucial skill. There are four main directions you may use right swing, left swing, overhead swing and thrust. You must use each one wisely. [to control your swing direction with default controls, move your mouse in the direction you want to swing from as you press the left mouse button]. dlga_trainer_explain_horseback trainer_combat_pretalk|Very good question. A horse may be a warrior's most powerful weapon in combat. It gives you speed, height, power and initiative. A lot of deadly weapons will become even deadlier on horseback. However you must pay particular attention to horse-mounted enemies couching their lances, as they may take down any opponent in one hit. [To use the couched lance yourself, wield a lance or similar weapon, and speed up your horse without pressing attack or defense buttons. after you reach a speed, you'll lower your lance. Then try to target your enemies by maneuvering your horse.] dlga_trainer_practice_1 trainer_practice_1|I train novices in four stages, each tougher than the one before. To finish a stage and advance to the next one, you have to win three fights in a row. dlga_trainer_practice_1 novicemaster_are_you_ready|You have passed all stages of training. But if you want you can still practice. Are you ready? dlga_trainer_practice_1 trainer_practice_1.1|Way to go {lad/lass}. With this victory, you have advanced to the next training level. From now on your opponents will be regular fighters, not the riff-raff off the street, so be on your toes. dlga_trainer_practice_1 trainer_practice_1.2|Way to go {lad/lass}. Welcome to the third training level. From now on your opponents will be veteran fighters; soldiers and arena regulars and the like. These guys know some dirty tricks, so keep your defense up. dlga_trainer_practice_1 trainer_practice_1.3|You've got the heart of a champion, {lad/lass}, and the sword arm to match. From now on your opponents will be champion fighters. These are the cream of the crop, the finest warriors I have trained. If you can best three of them in a row, you will join their ranks. dlga_trainer_practice_1 novicemaster_finish_training|It does my heart good to see such a promising talent. You have passed all tiers of training. You can now tell everyone that you have been trained by the master of the training field. dlga_novicemaster_finish_training novicemaster_finish_training_2|Thank you master. dlga_novicemaster_finish_training_2 close_window|I wish you good luck in the tourneys. And, don't forget, if you want to practice your swordwork anytime, just come and say the word. dlga_trainer_practice_1 novicemaster_are_you_ready.1|Your next opponent will be a {s9}. You need to win {reg8} more fights in a row to advance to the next stage. Are you ready? dlga_novicemaster_are_you_ready novicemaster_ready_to_fight|Yes I am. dlga_novicemaster_ready_to_fight close_window|Here you go then. Good luck. dlga_novicemaster_are_you_ready novicemaster_not_ready|Just a minute. I am not ready yet. dlga_novicemaster_not_ready close_window|Hey, You will never make it if you don't practice. dlga_start septon_talk|Peace of the Father to you. I am a septon, a servant of the Seven. dlga_septon_pretalk septon_talk|The Warrior guard you, {playername}. What can his humble servant do for you? dlga_septon_talk septon_ayuda|I am but a sinner, septon, and I need your help. dlga_septon_talk septon_ayuda.1|I do not follow the Seven, but I would dearly like to learn more about the Faith. dlga_septon_talk close_window|I have other matters to attend to. dlga_septon_ayuda septon_ayuda2|Oh, well. I pray for you {playername}, for the Father to forgive your sins. If it is your wish, I can pray for you and any men sworn to you, and have my congregation join me, that the Warrior may better hear us. But the Warrior will surely hear you better where you to make a small donation to the Faith. Or if you wish to improve your reputation in this town, to be known as a pious and just man, you might make a large donation to the local sept. The populace of {s60} will surely praise your name. dlga_septon_ayuda2 septon_pretalk|I have sinned. I will donate 300 coins. dlga_septon_ayuda2 septon_pretalk.1|I have sinned greatly. I will donate 500 coins. dlga_septon_ayuda2 septon_pretalk.2|Actually, never mind. dlga_start high_septon_talk|Peace of the Father to you my friend. I am the High Septon, and I speak for the Seven themselves. dlga_high_septon_pretalk high_septon_talk|The Mother bless you, {playername}. What can I do for you? dlga_high_septon_talk high_septon_ayuda|I am but a sinner, Your Holiness, and I need your forgiveness. dlga_high_septon_talk high_septon_ayuda.1|I do not follow the Faith, but I would like to learn more of it. dlga_high_septon_talk close_window|I have other matters to attend to. dlga_high_septon_ayuda high_septon_ayuda2|I will pray for you {playername}, so the Father might forgive your sins and the Mother grant you peace. If it is your wish, I can order the septs in King's Landing to pray for you and any men sworn to you, and even have the court join me, that the Father may better hear us. But he will surely hear you better where you to make a small donation to the Faith. Or if you wish to improve your reputation in this land, to be known as a pious and just man, you might make a large donation to the Great Sept of Baelor. The populace of {s60} will surely praise your name, and word of your great generosity will spread to the countryside. dlga_high_septon_ayuda2 high_septon_pretalk|I have sinned. I will donate 500 coins. dlga_high_septon_ayuda2 high_septon_pretalk.1|I have sinned greatly. I will donate 1000 coins. dlga_high_septon_ayuda2 high_septon_pretalk.2|Actually, never mind. dlga_start drowned_god_talk|I am a servant of the Drowned God. dlga_drowned_god_pretalk drowned_god_talk|What is dead may never die, but rises again, harder and stronger. dlga_drowned_god_talk drowned_god_ayuda|What is dead may never die, but rises again, harder and stronger. dlga_drowned_god_talk drowned_god_ayuda.1|I know nothing of this Drowned God. dlga_drowned_god_talk close_window|I have other matters to attend to. dlga_drowned_god_ayuda drowned_god_ayuda2|The Drowned God may hear your prayers if the Drowned Men chant your name close to the sea. If it is your wish, I can make it so. But be warned, the Drowned God is not one of those soft green gods from across the water. If you wish to improve your reputation with the ironborn, to be known as a devout and righteous man, let me drown you in the waters. dlga_drowned_god_ayuda2 drowned_god_pretalk|Let the name of {playername} be heard beneath the waves. dlga_drowned_god_ayuda2 drowned_god_pretalk.1|Let me be drowned, that I might rise, harder and stronger. dlga_drowned_god_ayuda2 drowned_god_pretalk.2|Actually, never mind. dlga_start aeron_greyjoy_talk|I am Aeron Greyjoy, a servant of the Drowned God. dlga_aeron_greyjoy_pretalk aeron_greyjoy_talk|The Drowned God is the only god. The gods of the green lands are nothing but myths and foolish stories. dlga_aeron_greyjoy_talk aeron_greyjoy_ayuda|What is dead may never die, but rises, harder and stronger. dlga_aeron_greyjoy_talk aeron_greyjoy_ayuda.1|I know nothing of this Drowned God. dlga_aeron_greyjoy_talk close_window|I have other matters to attend to. dlga_aeron_greyjoy_ayuda aeron_greyjoy_ayuda2|Unlike the septons of the green lands, I do not have time for petty disputes or foolish questions. If it is your wish, I will annoint you in the waters of the Drowned Gods domain. Or if you wish to improve your reputation with the ironborn, that you may be known as godly man, I will drown you in the waters of Pyke. dlga_aeron_greyjoy_ayuda2 aeron_greyjoy_pretalk|Let the name of {playername} be heard beneath the waves. dlga_aeron_greyjoy_ayuda2 aeron_greyjoy_pretalk.1|Let me be drowned, that I might rise, harder and stronger. dlga_aeron_greyjoy_ayuda2 aeron_greyjoy_pretalk.2|Actually, never mind. dlga_start red_priest_talk|The night is dark and full of terrors. dlga_red_priest_pretalk red_priest_talk|There are no gods but R'hllor and the Other, whose name may not be said. dlga_red_priest_talk red_priest_ayuda|We must pray for the light, that it might defeat the darkness. dlga_red_priest_talk red_priest_ayuda.1|I do not follow R'hllor, but I would like to learn more. dlga_red_priest_talk close_window|I have other matters to attend to. dlga_red_priest_ayuda red_priest_ayuda2|Oh, well. I pray for you {playername}, for in the coming fight against the Other, we will surely need every able soul. If it is your wish, I can pray for you and any men sworn to you, and have my followers join me, that the Lord of Light may better hear us. Or if you wish to improve your reputation in this town, to be known as a servant of the light, you might make a large donation to the local temple. The populace of {s60} will surely praise your name. dlga_red_priest_ayuda2 red_priest_pretalk|Thank you. Let the Lord of Light deliver us from darkness. dlga_red_priest_ayuda2 red_priest_pretalk.1|I want the population of {s60} to love me. I will donate 500 coins. dlga_red_priest_ayuda2 red_priest_pretalk.2|Actually, never mind. dlga_start benerro_talk|Let the Lord of Light be praised by every man. I am Benerro, the high priest of R'hllor. dlga_benerro_pretalk benerro_talk|R'hllor guard you, {playername}. What can his humble servant do for you? dlga_benerro_talk benerro_ayuda|We must pray for the light, that it might defeat the darkness. dlga_benerro_talk benerro_ayuda.1|I do not follow R'hllor, but I would like to learn more. dlga_benerro_talk close_window|I have other matters to attend to. dlga_benerro_ayuda benerro_ayuda2|The final battle against the darkness draws closer. In the east, Azor Ahai has been reborn, and the minions of the Other come together against her. The day will come when she needs our help, and if you want to help, make a donation to the temple here in Volantis. Or if you wish to improve your reputation in this town, to be known as a servant of the light and a follower of Azor Ahai, you might make a large donation to the temple. The populace of {s60} will surely praise your name. dlga_benerro_ayuda2 benerro_pretalk|The night is dark and full of terrors. I will donate 500 coins. dlga_benerro_ayuda2 benerro_pretalk.1|I want the population of {s60} to love me. I will donate 1000 coins. dlga_benerro_ayuda2 benerro_pretalk.2|Actually, never mind. dlga_start varys_introduce_1|Huh! What! Don't come closer! dlga_varys_introduce_1 varys_introduce_2|Who are you? dlga_varys_introduce_2 varys_master_talk|I am Lysidos, formerly of Qarth, now a guest of the Archon. dlga_varys_master_talk varys_master_customize|Why did you leave Qarth? dlga_varys_master_customize varys_master_talk|I was part of an expedition to Sothoryos. On the shores of the great jungle, we went in search of sweet water, despite the warnings of our soothsayers. I was part of a group that split up. When we met back at the ship, the other group had been reduced to half. They sobbed as they told us their story... They had met men with the fangs of snakes, claws of leopards. Their blades cut the flesh, but drew no blood. The leopard men feasted on the men they caught, who soon rose to join them. I heard their wails, carried on the wind... I will think no more of this, and I will not return to Qarth... dlga_varys_master_talk close_window|Goodbye. dlga_start close_window.190|I still hear the wails... dlga_start varys_introduce_1.1|Come closer, I don't bite. dlga_varys_introduce_2 varys_master_talk.1|I am Xandarro Moth-Eater of the Warlocks of Qarth. dlga_varys_master_talk varys_master_customize.1|Can you do magic? dlga_varys_master_customize varys_master_talk.1|Once we were mighty, but the members of my order are as ludicrous as those feeble old soldiers who boast of their prowess long after strength and skill have left them. They read their crumbling scrolls, drink their shade-of-the-evening until their lips turn blue, and hint of dread powers, but they are hollow husks compared to those who went before. I alone have seen the truth of their ways, and for that I have been left here, that I might not reveal the secrets of the Undying. dlga_start close_window.191|An odd thing happened the other day. I lit a glass candle. dlga_start varys_introduce_1.2|Hello, my friend. I am Varys, the Master of Whispers. dlga_varys_introduce_1 varys_introduce_2.1|Greetings. dlga_varys_introduce_2 varys_master_talk.2|Perhaps you will be able to convince Lord Littlefinger here, that the only sensible thing to do in times of storms is to keep up the illusion of safety and stability, even while your ship is sinking. dlga_varys_master_talk varys_master_customize.2|What does the Master of Whispers do? dlga_varys_master_customize varys_master_talk.2|Oh, nothing much. I mainly keep the king and the small council informed of events in the Free Cities, and procure various... bits of information... related to events in the realm. dlga_start close_window.192|The king is busy at the moment, and so the small council deals with the minor matters of the realm. dlga_start littlefinger_introduce_1|Is this not a splendid day at court? dlga_littlefinger_introduce_1 littlefinger_introduce_2|I suppose... dlga_littlefinger_introduce_2 littlefinger_introduce_3|Such interesting persons here, and on top of that, lady Stokeworth is sure to invite me to yet another dinner. I see lamprey pies and succulent pigs in my near future. dlga_littlefinger_introduce_3 littlefinger_master_talk|Yes, it's certainly a day of much promise. dlga_littlefinger_master_talk littlefinger_master_customize|Can you tell me the history of your house? dlga_littlefinger_master_customize littlefinger_master_talk|Ah! The proud heritage of house Baelish. No, I'd rather not. dlga_littlefinger_master_talk close_window|Goodbye. dlga_start close_window.193|Chaos is a ladder, wouldn't you say? Many who try to climb it fail, and never get to try again. The fall breaks them. And some, given a chance to climb, they refuse. They cling to the realm, or the gods, or love. Illusions. Only the ladder is real. The climb is all there is. Or so some might say... dlga_start pycelle_introduce_1|Hail and well met. I am Grand Maester Pycelle. dlga_pycelle_introduce_1 pycelle_introduce_2|Greetings. What does the Grand Maester do? dlga_pycelle_introduce_2 pycelle_master_talk|I advice the king and the small council in matters of which I am well-versed, and I am also responsible for the health of the royal family. dlga_pycelle_master_talk pycelle_master_customize|Is it true that you've served the Targaryen kings? dlga_pycelle_master_customize close_window|What of it?! dlga_pycelle_master_talk pycelle_master_customize2|I heard you convinced King Aerys to let in Lord Tywins host? Not very trustworthy, are you? dlga_pycelle_master_customize2 close_window|Bah! You do not understand the reason! King Robert was the true heir to the Iron Throne! dlga_start close_window.194|I'm a busy man, I do not have time for you. dlga_start lancel_introduce_1|Yes? dlga_lancel_introduce_1 lancel_introduce_2|Greetings. Who are you? dlga_lancel_introduce_2 lancel_master_talk|I am Ser Lancel Lannister, an annointed knight and I don't have time for you! dlga_lancel_master_talk lancel_master_customize|Can you tell me the history of house Lannister? dlga_lancel_master_customize lancel_master_talk|Eh, I guess. We're descended from Lann the Clever, the legendary warrior from the Age of Legends. He won Casterly Rock from the Casterlys, and us Lannisters have called the Rock our home ever since. Before the conquest, we ruled as Kings of the Rock and since Aegons time, the heads of house Lannister have ruled as Lord Paramounts of the Westerlands, and Wardens of the West. dlga_lancel_master_talk close_window|Goodbye. dlga_start close_window.195|I have important matters that require my attention. dlga_start close_window.196|Stay clear of the throne. dlga_start close_window.197|Leave. dlga_start close_window.198|Stay away. dlga_start close_window.199|Go away. dlga_start jalabhar_introduce_1|I am Jalabhar Xho, rightful Prince of the Red Flower Vale. dlga_jalabhar_introduce_1 jalabhar_introduce_2|Greetings. Where is the Red Flower Vale? dlga_jalabhar_introduce_2 jalabhar_introduce_3|Ah, it lies in the Summer Islands. The name is derived from the large red flowers that cover the land. dlga_jalabhar_introduce_3 jalabhar_introduce_4|I see. What are you doing here in Westeros? dlga_jalabhar_introduce_4 jalabhar_introduce_5|My treacherous cousin, Xhondo Xho, incited the peasants against me and I had to flee with nothing but my priced galley and treasury! I'm quite convinced he used some vile, dark, sorcery. dlga_jalabhar_introduce_5 jalabhar_master_talk|Dark sorcery... Yes, I'm sure... dlga_jalabhar_master_talk jalabhar_master_customize|Can you tell me the history of the Summer Isles? dlga_jalabhar_master_customize jalabhar_master_talk|I'm afraid not. During the Doom, a massive tidal wave hit the islands, and nothing of our history before that is known, except for small bits of legends and some silly stories. dlga_jalabhar_master_talk close_window|Goodbye. dlga_start close_window.200|I'm afraid I have to get going. dlga_start aron_santagar_introduce_1|Hello. I am Ser Aron Santagar. dlga_aron_santagar_introduce_1 aron_santagar_introduce_2|Greetings. What are you doing at court? dlga_aron_santagar_introduce_2 aron_santagar_introduce_3|I am the Master-of-Arms here in the Red Keep. dlga_aron_santagar_introduce_3 aron_santagar_introduce_4|I see. So you're in charge of King Joffreys martial training? dlga_aron_santagar_introduce_4 aron_santagar_master_talk|I guess I am, though the king has not been to see me since he ascended the throne. I'm sure his time is taken up with important matters of state... dlga_aron_santagar_master_talk aron_santagar_master_customize|Can you tell me the history of the Red Keep? dlga_aron_santagar_master_customize aron_santagar_master_talk|When Aegon the Conquerer landed on the shores of Westeros, he built a basic fortress of wood and earth on the hill that now bears his name. After the Conquest, when King's Landing was made the new capital, he laid the foundations for the Red Keep, the seat of House Targaryen, but it was during the reign of his son, Maegor the Cruel, that the castle was finally finished. Maegor had all the stonemasons and builders, who had worked on the keep, executed after the work was done, so that only the Targaryen kings might know all the secrets of the castle. dlga_aron_santagar_master_talk close_window|Goodbye. dlga_start close_window.201|I have to go oversee the training of some of our new squires, excuse me. dlga_start tommen_introduce_2|Hello! dlga_tommen_introduce_2 close_window|If I where the king, I'd outlaw beets! dlga_start close_window.202|I have to go! That black cat is skulking around here somewhere! dlga_start close_window.203|Mother says a princess has to be courteous, but also aware that she is above everyone else dlga_start close_window.204|I have to go and find Tommen. He's talking about that black cat again, I have to make sure he does not hurt himself trying to catch it. dlga_start jor_the_keeper_introduce_1|Yes? dlga_jor_the_keeper_introduce_1 jor_the_keeper_introduce_2|What is this place? dlga_jor_the_keeper_introduce_2 jor_the_keeper_master_talk|This is Nagga's Hill, the site of the Grey King's Hall. dlga_jor_the_keeper_master_talk jor_the_keeper_master_customize|Can you tell me more about Nagga's Hill? dlga_jor_the_keeper_master_customize jor_the_keeper_master_talk|According to ironborn legend, Nagga was the first sea dragon, able to feed on krakens and leviathans and drown islands when angry. The Grey King, helped by the Drowned God, managed to slay her on the shores of the island of Old Wyk and built his hall out of her bones. Her jaws became his throne and her teeth made his crown. He warmed his hall with her living fire. However, when the Grey King died, the Storm God drowned out her fire and the sea took the throne. Only her bones that made the pillars and beams remain dlga_jor_the_keeper_master_talk close_window|Goodbye. dlga_start close_window.205|Excuse me, {playername}, I have to drown a man. dlga_start close_window.206|Maester Pylos says I have to learn my letters, because I'll sit on the Iron Throne one day. dlga_start close_window.207|Patches and I are going to look for amber on the beach! dlga_start farmstead_boss_talk|Welcome, my friend, to my armory. How may I help you? dlga_farmstead_boss_pretalk farmstead_boss_talk|How else may I help you? dlga_farmstead_boss_talk farmstead_boss_sins|What do you have for sale? dlga_farmstead_boss_talk close_window|I must take my leave. dlga_farmstead_boss_sins farmstead_boss_sins2|My work is costly, and I make no apologies for that. You will not find craftsmanship equal to mine anywhere in the Seven Kingdoms, I promise you. Visit every forge in King's Landing if you like, and compare for yourself. Any village smith can hammer out a shirt of mail; my work is art. Have a look if you'd like. dlga_farmstead_boss_sins2 farmstead_boss_pretalk|I'm interested. Let me see. dlga_farmstead_boss_sins2 farmstead_boss_pretalk.1|No, I'm looking for something else. dlga_start farmstead_boss_talk.1|Welcome, my friend, to our humble place of worship. May the Father Above guide you. How may I help you? dlga_farmstead_boss_talk farmstead_boss_sins.1|Do you have any produce for sale? dlga_farmstead_boss_sins farmstead_boss_sins2.1|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.2|No, I'm looking for something else. dlga_start farmstead_boss_talk.2|Welcome friend. I am the reeve of this farmstead. dlga_farmstead_boss_pretalk farmstead_boss_talk.1|Yes? dlga_farmstead_boss_talk farmstead_boss_ayuda|I see some of your men are loitering around. Can I hire some of them? dlga_farmstead_boss_ayuda farmstead_boss_ayuda2|To tell the truth, my tenants breed like rabbits and eat too much of the grain. It would please me to rid myself of them, but their families will require compensation. 100 coins should suffice. dlga_farmstead_boss_ayuda2 farmstead_boss_ayuda3|Very well. How many men can you give me? dlga_farmstead_boss_ayuda2 farmstead_boss_pretalk|Oh, I'm afraid I disagree. That's a little excessive. dlga_farmstead_boss_ayuda3 farmstead_boss_pretalk|{reg0} lads in all. dlga_start farmstead_boss_talk.3|Welcome, my friend. How may I help you? dlga_farmstead_boss_talk farmstead_boss_sins.2|Do you have any produce for sale? dlga_farmstead_boss_sins farmstead_boss_sins2.2|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.3|No, I'm looking for something else. dlga_start farmstead_boss_talk.4|Iddelat lajak. I am the leader of this khalasar. Spill no blood in my camp, and I will not spill yours. dlga_farmstead_boss_pretalk farmstead_boss_talk.2|Okeo vorsaska? Yes? dlga_farmstead_boss_ayuda farmstead_boss_ayuda2.1|To tell the truth, my warriors and slaves breed like rabbits and eat too much of the grain. It would please me to rid myself of them, but their families shall require a gift in return. 1000 coins should suffice. dlga_farmstead_boss_ayuda3 farmstead_boss_pretalk.1|{reg0} warriors in all. dlga_start farmstead_boss_talk.5|Welcome to the market, my friend. How may I help you? dlga_farmstead_boss_sins farmstead_boss_sins2.3|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.4|No, I'm looking for something else. dlga_start farmstead_boss_talk.6|How may I be of service? dlga_farmstead_boss_sins farmstead_boss_sins2.4|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.5|No, I'm looking for something else. dlga_start close_window.208|Aqqisat shilak. dlga_start close_window.209|Sekosshi senken nozho. dlga_start close_window.210|Mezhah! Ivezho! dlga_start close_window.211|Zhokakkwa hador. dlga_start close_window.212|Choyo azzafrolat. dlga_start farmstead_boss_talk.7|Welcome traveller. I am the master of this market. Spill no blood, and you will always be welcome to browse our wares here. dlga_farmstead_boss_pretalk farmstead_boss_talk.3|Yes? dlga_farmstead_boss_talk farmstead_boss_ayuda.1|I see some of your slaves are loitering around. Can I buy some of them? dlga_farmstead_boss_ayuda farmstead_boss_ayuda2.2|To tell the truth, my slaves breed like rabbits and eat too much of the grain.It would please me to rid myself of them, but I shall require a gift in return. 200 coins should suffice. dlga_farmstead_boss_ayuda3 farmstead_boss_pretalk.2|{reg0} slaves in all. dlga_start farmstead_boss_talk.8|Welcome to the market, my friend. How may I help you? dlga_farmstead_boss_sins farmstead_boss_sins2.5|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.6|No, I'm looking for something else. dlga_start farmstead_boss_talk.9|How may I be of service? dlga_farmstead_boss_sins farmstead_boss_sins2.6|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.7|No, I'm looking for something else. dlga_start close_window.213|Aqqisat shilak. Mezhah! Ivezho! Choyo azzafrolat. dlga_start close_window.214|This heat is suffocating. dlga_start close_window.215|Thieves the lot of them! These prices... dlga_start close_window.216|You should try the peaches from that stall over there. dlga_start close_window.217|I hope the guards are well trained. dlga_start iron_bank_noho_introduce_1|Yes? dlga_iron_bank_noho_introduce_1 iron_bank_noho_introduce_2|Can you tell me about this place? dlga_iron_bank_noho_introduce_2 iron_bank_noho_master_talk|Me and my colleagues serve the keyholders and the councillors who in turn serve the Iron Bank of Braavos, in which you now stand. dlga_iron_bank_noho_master_talk iron_bank_noho_master_customize|Can you tell me more about the bank? dlga_iron_bank_noho_master_customize iron_bank_noho_master_customize1|The Iron Bank was founded by twenty three citizens, sixteen men and seven women, each of whom owned a key to the bank's great subterranean vaults. dlga_iron_bank_noho_master_customize1 iron_bank_noho_master_customize2|Their descendants, now numbering more than one thousand, are known as 'keyholders' and proudly display their keys on formal occasions, though these keys are entirely ceremonial. Certain of these founding families have declined, with some losing their wealth entirely, yet all of them they cling to their keys and the honors that go along with them. dlga_iron_bank_noho_master_customize2 iron_bank_noho_master_talk|Though all the Free Cities have their own banks, the Iron Bank is richer and more powerful than all the others combined. Part of this is due to our dealings with the westerosi, but the most instrumental part is the one often repeated by my fellow citizens The Iron Bank will have its due. dlga_iron_bank_noho_master_talk close_window|Thank you. dlga_start close_window.218|I'm afraid I'm on my way out. dlga_start joy_hill_introduce_1|Yes? dlga_joy_hill_introduce_1 joy_hill_introduce_2|Hello my lady, might I have the pleasure of knowing whom you are? dlga_joy_hill_introduce_2 joy_hill_master_talk|I'm Joy Hill, the natural born daughter of Gerion Lannister. Uncle Tywin allows me to live here in Casterly Rock. dlga_joy_hill_master_talk joy_hill_master_customize|Can you tell me more about Tywin Lannister? dlga_joy_hill_master_customize joy_hill_master_customize1|He's the Lord Paramount of the Westerlands and the Hand of the King. In his youth, he destroyed the rebellious houses of Reyne and Tarbeck. I'm sure you've heard the song that singer made, The Rains of Castamere. dlga_joy_hill_master_customize1 joy_hill_master_customize2|Aunt Genna says she saw him smile that day. I would have liked to see that. Most people are afraid of uncle Tywin, but he's always been kind to me, especially after father disappeared. He once brought me an emerald that belonged to Princess Rhaenyra, the Targaryen princess who was the mother of Aegon Dragonbane. dlga_joy_hill_master_customize2 joy_hill_master_talk|Aunt Genna has told me that he's looking for a trueborn heir for me to marry... I'd be content just living here for the rest of my life, I miss cousin Jaime and cousin Tyrion, they where always nice to me. dlga_joy_hill_master_talk close_window|I'm sure you'll marry a very nice man, my lady. dlga_start close_window.219|Don't let me bother you. Aunt Genna says I have to be less conspicuous. dlga_start creylen_introduce_1|Yes? dlga_creylen_introduce_1 creylen_introduce_2|Greetings. May I know who you are? dlga_creylen_introduce_2 creylen_master_talk|I am Maester Creylen, a servant of house Lannister. dlga_creylen_master_talk creylen_master_customize|Can you tell me about Casterly Rock? dlga_creylen_master_customize creylen_master_talk|According to legend, Casterly Rock was built by the Casterlys. During the Age of Heroes, Lann the Clever tricked them out of their castle, and claimed it for his own. It was the seat of the Kings of the Rock until the conquest, and remained the seat of the Wardens of the West. During the Blackfyre Rebellion, lord Leo Lefford was slain by Quentyn Ball outside the gates of Lannisport, who then proceeded to besiege the Rock. When the Grey Lion came out to challenge him, he was forced back inside, but Quentyn Ball was unable to take the castle. dlga_creylen_master_talk close_window|Goodbye. dlga_start close_window.220|Excuse me, {playername}, I have to attend to the ravens. dlga_start benedict_broom_introduce_1|Yes? dlga_benedict_broom_introduce_1 benedict_broom_introduce_2|Greetings. Who are you? dlga_benedict_broom_introduce_2 benedict_broom_master_talk|I am Ser Benedict Broom, the master-at-arms of Casterly Rock. dlga_benedict_broom_master_talk benedict_broom_master_customize|Can you tell me about the Westerlands? dlga_benedict_broom_master_customize benedict_broom_master_talk|I guess. The Westerlands is one of the regions of the Seven Kingdoms, ruled by house Lannister. It borders the Reach, the Riverlands and the Crownlands. While a fairly small region, compared to the North and the Reach, it is home of the richest gold and silver mines in Westeros, making the Westerlands the undisputedly richest region of the Seven Kingdoms. dlga_benedict_broom_master_talk close_window|Thank you for your time. dlga_start close_window.221|I'm afraid I have to get going. I have to drill the squires. dlga_start whitesmile_wat_introduce_1|Yes? dlga_whitesmile_wat_introduce_1 whitesmile_wat_introduce_2|Hello. Are you the court singer? dlga_whitesmile_wat_introduce_2 whitesmile_wat_master_talk|I guess I am! I'm the only singer at court, at least! dlga_whitesmile_wat_master_talk whitesmile_wat_master_customize|Can you sing me a song? dlga_whitesmile_wat_master_customize whitesmile_wat_master_customize1|Of course! Let me get my harp! dlga_whitesmile_wat_master_customize1 whitesmile_wat_master_customize2|Gentle Mother, font of mercy, save our sons from war, we pray. Stay the swords and stay the arrows, let them know a better day. dlga_whitesmile_wat_master_customize2 whitesmile_wat_master_customize3|Gentle Mother, strength of women, help our daughters through this fray. Soothe the wrath and tame the fury, teach us all a kinder way.! dlga_whitesmile_wat_master_customize3 whitesmile_wat_master_talk1|Gentle Mother, font of mercy, save our sons from war, we pray. Stay the swords and stay the arrows, let them know a better day. dlga_whitesmile_wat_master_talk1 close_window|That was excellent. Here, have some coin for your trouble. dlga_whitesmile_wat_master_talk close_window|Goodbye. dlga_start close_window.222|I'm afraid I have to attend to the lady Genna now. She is not one to be kept waiting. dlga_start rolph_spicer_introduce_1|I'm busy, state your business. dlga_rolph_spicer_introduce_1 rolph_spicer_introduce_2|Greetings. Are you the castellan? dlga_rolph_spicer_introduce_2 rolph_spicer_master_talk|Indeed I am. Ser Rolph Spicer, and don't you forget it. dlga_rolph_spicer_master_talk rolph_spicer_master_customize|Can you tell me the history of house Westerling? dlga_rolph_spicer_master_customize rolph_spicer_master_talk|I suppose. The Westerlings are an ancient house, they can trace their ancestry to the Age of Heroes, and Maegor Targaryen, the one they named 'the Cruel', married a Westerling. However, truth be told, the Westerlings are not as prominent as they once where. dlga_rolph_spicer_master_talk close_window|Thank you for your time. dlga_start close_window.223|I have important matters that require my attention. dlga_start rufus_leek_introduce_1|Yes? dlga_rufus_leek_introduce_1 rufus_leek_introduce_2|Greetings. Who are you? dlga_rufus_leek_introduce_2 rufus_leek_master_talk|I am Ser Rufus Leek, the castellan of the Dun Fort, the keep overlooking Duskendale. dlga_rufus_leek_master_talk rufus_leek_master_customize|Can you tell me about Duskendale? dlga_rufus_leek_master_customize rufus_leek_master_customize1|It used to be ruled by house Darklyn, an ancient house that traced its lineage to the Age of Heroes, during which they had been petty kings. Under the Targaryen kings, the town served as one of the trading stops for ships going to the Vale and Braavos. The reign of the Darklyns ended with the Defiance though... dlga_rufus_leek_master_customize1 rufus_leek_master_customize2|Lord Denys had married a seductress from the Free Cities. It is said that she filled her husbands ear with the poison that eventually led to his rebellion against the Targaryens, over something as foolish as a new town charter. When the Mad King came to handle the affair himself, Lord Denys imprisoned him in the Dun Fort. dlga_rufus_leek_master_customize2 rufus_leek_master_customize3|Lord Tywin, then Hand of the King to Aerys, descended upon the town with a mighty host, but lord Denys threatened to hang the king if lord Tywin tried to storm the walls. In the end, Barristan the Bold managed to sneak into the town and bring out the king, killing Ser Symon Hollard in the process. dlga_rufus_leek_master_customize3 rufus_leek_master_customize4|With his hostage gone, lord Denys opened his gates and begged for forgiveness. It did him no good. He, and his entire family, was executed. The lady Serala, who was said to have been the cause of the misery, was burned alive, but not before she had her tongue and female parts torn out with hot pincers, the very parts which with she was said to have enslaved her husband. dlga_rufus_leek_master_customize4 rufus_leek_master_talk|What a horrifying tale! dlga_rufus_leek_master_talk close_window|Goodbye. dlga_start close_window.224|I'm afraid I have no time to talk, with all the commotion going on in the city. dlga_start genna_lannister_introduce_1|Yes? dlga_genna_lannister_introduce_1 genna_lannister_introduce_2|Greetings, my lady. May I have the honor of knowing whom I am adressing? dlga_genna_lannister_introduce_2 genna_lannister_master_talk|I'm the lady Genna Lannister, and this thin stick of a man is my husband, Emmon. dlga_genna_lannister_master_talk genna_lannister_master_customize|My lady, it is an honor. Your beauty is known throughout the land! dlga_genna_lannister_master_customize genna_lannister_master_customize1|Hmph! A flatterer, are you? Well, nevermind, I suppose flattery serves it purpose, if you're too cowardly to tell the truth. dlga_genna_lannister_master_customize1 genna_lannister_master_customize2|But surely always telling the truth is the mark of a fool, when the person one is adressing is the younger sister of Tywin Lannister. dlga_genna_lannister_master_customize2 close_window|Hah! Oh very well, {playername} I thank you for you compliment. dlga_genna_lannister_master_talk close_window|Goodbye. dlga_start close_window.225|I'm afraid I have no time to talk, I have to make sure Joy does not annoy Septon Umfred. dlga_start emmon_frey_introduce_1|What is it? dlga_emmon_frey_introduce_1 emmon_frey_introduce_2|Greetings, I am {playername}. Are you Ser Emmon? dlga_emmon_frey_introduce_2 emmon_frey_master_talk|I am. Ser Emmon Frey, second trueborn son of Walder Frey, Lord of the Crossing. dlga_emmon_frey_master_talk emmon_frey_master_customize|What are you doing here at Casterly Rock? I thought the Freys had sworn their allegiance to Robb Stark? dlga_emmon_frey_master_customize emmon_frey_master_customize1|Hmph! Vile lies, all of them. My father would never join with a traitor. It's all just rumors. Any day now, word will reach us that my fathers men have joined Tywins host. dlga_emmon_frey_master_customize1 emmon_frey_master_customize2|Yes, I'm sure... a man such as Walder Frey would never join the winning side, or wait out the result in order to ingratiate himself with the victors... dlga_emmon_frey_master_customize2 close_window|Yes! You're quite right! My father is an honorable man! dlga_emmon_frey_master_talk close_window|Goodbye. dlga_start close_window.226|I have no time to talk, my wife is requiring my attention. dlga_start wildfire_talk.55|{playername}. Good to see you up and about. dlga_wildfire_talk wildfire_talk2.55|What has happened? dlga_wildfire_talk2 wildfire_talk3.59|It's hard to know. What remained of the ranging came in with you, though I suppose some stragglers might still be making their way through the Haunted Forest. It seems unlikely though. dlga_wildfire_talk3 wildfire_talk5.10|They brought ghastly news. Lord Commander Mormont was killed by his own men, our sworn brothers. Tollett told us what happened. It seems a quarrel broke out over the lack of food while at Craster's Keep, and some of our less honorable brothers confronted Craster, who threatened them with an axe. It came to blows, and in the end both Craster and Lord Mormont lay dead. dlga_wildfire_talk5 wildfire_talk7.2|It's a terrible thing for brother to turn against brother. And to do so while under the roof of a host, one who invited you into their home and offered you bread and salt. It seems to be a fashion of sorts in these times. dlga_wildfire_talk7 wildfire_talk8.10|While you where unconscious, we had a raven from White Harbor. The King in the North is dead, and Roose Bolton has been created Warden of the North in his stead. The banners have been called home, and the lords have sworn fealty to King's Landing. dlga_wildfire_talk8 wildfire_talk9.4|It is unclear what exactly happened. All we know is that a number of northmen died during the wedding between Lord Edmure and his Frey wife, including Robb Stark and many of his bannermen. Winterfell belongs to the Boltons now. How the northmen will react is unsure. White Harbor and the Glovers are yet to bend the knee. dlga_wildfire_talk9 wildfire_talk_10.1|The Night's Watch has seen changes as well, {playername}. Janos Slynt has arrived and taken over command of the garrison. Now, I need you to continue your rest, you are not yet well enough to walk around. dlga_wildfire_talk_10 close_window.3|Indeed. dlga_start close_window.227|Yes? dlga_start polliver_introduce_1|A crow! Another one! I feared we'd seen the last o' Jon Snow, and here comes yet one more! dlga_polliver_introduce_1 polliver_introduce_2|Who are you? dlga_polliver_introduce_2 close_window|Before you stands Tormund Giantsbane, Tall-talker, Horn-blower, and Breaker of Ice. And here also Tormund Thunderfist, Husband to Bears, the Mead-king of Ruddy Hall, Speaker to Gods and Father of Hosts. dlga_start close_window.228|Yes? dlga_start close_window.229|A weak southling. Go away. dlga_start close_window.230|Yes? dlga_start polliver_introduce_1.1|Once a horse is broken to the saddle, any man can mount him. dlga_polliver_introduce_1 polliver_introduce_2.1|What? dlga_polliver_introduce_2 close_window.1|Once a beast痴 been joined to a man, any skinchanger can slip inside and ride him. Orell was withering inside his feathers, so I took the eagle for my own. But the joining works both ways. Orell lives inside me now, whispering how much he hates Jon Snow. And I can soar above the Wall, and see with eagle eyes. dlga_start close_window.231|Yes? dlga_start polliver_introduce_1.2|Terrible thing to be killed during a feast. One ought to never slay a man who has taken your salt and bread. It's bad luck. dlga_polliver_introduce_1 polliver_introduce_2.2|At least you're alive... dlga_polliver_introduce_2 close_window.2|I'd rather have been at that wedding, it seems more appealing than having to trek through a snowstorm with dead men haunting you. dlga_start close_window.232|Yes? dlga_start polliver_introduce_1.3|Bastards, the lot of them. The northern lords will never abide this afront to their dignity. dlga_polliver_introduce_1 polliver_introduce_2.3|What will they do? dlga_polliver_introduce_2 close_window.3|Who knows. It won't matter to us, we stand aside from the quarrels of the realm. But I expect that their revenge will be spectacular. dlga_start close_window.233|Yes? dlga_start polliver_introduce_1.4|Pah! Frey, Lannister, Baratheon... None of them have honor, none of them have faith. They killed guests beneath their own roof, men who had eaten their food, drunk their wine. The gods will curl and howl at this affront to them. Manderlies, Umbers, Mormonts and Lockes, all of them lost sons and daughters. They will not forget. dlga_polliver_introduce_1 polliver_introduce_2.4|What will they do? dlga_polliver_introduce_2 close_window.4|What every man who is not a craven should do. They ought to march straight down there and burn the castle, kill the lord, kill his sons and his grandsons, and their sons. Kill the daughters, kill the granddaughters and their daughters. Kill the nephews, uncles, nieces, aunts, good-brothers and father-in-laws. Kill them all. dlga_start close_window.234|Yes? dlga_start polliver_introduce_1.5|Some dogs crawled atop me during the night. My cloak was almost dry when one of them pissed in it. Or perhaps it was Brown Bernarr. Have you noticed that the rain stopped the instant I had a roof above me? It will start again now that I知 back out. Gods and dogs alike delight to piss on me. dlga_polliver_introduce_1 polliver_introduce_2.5|At least you're alive... dlga_polliver_introduce_2 close_window.5|The dead are likely dull fellows, full of tedious complaints葉he ground's too cold, my gravestone should be larger, why does he get more worms than I do... dlga_start close_window.235|Yes? dlga_start polliver_introduce_1.6|Snow as far as the eye can see. Climbed up into the trees myself to have a look. dlga_polliver_introduce_1 polliver_introduce_2.6|What about the wildlings? dlga_polliver_introduce_2 close_window.6|No sign of them, or anything else for that matter. Just snow, as far as I can see. dlga_start close_window.236|Yes? dlga_start polliver_introduce_1.7|Cold is what this is. dlga_polliver_introduce_1 polliver_introduce_2.7|We're beyond the Wall... dlga_polliver_introduce_2 close_window.7|Yeah, but it was cold south of the Wall as well. This is just worse. Really bites my bones. dlga_start close_window.237|Yes? dlga_start polliver_introduce_1.8|Never seen anything like it... dlga_polliver_introduce_1 polliver_introduce_2.8|How many survived? dlga_polliver_introduce_2 close_window.8|Just those of us who made it here. dlga_start close_window.238|Yes? dlga_start polliver_introduce_1.9|{playername}. dlga_polliver_introduce_1 polliver_introduce_2.9|Have any wildlings been sighted? dlga_polliver_introduce_2 close_window.9|Not one. Dywen has been scouting miles ahead of us, and so has Bedwyck. Every village is abandoned. dlga_start close_window.239|Yes? dlga_start polliver_introduce_1.10|Yes? dlga_polliver_introduce_1 polliver_introduce_2.10|Have any wildlings been sighted? dlga_polliver_introduce_2 close_window.10|Not yet, but we'll give them a trashing when we find them! dlga_start close_window.240|Yes? dlga_start close_window.241|The woods are too quiet. dlga_polliver_introduce_2 close_window.11|I could do with a bit of boiling about now. If the kettle were larger, I might jump in. Though I would sooner it were wine than water. There are worse ways to die than warm and drunk. I knew a brother who drowned himself in wine once. It was poor vintage, though, and his corpse did not improve it. dlga_start close_window.242|Yes? dlga_start close_window.243|This is a cursed place. dlga_start close_window.244|Yes? dlga_start close_window.245|Can't remember it being this cold this far south before. dlga_start close_window.246|Yes? dlga_start close_window.247|This place is well-fortified. dlga_start close_window.248|Yes? dlga_start close_window.249|Could do with something other than bread and stew now. dlga_start close_window.250|Yes? dlga_start close_window.251|Went up the trees. Ain't seen nothing but snow and shadow for miles around us. dlga_start close_window.252|Yes? dlga_start close_window.253|We must be nearing the end of the world. dlga_start close_window.254|Yes? dlga_start close_window.255|Seven save us, it's getting colder. dlga_start close_window.256|Yes? dlga_start polliver_introduce_1.11|Once they figure a way to work a dead horse, we'll be next. Likely I'll be the first too. 'Edd' they'll say, 'dying's no excuse for laying down no more, so get on up and take this spear, you've got the watch tonight.' Well, I shouldn't be so gloomy. Might be I'll die before they work it out. dlga_polliver_introduce_1 polliver_introduce_2.11|At least you've got warm water... dlga_polliver_introduce_2 close_window.12|I could do with a bit of boiling about now. If the kettle were larger, I might jump in. Though I would sooner it were wine than water. There are worse ways to die than warm and drunk. I knew a brother who drowned himself in wine once. It was poor vintage, though, and his corpse did not improve it. dlga_start close_window.257|Yes? dlga_start polliver_introduce_1.12|{playername}, please wake me up. dlga_polliver_introduce_1 polliver_introduce_2.12|You're awake... dlga_polliver_introduce_2 close_window.13|I was afraid of that. dlga_start close_window.258|Yes? dlga_start polliver_introduce_1.13|Yes? dlga_polliver_introduce_1 polliver_introduce_2.13|Any news from the scouting parties? dlga_polliver_introduce_2 close_window.14|Not yet. The Halfhand went up the Frostfangs with Snow and the rest, but we haven't heard back from them yet. dlga_start close_window.259|Yes? dlga_start polliver_introduce_1.14|Yes? dlga_polliver_introduce_1 polliver_introduce_2.14|Any news from the scouting parties? dlga_polliver_introduce_2 close_window.15|Hardly any news. We know that Mance has gathered almost all of the wildlings up in the Frostfangs. The wildlings the Halfhand captured told us they where looking for something up there, but they couldn't tell us what. dlga_start close_window.260|Yes? dlga_start polliver_introduce_1.15|Yes, {playername}? dlga_polliver_introduce_1 polliver_introduce_2.15|Any news from the scouting parties? dlga_polliver_introduce_2 close_window.16|Mance Rayder is gathering all his strenght in the Frostfangs, and the only way from there is down the Milkwater. This is a strong place. We'll stop him here. dlga_start close_window.261|Yes? dlga_start polliver_introduce_1.16|We're guests here, {playername}. dlga_polliver_introduce_1 polliver_introduce_2.16|How many men made it? dlga_polliver_introduce_2 close_window.17|A few might have made it back to the Wall along a different route, but everyone else remaining are those who made it here. dlga_start close_window.262|Yes? dlga_start polliver_introduce_1.17|There痴 always a bear. dlga_polliver_introduce_1 polliver_introduce_2.17|What? dlga_polliver_introduce_2 close_window.18|One killed my brother when I was young. Afterward it wore his teeth around its neck on a leather thong. And they were good teeth too, better than mine. I致e had nothing but trouble with my teeth. dlga_start close_window.263|Yes? dlga_start polliver_introduce_1.18|Pah! Come to beg more of my ale? dlga_polliver_introduce_1 polliver_introduce_2.18|We saw wights... dlga_polliver_introduce_2 close_window.19|A godly man got no cause to fear such. I said as much to that Mance Rayder once, when he come sniffing round. He never listened, no more'n you crows with your swords and your bloody fires. That won't help you none when the white cold comes. Only the gods will help you then. You best get right with the gods. dlga_start close_window.264|Yes? dlga_start polliver_introduce_1.19|Yes? dlga_polliver_introduce_2 close_window.20|I'm Polliver, one of Ser Gregors men. dlga_start close_window.265|What? dlga_start chiswyck_introduce_1|Yes? dlga_chiswyck_introduce_1 chiswyck_introduce_2|Who are you? dlga_chiswyck_introduce_2 close_window|Addam Grafton, at your service. dlga_start close_window.266|What? dlga_start close_window.267|We're not supposed to talk while on guard. dlga_start close_window.268|What? dlga_start close_window.269|We're not supposed to talk while on guard. dlga_start close_window.270|What? dlga_chiswyck_introduce_2 close_window.1|SER Gwayne Gaunt, of House Gaunt! We're a proud house, with a long and illustrious history! Why, my cousin, thrice-removed, was the nephew of Ser Gwayne Gaunt, of the kingsguard! dlga_start close_window.271|What? dlga_chiswyck_introduce_2 close_window.2|Name's Josmyn. Don't mind Jeffory, he's too proud to mingle with the likes of us. Brothers, bah! dlga_start close_window.272|What? dlga_chiswyck_introduce_2 close_window.3|Never you mind. dlga_start close_window.273|What? dlga_chiswyck_introduce_2 close_window.4|I am Ser Omer Chyttering. Ser Arreck knighted me last night, this is my first real tourney! So exciting, isn't it? dlga_start close_window.274|What? dlga_chiswyck_introduce_2 close_window.5|I'm Chiswyck, one of the Mountains men. Have you ever heard what he did to the innkeepers daughter? We where on our way home from the tourney of the Hand, when we stopped at an alehouse. Ser took a liking to the innkeepers daughter, and had her right there on the table! Hah! She cried the whole time, but her father was too frightened to do anything about it. We all had her, she was raw and bloody in the end, hah! Paid her a pretty copper for her service as well, heh. dlga_start close_window.275|What? dlga_start rafford_introduce_1|Yes? dlga_rafford_introduce_1 rafford_introduce_2|Who are you? dlga_rafford_introduce_2 close_window|I'm Rafford. dlga_start close_window.276|What? dlga_start dunsen_introduce_1|Yes? dlga_dunsen_introduce_1 dunsen_introduce_2|Who are you? dlga_dunsen_introduce_2 close_window|I'm Dunsen. dlga_start close_window.277|What? dlga_start tickler_introduce_1|Yes? dlga_tickler_introduce_1 tickler_introduce_2|Who are you? dlga_tickler_introduce_2 close_window|I'm the Tickler. I tickle people until they tell me what I want to know. Have you seen Dondarrions band by the way? dlga_start close_window.278|What? dlga_start aurane_introduce_1|Yes? dlga_aurane_introduce_1 aurane_introduce_2|Who are you? dlga_aurane_introduce_2 close_window|I'm Aurane Waters, natural born son of Lord Monford Velaryon. dlga_start close_window.279|What? dlga_start jurne_introduce_1|Yes, my friend? dlga_jurne_introduce_1 jurne_introduce_2|Greetings. Who are you? dlga_jurne_introduce_2 jurne_master_talk|I'm Maester Jurne, sworn to Storm's End and his Grace, King Renly. dlga_jurne_master_talk jurne_master_customize|Can you tell me about Storm's End? dlga_jurne_master_customize jurne_master_customize1|Legend claims that it was built by Durran, the first Storm King during the Dawn Age, who declared a war against the gods after they killed his family and guests, ruining his wedding to their daughter Elenei. dlga_jurne_master_customize1 jurne_master_customize2| It was said that he raised six each larger and more formidable until he raised Storm's End. Some believe this was because the children of the forest took a hand in its construction, using their magics in the raising the castle walls allowing it to resist the storms. dlga_jurne_master_customize2 jurne_master_talk|Others believe that a young boy who grew up to be Bran the Builder advised Durran on its construction. The truth of the matter is unknown. dlga_jurne_master_talk close_window|Goodbye. dlga_start close_window.280|I'm afraid I have to go take care of the ravens. dlga_start colen_introduce_1|Yes? dlga_colen_introduce_1 colen_introduce_2|Who are you? dlga_colen_introduce_2 close_window|I'm Ser Colen of Greenpools, sworn to King Renly. dlga_start close_window.281|What? dlga_start jommy_introduce_1|Yes? dlga_jommy_introduce_1 jommy_introduce_2|Who are you? dlga_jommy_introduce_2 close_window|I'm Jommy. I'm not supposed to talk while on guard. dlga_start close_window.282|What? dlga_start nysterica_introduce_1|Yes? dlga_nysterica_introduce_1 nysterica_introduce_2|Who are you? dlga_nysterica_introduce_2 close_window|I'm septa Nysterica dlga_start close_window.283|Pray, excuse me. dlga_start lomys_introduce_1|Yes? dlga_lomys_introduce_1 lomys_introduce_2|Who are you? dlga_lomys_introduce_2 close_window|I'm Maester Lomys, sworn to Highgarden and house Tyrell. dlga_start close_window.284|Excuse me. dlga_start olenna_introduce_1|What is it? dlga_olenna_introduce_1 olenna_introduce_2|Greetings, my lady. Might I have the honor of knowing more about you? dlga_olenna_introduce_2 olenna_master_talk|I'm the lady Olenna Tyrell, mother to Lord Puff Fish, the Oaf of Highgarden. dlga_olenna_master_talk olenna_master_customize|My lady, excuse me. I must have missheard you? dlga_olenna_master_customize olenna_master_customize1|Bah! You heard me well, {playername}, but your courtesies make you act like a fool in motley. dlga_olenna_master_customize1 olenna_master_customize2|This whole business of king-making is foolishness to the core. My oaf of a son ought to remember what happened to Criston Cole, the one they called 'Kingmaker'. What a nickname! May aswell call a murderer 'the Manslayer'. dlga_olenna_master_customize2 olenna_master_talk|Anyhow, the egg has been laid, and there's no way to put it back in the hen. I suppose you could force it back up there, but what sort of analogy would that be. dlga_olenna_master_talk close_window|Goodbye. dlga_start close_window.285|I'm afraid I'm much too frail to continue our talks. dlga_start galyeon_introduce_1|Yes? dlga_galyeon_introduce_1 galyeon_introduce_2|Who are you? dlga_galyeon_introduce_2 close_window|I'm Galyeon of Cuy, the famous singer! dlga_start close_window.286|What? dlga_start ballabar_introduce_1|Yes? dlga_ballabar_introduce_1 ballabar_introduce_2|Who are you? dlga_ballabar_introduce_2 close_window|I'm Maester Ballabar, sworn to the Arbor and house Redwyne. dlga_start close_window.287|What? dlga_start moryn_introduce_1|Yes? dlga_moryn_introduce_1 moryn_introduce_2|Who are you? dlga_moryn_introduce_2 close_window|I'm Ser Moryn Tyrell, Lord Commander of the City Watch. dlga_start close_window.288|What? dlga_start norren_introduce_1|What is it? dlga_norren_introduce_1 norren_introduce_2|Greetings, who are you? dlga_norren_introduce_2 norren_master_talk|I am Archmaester Norren. dlga_norren_master_talk norren_master_customize|Can you tell me about Oldtown? dlga_norren_master_customize norren_master_customize1|Hmph! I suppose. Oldtown is the oldest city in Westeros, pre-dating the invasion of the Andals. Maester Jellicoe suggests that the first settlement here was a trading post of the valyrian Freehold where they traded with the elder races. Hogwash, I say! dlga_norren_master_customize1 norren_master_customize2|It's quite clear that the first settlement here was the Ravenry, which we, the maesters, now control. There's the small matter of the foundations of the High Tower, but we're sure to solve that riddle sometime... dlga_norren_master_customize2 norren_master_talk|As the location of the Citadel, Oldtown is the foremost center of learning known to man, and as the former seat of the Faith of the Seven, the city is considered by many to be sacred. dlga_norren_master_talk close_window|Goodbye. dlga_start close_window.289|I'm afraid I'm much too busy to continue our talks. dlga_start walgrave_introduce_1|Huh? What? Where am I? dlga_walgrave_introduce_1 walgrave_introduce_2|Are you well? dlga_walgrave_introduce_2 close_window|Oh my, we must tend the ravens. Where is Cressen, someone fetch him... dlga_start close_window.290|What? Who are you? I can't find my cheese! dlga_start theobald_introduce_1|Yes? dlga_theobald_introduce_1 theobald_introduce_2|Greetings, who are you? dlga_theobald_introduce_2 theobald_master_talk|I'm Archmaester Theobald, the Seneschal, tasked with the governance of the Citadel. dlga_theobald_master_talk theobald_master_customize|Can you tell me about the Citadel? dlga_theobald_master_customize theobald_master_customize1|Gladly. The Citadel is considered the home of all maesters. This is where they undergo all the training taking them from novice to maester. dlga_theobald_master_customize1 theobald_master_customize2|It was founded with the help of the Hightowers, who continue to be strong patrons of learning, and often come here to receive a few years of training themselves. The Citadel is also home of the Archmaesters, the governing body of the Order of Maesters, and it is where we hold the conclave that decides who will be Grand Maester. dlga_theobald_master_customize2 theobald_master_talk|As maesters, we are sworn to forsake our old allegiance and name, taking only our first name once be receive the chain. The chain we wear symbolizes our vow to serve the realm. Just as the realm is made up of many different people, so is our chain made of many different links. dlga_theobald_master_talk close_window|Goodbye. dlga_start close_window.291|I'm afraid I'm much too busy to continue our talks. dlga_start marwyn_introduce_1|What is it? dlga_marwyn_introduce_1 marwyn_introduce_2|Greetings. Who are you? dlga_marwyn_introduce_2 marwyn_master_talk|My name is Marwyn. Some call me 'the Mage'. I specialize in the mysteries of the world, what most people would call magic. dlga_marwyn_master_talk marwyn_master_customize|Can you tell me about magic? dlga_marwyn_master_customize marwyn_master_customize1|Of course I can. But remember, the term magic is broad, and it has a different meaning to many people. Ignorant peasants may call a lords ability to handle sword and lance magic, and many is the town whore who has sworn she saw a dragon crossing the sky, when all she saw was a falling star. dlga_marwyn_master_customize1 marwyn_master_customize2|However, magic is a real force in this world, though it grows weaker... Or should I say, it grew weaker. I'm no longer so sure. Something stirs in the east. There has been signs, portents... dlga_marwyn_master_customize2 marwyn_master_talk|But you wanted to know about magic. I'd advice you to read Archmaester Pellandons book 'Magic and Mysteries'. It offers an introduction to most of the common held beliefs about magic. Come back to me later, may be I'll be able to aquire it for you. dlga_marwyn_master_talk close_window|Goodbye. dlga_start close_window.292|I have to get going. The candles are burning again. dlga_marwyn_introduce_2 marwyn_master_talk.1|My name is Orwyle, the current... oh what does it matter, no reason to put on airs. I make sure the acolytes don't bring food and wine into the Archives. An exceedingly difficult job dlga_marwyn_master_talk marwyn_master_customize.1|Can you tell me about the Archives? dlga_marwyn_master_customize marwyn_master_customize1.1|Of course I can. They contain books. dlga_marwyn_master_customize1 marwyn_master_customize2.1|A lot of books. And acolytes. dlga_marwyn_master_customize2 marwyn_master_talk.1|Too many books, to tell the truth. Here, take this. dlga_start close_window.293|I have to get going. The acolytes are probably having... relations in the cabinets again. dlga_start leyton_introduce_1|Yes? dlga_leyton_introduce_1 leyton_introduce_2|My lord, may I have the honor of knowing more about you? dlga_leyton_introduce_2 close_window|I am Leyton Hightower, the lord of Oldtown, the one they call the Old Man of Oldtown. Heh, let the smallfolk have their names, it does no harm. dlga_start close_window.294|I'm afraid I have no more time to talk. dlga_start garin_introduce_1|Yes? dlga_garin_introduce_1 garin_introduce_2|Who are you? dlga_garin_introduce_2 close_window|I'm Garin, of the Greenblood. dlga_start close_window.295|What? dlga_start myles_introduce_1|What is it? dlga_myles_introduce_1 myles_introduce_2|Greetings. Who are you? dlga_myles_introduce_2 myles_master_talk|My name is Maester Myles. I am sworn to Sunspear, and house Martell. dlga_myles_master_talk myles_master_customize|Can you tell me about Dorne? dlga_myles_master_customize myles_master_customize1|I guess. Dorne is comprised of many different people. When the Rhoynar invaded, they mixed with the Andals already living here. dlga_myles_master_customize1 myles_master_customize2|Dorne is bordered by the Sea of Dorne to the north, the islands known as the Stepstones to the east, and the Summer Sea to the south. Stretched between them is the mountain range known as the Red Mountains, which separates Dorne from the remainder of the Seven Kingdoms by land. dlga_myles_master_customize2 myles_master_talk|Dorne is the hottest region in Westeros. The region is rocky, mountainous, arid and dry, and features the only desert on the continent. Its rivers provide some fertile lands and even during a long summer there is enough rain and other supplies of water to keep Dorne habitable. Inland water is almost as valuable as gold, and wells are jealously guarded. dlga_myles_master_talk close_window|Goodbye. dlga_start close_window.296|I have to get going, the ravens need tending. dlga_start ricasso_introduce_1|Yes? dlga_ricasso_introduce_1 ricasso_introduce_2|Who are you? dlga_ricasso_introduce_2 close_window|I am Ricasso, Seneschal of Sunspear. dlga_start close_window.297|What? dlga_start manfrey_introduce_1|Yes? dlga_manfrey_introduce_1 manfrey_introduce_2|Who are you? dlga_manfrey_introduce_2 close_window|I am Ser Manfrey Martell, the castellan of Sunspear. dlga_start close_window.298|What? dlga_start kedry_introduce_1|Yes? dlga_kedry_introduce_1 kedry_introduce_2|Who are you? dlga_kedry_introduce_2 close_window|I'm Maester Kedry, sworn to Yronwood and house Yronwood. dlga_start close_window.299|What? dlga_start vyman_introduce_1|What is it? dlga_vyman_introduce_1 vyman_introduce_2|Greetings. Who are you? dlga_vyman_introduce_2 vyman_master_talk|My name is Maester Vyman. I am sworn to Riverrun, and house Tully. dlga_vyman_master_talk vyman_master_customize|Can you tell me about the Riverlands? dlga_vyman_master_customize vyman_master_customize1|I guess. The land is named for the many rivers that flow across the plains. The largest of them, the Trident, is rivaled only by the Mander and the Rhoyne. dlga_vyman_master_customize1 vyman_master_customize2|The Riverlands is not considered one of the traditional Seven Kingdoms, as they where ruled by the ironborn before the Conquest. When Aegon invaded, house Tully was one of the first to swear fealty to him, and as a result, Aegon named Lord Tully the ruler of the Riverlands. dlga_vyman_master_customize2 vyman_master_talk|During Robert's Rebellion, the final battle was fought on the banks of the Trident. King Robert met Prince Rhaegar in the waters, and there he caved in the chest of the prince, winning the throne. dlga_vyman_master_talk close_window|Goodbye. dlga_start close_window.300|I have to get going, the ravens need tending. dlga_start desmond_introduce_1|Yes? dlga_desmond_introduce_1 desmond_introduce_2|Who are you? dlga_desmond_introduce_2 close_window|I'm Ser Desmond Grell, the master-at-arms. dlga_start close_window.301|What? dlga_start utherydes_introduce_1|Yes? dlga_utherydes_introduce_1 utherydes_introduce_2|Who are you? dlga_utherydes_introduce_2 close_window|I am named Utherydes Wayn. I am the Steward of Riverrun. dlga_start close_window.302|What? dlga_start catelyn_introduce_1|Yes? dlga_catelyn_introduce_1 catelyn_introduce_2|My lady, may I have the honor of knowing more about you? dlga_catelyn_introduce_2 close_window|I am Catelyn Tully, daughter of Lord Hoster and mother of the King in the North. dlga_start close_window.303|Excuse me. dlga_start lysa_introduce_1|Yes? dlga_lysa_introduce_1 lysa_introduce_2|My lady, may I have the great pleasure of knowing more about you? dlga_lysa_introduce_2 close_window|I am the lady Lysa Tully, protector of the Vale. Who are you? Have you met my son? Such a strong and smart boy, isn't he? dlga_start close_window.304|What? dlga_start marillion_introduce_1|What is it? dlga_marillion_introduce_1 marillion_introduce_2|Who are you? dlga_marillion_introduce_2 close_window|My name is Marillion, I'm the lady Lysas favorite singer. dlga_start close_window.305|What? dlga_start colemon_introduce_1|Yes? dlga_colemon_introduce_1 colemon_introduce_2|Greetings. Who are you? dlga_colemon_introduce_2 colemon_master_talk|My name is Maester Colemon. I am sworn to The Eyrie, and house Arryn. dlga_colemon_master_talk colemon_master_customize|Can you tell me about the Vale? dlga_colemon_master_customize colemon_master_customize1|I suppose. The Vale is where the Andals initially landed. As such the Arryns are one of the oldest lines of Andal nobility in the Seven Kingdoms and ruled as Kings of Mountain and Vale for centuries until they bent the knee to Aegon the Conqueror when the young king wanted to ride a dragon. dlga_colemon_master_customize1 colemon_master_customize2|When the Mad King demanded that Jon Arryn give up his wards, Eddard Stark and Robert Baratheon, he instead raised his banners in revolt. During the battle of the Trident, the knights of the Vale proved indispensable in defeating the Targaryen host. dlga_colemon_master_customize2 colemon_master_talk|After Lord Arryns death, the lady Lysa returned here, to rule the Vale until her son comes of age. Between you and me, though, it seems to me that Lord Nestor still rules in all but name, as he did when Lord Arryn went to King's Landing to serve as Hand. dlga_colemon_master_talk close_window|Goodbye. dlga_start close_window.306|I have to get going, the ravens need tending. dlga_start myranda_introduce_1|Yes? dlga_myranda_introduce_1 myranda_introduce_2|My lady, may I know more about you? dlga_myranda_introduce_2 close_window|I am Myranda Royce, daughter of Lord Nestor. dlga_start close_window.307|What? dlga_start mya_stone_introduce_1|Yes? dlga_mya_stone_introduce_1 mya_stone_introduce_2|Who are you? dlga_mya_stone_introduce_2 close_window|I'm Mya Stone. I tend the mules. dlga_start close_window.308|Excuse me. dlga_start harry_the_heir_introduce_1|Yes? dlga_harry_the_heir_introduce_1 harry_the_heir_introduce_2|Who are you? dlga_harry_the_heir_introduce_2 close_window|My name is Harrold Hardyng. dlga_start close_window.309|What? dlga_start helliweg_introduce_1|Yes? dlga_helliweg_introduce_1 helliweg_introduce_2|Who are you? dlga_helliweg_introduce_2 close_window|I'm Maester Helliweg, sworn to Runestone and house Royce dlga_start close_window.310|Excuse me, I have to write a letter. dlga_start wendamyr_introduce_1|Yes? dlga_wendamyr_introduce_1 wendamyr_introduce_2|Greetings. Who are you? dlga_wendamyr_introduce_2 wendamyr_master_talk|My name is Maester Wendamyr. I serve house Greyjoy. dlga_wendamyr_master_talk wendamyr_master_customize|Can you tell me about the Iron Islands? dlga_wendamyr_master_customize wendamyr_master_customize1|I suppose. The Iron Islands consists of seven major islands, Pyke, Great Wyk, Old Wyk, Harlaw, Saltcliffe, Blacktyde and Orkmont. Before the Conquest, the ironborn held sway wherever the sound of waves where heard, and ruled the Riverlands. When Balerion the Black Dread burned Harren and all his sons in the tower of Kingspyre, King Aegon offered the ironborn to choose amongst themselves who would hold supremacy over them. They choose Vickon Greyjoy and his line. dlga_wendamyr_master_customize1 wendamyr_master_customize2|The men of the Iron Islands have ever felt the strain of being unable to return to the Old Ways, and various Greyjoys have rebelled over the years. Before Balons rebellion, the last rebellion was led by Dagon Greyjoy, who prevailed against the lords Stark and Lannister, but was unable to defeat the Targaryens.. dlga_wendamyr_master_customize2 wendamyr_master_talk|Opposed to the rest of Westeros, the Andals did not convert the First Men of the Isles to the Faith of the Seven, but rather saw themselves converted. The ironborn worship the Drowned God, who wages eternal war agains the Storm God. It is said the Drowned God made the ironborn to reave and rape, to carve out kingdoms for themselves and to make their names known in fire, blood and song. dlga_wendamyr_master_talk close_window|Goodbye. dlga_start close_window.311|I have to get going, the ravens need tending. dlga_start helya_introduce_1|Huh? What? Where am I? dlga_helya_introduce_1 helya_introduce_2|Who are you? dlga_helya_introduce_2 close_window|I'm Helya, I run the household. dlga_start close_window.312|What? Who are you? dlga_start hotho_harlaw_introduce_1|Huh? I am Hotho Harlaw, who are you? dlga_hotho_harlaw_introduce_1 hotho_harlaw_introduce_2|I am {playername}. dlga_hotho_harlaw_introduce_2 close_window|Ah, yes, {playername}. Have we met before? Have you heard about my daughter? Most beautiful women in all the world! dlga_start close_window.313|You ought to sup with me and my daughter. dlga_start gwynesse_introduce_1|Huh? dlga_gwynesse_introduce_1 gwynesse_introduce_2|My lady, may I know who you are? dlga_gwynesse_introduce_2 close_window|I am Gwynesse Harlaw, sister to Rodrik, and rightful heir to Harlaw! It ought to be mine, I'm the oldest! dlga_start close_window.314|What? dlga_start alannys_introduce_1|Huh? What? Have you seen Rodrik? dlga_alannys_introduce_1 alannys_introduce_2|Are you well? dlga_alannys_introduce_2 close_window|My dear sons, where are they? Sweet Theon, when will he be home? dlga_start close_window.315|What? Who are you? Where are my dear sons? dlga_start old_nan_introduce_1|Huh? Yes? dlga_old_nan_introduce_1 old_nan_introduce_2|Who are you? dlga_old_nan_introduce_2 old_nan_master_talk|I'm Old Nan. I tell stories. Would you hear one? dlga_old_nan_master_talk old_nan_master_customize|Can you tell me about the Night's King? dlga_old_nan_master_customize old_nan_master_customize1|In the Age of Heroes, the Night's Watch choose their thirteenth Lord Commander. He was a fearless warrior, bold and brave. Once, when walking the Wall, he saw a beautiful woman on the other side. Her skin was pale as snow, and her eyes burned with a blue glow. Lesser men would have felt fear, but he was without such, and he met her at the edge of the woods, and there they made love, though her skin was cold as ice. When he gave his seed to her, he also gave her his soul. dlga_old_nan_master_customize1 old_nan_master_customize2|After their union, he brought her back to the Nightfort, and there he declared himself king, and her his queen, and he ruled the Nightfort as his own castle for thirteen years. Using vile sorcery, he bound the men of the Night's Watch to his will, and made them do his bidding. During those dark years, horrible atrocities where commited. In the end, the King in the North and Joramun, the King-Beyond-the-Wall, joined their forces and brought down the Night's King, freeing the men of the Night's Watch from his hold on them. dlga_old_nan_master_customize2 old_nan_master_talk|When the two kings searched the Nightfort, they found that the Night's King had been sacrificing to the Others. The kings never spoke of what they saw, but it was decreed that the name of the Night's King may never be spoken again by living man. There are many tales about who the Night's King was. Some say a Bolton, other mentions the Umbers. Don't you believe them. The man who became the Night's King was born here in Winterfell, the younger brother of the same King in the North who killed him. dlga_old_nan_master_talk close_window|Goodbye. dlga_start close_window.316|I'm afraid I'm much too frail to continue talking. dlga_start theomore_introduce_1|Huh? What do you want? dlga_theomore_introduce_1 theomore_introduce_2|Who are you? dlga_theomore_introduce_2 close_window|I am Maester Theomore, sworn to White Harbor dlga_start close_window.317|What? dlga_start bartimus_introduce_1|Hmm? Yes? dlga_bartimus_introduce_1 bartimus_introduce_2|Who are you? dlga_bartimus_introduce_2 bartimus_master_talk|I'm Ser Bartimus, castellan of the Wolf's Den. dlga_bartimus_master_talk bartimus_master_customize|Can you tell me about the Wolf's Den? dlga_bartimus_master_customize bartimus_master_customize1|Yes, gladly! King Jon Stark raised the Wolf's Den to defend the mouth of the White Knife from raiders from the sea. It was the seat of younger sons, brothers, uncles and cousins to the King in the North. Some passed the castle to their sons and grandsons, and cadet branches of House Stark have ruled the Wolf's Den. The Greystarks lasted for five hundred years, until they rose in rebellion against Winterfell. dlga_bartimus_master_customize1 bartimus_master_customize2|After the Greystarks, the castle switched many hands. House Flint held it for century, and House Locke for almost two. Slates, Longs, Holts and Ashwoods held the Wolf's Den, charged by Winterfell to keep the river safe. Reavers from the Three Sisters took the castle once, and made it their toehold in the north. During the wars between the North and the Vale, it was besieged by Osgood Arryn, the Old Falcon, and burned by his son, the one they called 'the Talon'. The Wolf's Den was captured by slavers from the Stepstones when Edrick Stark had grown too feeble to defend his realm. Then a long, cruel winter came that froze the White Knife. When the slavers were huddled around their fires, Edrick's great-grandson, the king they called 'Ice Eyes', took back the Wolf's Den. He stripped the slavers naked and gave them to the slaves chained up in the dungeon. They, amongst them my own ancestors, hung the slavers' entrails in the branches of the heart tree as an offering to the Old Gods. dlga_bartimus_master_customize2 bartimus_master_talk|A thousand years before the conquest, the Manderlys took oaths before the old gods and the new to be the Starks of Winterfell's men forever in return for protection from their enemies and the land around the Wolf's Den that became White Harbor. dlga_bartimus_master_talk close_window|Goodbye. dlga_start close_window.318|I have to get going. dlga_bartimus_introduce_2 bartimus_master_talk.1|I'm Clydas. dlga_bartimus_master_talk bartimus_master_customize.1|Can you tell me about Castle Black? dlga_bartimus_master_customize bartimus_master_customize1.1|Yes, gladly! Castle Black is the main stronghold of the Night's Watch. dlga_bartimus_master_customize1 bartimus_master_customize2.1|The Night's Watch originally raised nineteen castles along the Wall, but only three are in use now. The original main castle was the Nightfort, but for obvious... reasons, it was abandoned after the reign of the Night's King. dlga_bartimus_master_customize2 bartimus_master_talk.1|Other than the castle, a series of tunnels run through the Wall here, used for storing food and equipment. We've got enough space to store food for years. dlga_start close_window.319|I have to get going. dlga_start walton_introduce_1|What do you want? dlga_walton_introduce_1 walton_introduce_2|Who are you? dlga_walton_introduce_2 close_window|I'm Jack Bulwer, a ranger of the Night's Watch. What's it to you? dlga_start close_window.320|What? dlga_start walton_introduce_1.1|WHAT? WHO ARE YOU? dlga_walton_introduce_1 walton_introduce_2.1|ARE YOU DEAF? dlga_walton_introduce_2 close_window.1|SORRY, I'M DEAF!. dlga_start close_window.321|WHAT? dlga_start walton_introduce_1.2|Yes? Arh, what do you want? dlga_walton_introduce_2 close_window.2|I'm septon Cellador, an, arh, erh, humble servant of the, hmph, Seven. dlga_start close_window.322|What? Arhm. dlga_start walton_introduce_1.3|Yes? dlga_walton_introduce_2 close_window.3|I'm Hobb, the brothers call me Three-Finger. I cook the food around here, so keep on my good side, unless you want a plate full of gristle! dlga_start close_window.323|What? dlga_start walton_introduce_1.4|Yes? dlga_walton_introduce_2 close_window.4|The maester of the Shadow Tower! Now off you go, I'm busy! dlga_start close_window.324|Get out of my way! dlga_start walton_introduce_1.5|Yes? dlga_walton_introduce_2 close_window.5|SER Glendon Hewett! dlga_start close_window.325|Get out of my way! dlga_start walton_introduce_1.6|Yes? dlga_walton_introduce_2 close_window.6|Daeron. By the gods, it keeps getting colder! dlga_start close_window.326|How cold can it get?! dlga_start walton_introduce_1.7|Yes? Who are you? You look like a peasant! dlga_walton_introduce_2 close_window.7|I am Janos Slynt, Lord of Harrenhal! dlga_start close_window.327|Out of my way, peasant! dlga_start walton_introduce_1.8|Yes? Who are you? dlga_walton_introduce_1 walton_introduce_2.2|I'm {playername}. dlga_walton_introduce_2 close_window.8|I'm Maester Mullin, I tend the ravens and such here at the Shadow Tower. Truth be told, I do more fighting than reading these days. dlga_start close_window.328|Yes? dlga_start walton_introduce_1.9|Yes? Who are you? dlga_walton_introduce_1 walton_introduce_2.3|I'm {playername}. Who are you? dlga_walton_introduce_2 close_window.9|Tom Barleycorn. dlga_start close_window.329|Yes? dlga_start walton_introduce_1.10|Yes? Who are you? dlga_walton_introduce_1 walton_introduce_2.4|I might ask the same? dlga_walton_introduce_2 close_window.10|I'm Luke, of Longtown. Been on this here Wall since I was a wee boy. dlga_start close_window.330|Yes? dlga_start marlon_introduce_1|Yes? dlga_marlon_introduce_1 marlon_introduce_2|Who are you? dlga_marlon_introduce_2 close_window|I am Ser Marlon Manderly, commander of the garrison. dlga_start close_window.331|What? dlga_walton_introduce_2 close_window.11|I'm Walton. I server Lord Bolton. dlga_start close_window.332|What? dlga_start tybald_introduce_1|Hmm? Yes? dlga_tybald_introduce_1 tybald_introduce_2|Who are you? dlga_tybald_introduce_2 tybald_master_talk|I'm Maester Tybald, sworn to house Bolton. dlga_tybald_master_talk tybald_master_customize|Can you tell me about house Bolton? dlga_tybald_master_customize tybald_master_customize1|Yes, I suppose. The Boltons are an ancient and powerful house of the North who for many centuries were bitter rivals of the Kings in the North, the Starks of Winterfell. dlga_tybald_master_customize1 tybald_master_customize2|The Boltons achieved some successes against the Starks, flaying the skins of several Stark lords and hanging them in their stronghold, the Dreadfort. According to rumor, some Bolton lords even wore the flayed skins of their enemies - including the Starks - as cloaks. dlga_tybald_master_customize2 tybald_master_talk|Approximately a thousand years ago, the Boltons finally swore fealty to the Kings in the North and agreed to abandon their practice of flaying their enemies. However, three hundred years later the Boltons rose in rebellion against the Starks. The Stark armies besieged the Dreadfort for four years before the Boltons finally capitulated and dipped their banners once more. For many centuries the Boltons remained loyal to the Starks, although rumors persisted that they continued to flay their prisoners in secret, and maintain a hidden chamber in the Dreadfort to display the skins of their enemies. dlga_tybald_master_talk close_window|Goodbye. dlga_start close_window.333|I have to get going. dlga_start guardsman_alyn_introduce_1|Careful with this one, he's stark raving mad. dlga_guardsman_alyn_introduce_1 guardsman_alyn_introduce_2|Who is he? dlga_guardsman_alyn_introduce_2 close_window|Fuck if I know. Came stumbling out of the woods, raving about flesh and blood. dlga_start close_window.334|Watch your face, he likes to bite. dlga_start guardsman_holger_introduce_1|What? dlga_guardsman_holger_introduce_1 guardsman_holger_introduce_2|What is this place? dlga_guardsman_holger_introduce_2 close_window|It's a goldmine, what's it look like? dlga_start close_window.335|I'm busy dlga_start tom_introduce_1|What? dlga_tom_introduce_1 tom_introduce_2|Who are you? dlga_tom_introduce_2 close_window|I'm Tom, and I'm not mad! Tell that guardsman I was just stung by a bee! dlga_start close_window.336|I'm busy dlga_start kyle_introduce_1|What? dlga_kyle_introduce_1 kyle_introduce_2|What are you doing? dlga_kyle_introduce_2 close_window|Bugger off. dlga_start close_window.337|Go away. dlga_start peddler_maester_introduce_1|Yes? dlga_peddler_maester_introduce_1 peddler_maester_introduce_2|What are you doing here? dlga_peddler_maester_introduce_2 peddler_maester_master_talk|Our wagon broke down amidst the ruins, and our guardsmen seem unable to put on a new wheel. dlga_peddler_maester_master_talk peddler_maester_master_customize|Can you tell me about this place? dlga_peddler_maester_master_customize peddler_maester_master_customize1|Certainly. The original name of Oldstones has been lost in the mists of time, and the current name was given to the ruins by the smallfolk. Before the Andals invaded, when the Riverlands where ruled by House Mudd, this place was their seat. dlga_peddler_maester_master_customize1 peddler_maester_master_customize2|Tristifer Mudd, the one they called the Hammer of Justice, ruled from here, and his grave is over there, by the sepulchre. dlga_peddler_maester_master_customize2 close_window|Fascinating. dlga_start close_window.338|I have to get going. dlga_start peddler_elbert_introduce_1|What? dlga_peddler_elbert_introduce_1 peddler_elbert_introduce_2|What are you doing? dlga_peddler_elbert_introduce_2 close_window|Bugger off. dlga_start close_window.339|Go away. dlga_start peddler_randolf_introduce_1|What? dlga_peddler_randolf_introduce_1 peddler_randolf_introduce_2|What are you doing? dlga_peddler_randolf_introduce_2 close_window|Replacing a wheel. dlga_start close_window.340|Leave me be. dlga_start peddler_randolf_introduce_1.1|Eh? dlga_peddler_randolf_introduce_2 close_window.1|Fish. dlga_start close_window.341|Leave me be. dlga_start close_window.342|Leave me be. dlga_start peddler_randolf_introduce_1.2|Nice to out of the city! Never been this far away, all I ever did was go down to the Blackwater once in a while. Think we'll soon be up in the North? dlga_peddler_randolf_introduce_1 peddler_randolf_introduce_2.1|The North is hundreds of miles away... dlga_peddler_randolf_introduce_2 close_window.2|Truly? No, you jest, I see. dlga_start close_window.343|Leave me be. dlga_start peddler_polk_introduce_1|What? dlga_peddler_polk_introduce_1 peddler_polk_introduce_2|What are you doing? dlga_peddler_polk_introduce_2 close_window|Trying to get this damned wagon moving. dlga_start close_window.344|Go away. dlga_start wildfire_starter_introduce_1.13|Yes, can I help you? dlga_wildfire_starter_introduce_1 wildfire_starter_introduce_2.14|Who's in charge here? dlga_wildfire_starter_introduce_2 close_window.13|That would be Elder Brother, but I'm afraid he's not here right now. He went to Fairmarket to enlist the help of valiant men to right the wrongs done to us. dlga_start close_window.345|Excuse me, I'm very busy. dlga_start wildfire_talk.56|The Father watch over you, {brother/sister}. Have you come to help us in our time of need? dlga_wildfire_talk wildfire_talk2.56|I have. What can I help with? dlga_wildfire_talk close_window.43|I'm sorry, no. dlga_wildfire_talk2 wildfire_talk3.60|A company of our brothers recently returned from a journey to the Starry Sept at Oldtown. Amongst the things they brought north was a relic of Baelor the Blessed himself! A ring, said to have been worn by the king when he went to Dorne, to rescue the Dragonknight from the pit of snakes! But on the road, not far from Raventree Hall, they where attacked by Aegon Bloodborn, the outlaw son of Ser Aenys Frey. I thought he'd died years ago, but brother Toman swore it was him. He stole all of the brothers supplies and goods, and the ring besides! Find him, {playername}, and bring him to justice! dlga_wildfire_talk3 wildfire_talk4.46|I'll bring you his head! dlga_wildfire_talk4 close_window|The woods north of Seagard contains many caves, hideouts and is thinly populated. The realm is always full of rumours of outlaws in those woods. Go there, {playername}, and secure justice for the gods! dlga_wildfire_talk7 close_window.72|I am not interested. dlga_start close_window.346|Yes? dlga_start pj_wildfire_talk.29|Did you bring Aegon Bloodborn to justice? dlga_pj_wildfire_talk pj_wildfire_talk2.29|Yes. dlga_pj_wildfire_talk2 pj_wildfire_talk3.30|Really? Well done {playername}! I have a gift for you, a book. The Seven-Pointed Star, the holy book of our faith. Treasure it, show your devotion to the Seven! dlga_pj_wildfire_talk3 close_window.14|Excellent! dlga_pj_wildfire_talk morcant_creditos.14|May I know more about you? dlga_morcant_creditos close_window.14|I am but a humble servant of the Seven. dlga_pj_wildfire_talk close_window.29|Nevermind. dlga_start_craftsman_soon close_window|Good day, my {lord/lady}. We hope to begin production in about {reg4} days dlga_start master_craftsman_talk|Good day, my {lord/lady}. We are honored that you have chosen to visit us. What do you require? dlga_master_craftsman_pretalk master_craftsman_talk|Very good, my {lord/lady}. Do you require anything else? dlga_master_craftsman_talk master_craftsman_accounts|Let's go over the accounts. dlga_master_craftsman_talk master_craftsman_pretalk|Let's check the inventories. dlga_master_craftsman_talk master_craftsman_pretalk.1|I'd like you to sell goods as they are produced. dlga_master_craftsman_talk master_craftsman_pretalk.2|I'd like you to keep all goods in the warehouse until I arrive. dlga_master_craftsman_accounts master_craftsman_pretalk|We currently produce {s3} worth {reg1} coins each week, while the quantity of {s4} needed to manufacture it costs {reg2}, and labor and upkeep are {reg3}.{s9} This means that we theoretically make a {s12} of {reg0} coins a week, assuming that we have no raw materials in the inventories, and that we sell directly to the market. dlga_master_craftsman_talk master_craftsman_production_options|Could you explain my options related to production? dlga_master_craftsman_production_options master_craftsman_production_options_2|Certainly, my {lord/lady}. Most of the time, the most profitable thing for you to do would be to let us buy raw materials and sell the finished goods directly to the market. Because of our longstanding relations with the local merchants, we can usually get a very good price. dlga_master_craftsman_production_options_2 master_craftsman_pretalk|However, if you find that you can acquire raw materials cheaper outside {s5}, you may place them in the inventories, and we will use them instead of buying from the market. Likewise, if you feel that you can get a better price for the finished goods elsewhere, then you may ask us to deposit what we produce in our warehouses for you to take. dlga_master_craftsman_talk master_craftsman_auction_price|It will no longer be possible for me to continue operating this enterprise. dlga_master_craftsman_auction_price master_craftsman_auction_decide|A pity, my {lord/lady}. If we sell the land and the equipment, and liquidate the inventories, I estimate that we can get {reg4} coins. dlga_master_craftsman_auction_decide master_craftsman_liquidation|That sounds reasonable. Please proceed with the sale. dlga_master_craftsman_auction_decide master_craftsman_pretalk|Hmm. Let's hold off on that. dlga_master_craftsman_liquidation close_window|As you wish. It was an honor to have been in your employ. dlga_master_craftsman_talk close_window.1|That is all for now. dlga_start mayor_begin|Good day, {s0}. dlga_start mayor_talk|Hello stranger, you seem to be new to {s9}. I am the guild master of the town. dlga_start mayor_begin.1|Good day, {playername}. dlga_mayor_begin lord_persuade_lords_to_make_peace_completed|{playername}, it was an incredible feat to get {s14} and {s15} make peace, and you made it happen. Your involvement has not only saved our town from disaster, but it has also saved thousands of lives, and put an end to all the grief this bitter war has caused. As the townspeople of {s19}, know that we'll be good on our word, and we are ready to pay the {reg12} coins we promised. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_pay|Thank you. Let me have the money. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_no_pay|No need for a payment. I only did what was right. dlga_lord_persuade_lords_to_make_peace_pay close_window|Oh, yes, of course. We had already got the money for you. Here, please accept these {reg12} coins together with our most sincere thanks. Me and the people of our town will not forget your help. dlga_lord_persuade_lords_to_make_peace_no_pay close_window|You are indeed an extraordenary person, and it is an honour for me to have known you. You not only did what was impossible and put an end to this terrible war, but you won't even accept a reward for it. Very well, I will not insist on the matter, but please know that you will have our eternal respect and gratitude. dlga_mayor_begin lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs. Thank you kindly for all your help, and please accept this bounty of 150 coins. dlga_lord_deal_with_night_bandits_completed close_window|It was my pleasure, {s65}. dlga_mayor_begin mayor_looters_quest_response|Ah, {playername}. Have you any progress to report? dlga_mayor_looters_quest_response mayor_looters_quest_destroyed|I've killed the looters. dlga_mayor_looters_quest_response mayor_looters_quest_goods|I've brought you some goods. dlga_mayor_looters_quest_response close_window|Not yet, sir. Farewell. dlga_mayor_looters_quest_destroyed mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is well earned. Here is your reward, as promised. dlga_mayor_looters_quest_destroyed_2 close_window|And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for some time now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, {playername}. Please accept this silver as a token of my gratitude. Thank you, and farewell. dlga_mayor_looters_quest_destroyed_2 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods mayor_looters_quest_goods_response|Hah, I knew I could count on you! Just tell me which item to take from your baggage, and I'll send some men to collect it. I still need {reg1} coins worth of goods. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_2|{s5}. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_3|Nothing at the moment, sir. dlga_mayor_looters_quest_goods_3 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods_2 mayor_looters_quest_goods_response|Excellent, here is the money for your {s6}. Do you have any more goods to give me? I still need {reg1} coins worth of goods. dlga_mayor_looters_quest_goods_2 close_window|Well done, {playername}, that's the last of the goods I need. Here is the money for your {s6}, and a small bonus for helping me out. I'm afraid I won't be paying for any more goods, nor bounties on looters, but you're welcome to keep hunting the bastards if any remain. Thank you for your help, I won't forget it. dlga_mayor_begin close_window|Good to see you again {playername}. I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, {reg8} coins. dlga_mayor_begin move_cattle_herd_failed|I heard that you have lost the cattle herd on your way to {s9}. I had a very difficult time explaining your failure to the owner of that herd, {Ser/my lady}. Do you have anything to say? dlga_move_cattle_herd_failed move_cattle_herd_failed_2|I am sorry. But I was attacked on the way. dlga_move_cattle_herd_failed move_cattle_herd_failed_2.1|I am sorry. The stupid animals wandered off during the night. dlga_move_cattle_herd_failed_2 merchant_ask_for_debts|Well, it was your responsibility to deliver that herd safely, no matter what. You should know that the owner of the herd demanded to be compensated for his loss, and I had to pay him 1000 coins. So you now owe me that money. dlga_mayor_begin close_window.1|{playername} -- I am in your debt for bringing back my friend's daughter. Please take these {reg8} coins that I promised you. My friend wished he could give more but paying that ransom brought him to his knees. dlga_mayor_begin mayor_friendly_pretalk|I have heard about your deeds. You have given those thieves the punishment they deserved. Here is your reward, {reg5} coins. I would like to give more but wine and food doesn't come cheap these days. Hard luck, eh? dlga_mayor_begin mayor_friendly_pretalk.1|I have heard about your deeds. You have given those nasty sellswords the punishment they deserved. I hope they weren't too much trouble, petty outlaws and criminals are nothing to you, I'd imagine. Here is your reward, {reg5} coins. I would like to give more but alas, with all this turmoil and strife... Well, you know... dlga_mayor_begin close_window.2|I heard you dealt with our little problem, {playername}. I can see you're not afraid to get your hands dirty, eh? You might consider taking it up full time. Well, here's your reward. dlga_mayor_begin close_window.3|Oh, it's you. Enlighten me, how exactly does one lose a simple fight to some poxy, lowborn barflies? Truly, if I ever want to take a lesson in how to lay down and die, I'll be sure to come to you. Get out of my sight, {playername}, I have things to do. dlga_mayor_begin mayor_friendly_pretalk.2|Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward {reg5} coins. It is well earned, and we are most grateful. dlga_mayor_begin mayor_friendly_pretalk.3|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} coins. I would like to give more but those bandits almost brought me to bankruptcy. dlga_mayor_begin merchant_ask_for_debts|According to my accounts, you owe the merchants guild {reg1} coins. I'd better collect that now. dlga_merchant_ask_for_debts merchant_debts_paid|Alright. I'll pay my debt to you. dlga_merchant_debts_paid mayor_pretalk|Excellent. I'll let my fellow merchants know that you are clear of any debts. dlga_merchant_ask_for_debts merchant_debts_not_paid|I'm afraid I can't pay that sum now. dlga_merchant_debts_not_paid close_window|In that case, I am afraid, I can't deal with you. Guild rules... Come back when you can pay the {reg1} coins. And know that we'll be charging an interest to your debt. So the sooner you pay it, the better. dlga_mayor_begin mayor_talk|What can I do for you? dlga_mayor_friendly_pretalk mayor_talk|Now... What else may I do for you? dlga_mayor_pretalk mayor_talk|Yes? dlga_mayor_talk mayor_info_begin|Can you tell me about what you do? dlga_mayor_talk merchant_quest_requested|Do you happen to have a job for me? dlga_mayor_talk merchant_quest_last_offered_job|About that job you offered me... dlga_mayor_talk merchant_quest_about_job|About the job you gave me... dlga_mayor_talk mayor_political_talk|I have some questions of a political nature. dlga_mayor_talk mayor_economy_report_1|How is trade around here? dlga_mayor_talk mayor_wealth_comparison_1|How does the wealth of this region compare with the rest of the world? dlga_mayor_talk mayor_investment_possible|I wish to buy land in this town for a productive enterprise dlga_mayor_investment_possible mayor_pretalk|You already operate a {s4} here. There probably aren't enough skilled tradesmen to start a second enterprise. dlga_mayor_investment_possible mayor_pretalk.1|{s9} dlga_mayor_investment_possible mayor_investment_advice.1|Of course, {s0}. You are the lord of this town, and no one is going to stop you. dlga_mayor_investment_possible mayor_investment|Well... Given your relationship with our liege, {s4}, I think that you will not find many here who are brave enough to sell you any land. dlga_mayor_investment_possible mayor_pretalk.2|Well... To be honest, I think that we in the guild would like to know you a little better. We can be very particular about outsiders coming in here and buying land. dlga_mayor_investment_possible mayor_investment_advice.2|Very good, {s0}. We in the guild know and trust you, and I think I could find someone to sell you the land you need. dlga_mayor_investment_advice investment_choose_enterprise|A couple of things to keep in mind -- skilled laborers are always at a premium, so I doubt that you will be able to open up more than one enterprise here. In order to make a profit for yourself, you should choose a commodity which is in relatively short supply, but for which the raw materials are cheap. What sort of enterprise would you like to start? dlga_investment_choose_enterprise investment_summary|A mill and bakery, to make bread from grain dlga_investment_choose_enterprise investment_summary.1|A brewery, to make ale from grain dlga_investment_choose_enterprise investment_summary.2|A tannery, to make leather from hides dlga_investment_choose_enterprise investment_summary.3|A wine press, to make wine from grapes dlga_investment_choose_enterprise investment_summary.4|An oil press, to make oil from olives dlga_investment_choose_enterprise investment_summary.5|An ironworks, to make tools from iron dlga_investment_choose_enterprise investment_summary.6|A weavery and dyeworks, to make velvet from silk and dye dlga_investment_choose_enterprise investment_summary.7|A weavery, to make wool cloth from wool dlga_investment_choose_enterprise investment_summary.8|A weavery, to make linen from flax dlga_investment_choose_enterprise mayor_pretalk|Never mind dlga_investment_summary mayor_investment_confirm|Very good, sir. The land and the materials on which you may build your {s3} will cost you {reg7} coins. Right now, your {s3} will produce {s4} worth {reg1} coins each week, while the {s6} needed to manufacture that batch will be {reg2} and labor and upkeep will be {reg3}.{s9} I should guess that your profit would be {reg0} coins a week. This assumes of course that prices remain constant -- which, I can virtually guarantee you, they will not. Do you wish to proceed? dlga_mayor_investment_confirm mayor_investment_purchase|Yes. Here is money for the land. dlga_mayor_investment_confirm mayor_investment_advice|No -- that's not economical for me at the moment. dlga_mayor_investment_purchase mayor_pretalk|Very good. Your enterprise should be up and running in about a week. When next you come, and thereafter, you should speak to your {s4} about its operations. dlga_mayor_talk close_window|[Leave] dlga_mayor_info_begin mayor_info_talk|I am the guildmaster of {s9}. You can say I am the leader of the good people of {s9}. I can help you find a job if you are looking for some honest work. dlga_mayor_info_talk mayor_info_lord|Who rules this town? dlga_mayor_info_lord mayor_info_talk|Our town's lord and protector is {s10}. {reg0?She He} owns the castle and sometimes resides there, and collects taxes from the town. However we regulate ourselves in most of the matters that concern ourselves. As the town's guildmaster I have the authority to decide those things. dlga_mayor_info_talk mayor_pretalk|That's all I need to know. Thanks. dlga_mayor_political_talk mayor_political_questions|Politics? Good heaven, the guild has nothing to do with politics. We are loyal servants of {s10}. We merely govern our own affairs, and pass on the townspeople's concerns to our lords and masters, and maybe warn them from time to time against evil advice. Anyway, what did you wish to ask? dlga_mayor_prepolitics mayor_political_questions|Did I mention that we here are all {s9}? Because I can't stress that enough... Anyway... Is there anything else? dlga_mayor_political_questions mayor_war_description_1|What is the cause of all these wars? dlga_mayor_war_description_1 mayor_war_description_2|Well, to answer your question generally, each of the western monarchs claims to be the rightful ruler of the Seven Kingdoms, with the exception of the Stark boy who just wants to rule the North and the Trident.. Some of these claims are based on forgotten dynastic marriages and others are based on obscure promises, while Myr, Volantis, Lys and Tyrosh have been fighting over the Disputed Lands since the doom of Valyria, and Braavos has a long standing enmity towards the former valyrian cities. So in theory, any one realm has the right to declare war on any other realm at any time. dlga_mayor_war_description_2 mayor_war_description_3|In practice, to make war is exhausting work. It is easy enough to lay waste to the enemy's farmland, but crops will grow back, and it is a far different matter to capture an enemy stronghold and to hold it. So the monarchs and archons will fight a little, sign a truce, fight a little more, and so on and so forth. Often, a monarch will go to war when another realm provokes them. At such times, some bad influences who look to enrich themselves with ransoms and pillage will clamor for retribution, and thus the damage caused by war to a monarch's treasury is less than the damage caused by doing nothing would be to his authority... I'm of course not talking about {s10}, as no one would ever question {reg4?her his} authority dlga_mayor_war_description_3 mayor_war_description_4|I would stress again that we in the guild have nothing to do with politics. But if {s10} were to ask for my advice on these matters, as a loyal subject, I would tell {reg4?her him} that while {reg4?her his} claim is truly just, even the most legitimate claim must be backed by armed men, and armed men want money, and money comes from trade, and war ruins trade, so sometimes the best way to push a claim is not to push it, if you know what I mean... dlga_mayor_war_description_4 mayor_prepolitics|You may tell {s10} this if you see {reg4?her him}. Don't mention my name specifically -- just say 'the people of {s4}' told you this. Our personal opinion, of course, as to what would be in {s10}'s best interests. None of us would ever dream of questioning a monarch's sovereign right to push {reg4?her his} legitimate claims. dlga_mayor_political_questions mayor_politics_assess|What is {s10}'s policy in regards to the other realms of this world? dlga_mayor_politics_assess mayor_politics_assess_realm|Which realm did you have in mind? dlga_mayor_politics_assess_realm mayor_politics_give_realm_assessment|{s11} dlga_mayor_politics_give_realm_assessment mayor_prepolitics|{s14} dlga_mayor_political_questions mayor_internal_politics|What can you say about the internal politics of the realms? dlga_mayor_internal_politics mayor_internal_politics_2|Well, here in {s4} we are all united by our love for {s5} and support for {reg4?her his} legitimate claim. But I have heard some talk of internal bickering in other realms... dlga_mayor_internal_politics_2 mayor_internal_politics_3|The lords of a realm often have very different ideas about honor, strategy, and the way a nobleman should behave. In addition, they compete with each other for the ruler's favor, and are constantly weighing up their position -- how they stand, how their friends and family stand, and how their enemies stand. dlga_mayor_internal_politics_3 mayor_internal_politics_4|Underlying all the tensions is the possibility that a lord may abandon his liege, and pledge vassalhood to another. In theory, each lord has sworn an oath of vassalage, but in practice, a vassal can always find an excuse to absolve himself. The vassal may claim that the liege has failed to hold up his end of the bargain, to protect the vassal and treat him justly. Or, the vassal may claim that his liege is in fact a usurper, and another has a better claim to the kingship. dlga_mayor_internal_politics_4 mayor_internal_politics_5|Lieges and vassals still watch each other carefully. If a king believes that his vassal is going to change sides or rebel, he may indict the vassal for treason and seize his properties. Likewise, if a vassal fears that he will be indicted, he may rebel. Usually, whoever makes the first move will be able to control the vassal's fortresses. dlga_mayor_internal_politics_5 mayor_prepolitics|Now, men do not trust a vassal who turns coat easily, nor do they trust a king who lightly throws around charges of treason. Those two factors can keep a realm together. But if relations between a vassal and a liege deteriorate far enough, things can become very tense indeed... In other lands, of course. These things could never happen here in {s4}. dlga_mayor_political_questions mayor_pretalk|That is all. Thank you. dlga_merchant_quest_about_job merchant_quest_about_job_2|What about it? dlga_merchant_quest_about_job_2 merchant_quest_what_if_fail|What if I can't finish it? dlga_merchant_quest_about_job_2 merchant_quest_about_job_working|Well, I'm still working on it. dlga_merchant_quest_about_job_working mayor_pretalk|Good. I'm sure you will handle it. dlga_merchant_quest_last_offered_job merchant_quest_brief|Eh, you want to reconsider that. Good... dlga_merchant_quest_what_if_fail mayor_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail mayor_pretalk.1|Well, just do your best to finish it. dlga_merchant_quest_taken mayor_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_stall mayor_pretalk|Well, the job will be available for a few more days I guess. Tell me if you decide to take it. dlga_mayor_economy_report_1 mayor_economy_report_2|{s32} dlga_mayor_economy_report_2 mayor_economy_report_3|{s42} dlga_mayor_economy_report_3 mayor_pretalk|{s47} dlga_merchant_quest_requested merchant_quest_brief|Well, you look able enough. I think I might have something you could do. dlga_merchant_quest_brief merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting the shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? dlga_merchant_quest_looters_choice merchant_quest_looters_brief|Aye, I'll do it. dlga_merchant_quest_looters_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_looters_brief close_window|Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards, I don't care what you do with them. I'll pay you a bounty of 40 coins on every band of looters you destroy, until all the looters are dealt with. dlga_merchant_quest_requested merchant_quest_explain_2|Well, there is a very great favor which you could do us... As you may have heard, some {s10}s have come across the border to attack our people. {s5} is under great pressure from some of the more bellicose of {reg0?her his} vassals to respond with a declaration of war. Unfortunately, while the great lords of this land grow rich from bloodshed, we of the commons will be caught in the middle, and will suffer. dlga_merchant_quest_explain_2 merchant_quest_brief|We are not saying that {s5} should overlook this aggression -- far from it! But if {reg0?she he} charges one of {reg0?her his} own lords to respond, then the cycle of provocation will necessarily lead to a full-fledged confrontation. Now, if an outsider were to step in and defeat a {s10} lord in battle, then honor would be done, and it would defuse the clamor for war. If the defeated lord were a known troublemaker -- {s7} -- then the {s10}s might be able to overlook it. dlga_merchant_quest_brief merchant_quest_retaliate_confirm|We need you to attack and defeat {s7}. This will not be an easy task, and that outsider would damage {his/her} relationship with the {s10}s, but we would be very grateful. We could not acknowledge a connection with that outsider, but we could be sure that {he/she} would be handsomely rewarded... Could you do this? dlga_merchant_quest_retaliate_confirm merchant_quest_track_bandits_brief|Aye, I can do it. dlga_merchant_quest_retaliate_confirm merchant_pretalk|I would prefer not to get mixed up in such things dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice|The pirates are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a group of pirates who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.1|The slavers are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a group of slavers who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.2|Outlaws such as these usually establish their hideouts in the foothills on the edge of the desert, often in a canyon near a spring. This gives them both water and concealment. The best way to discover its location would be to find a group of outlaws who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.3|Bandits such as these will usually establish a base in the highlands, often on an steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of mountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.4|Clansmen such as these will usually establish a base in the mountains, often on an steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise and gives them a good view of approaching knights. The best way to discover their location would be to find a group of clansmen who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.5|Bandits such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of forest bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.6|The dothraki will usually set up their camp in the open plains. The best way to discover its location would be to find a group of dothraki who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.7|The dothraki will usually set up their camp in the open plains. The best way to discover its location would be to find a group of dothraki who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.8|Raiders such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of raiders who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.9|Outlaws such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of outlaws who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.10|Raiders such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of raiders who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.11|Wildlings such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of wildlings who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.12|Wildlings such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of wildlings who appear to be heading back to their base to resupply, and follow them. dlga_merchant_quest_track_bandit_lair_choice merchant_quest_destroy_lair_brief|Aye, I'll do it. dlga_merchant_quest_track_bandit_lair_choice lord_pretalk|I'm afraid I can't take the job at the moment. dlga_merchant_quest_destroy_lair_brief close_window|Very good. We will await word of your success. dlga_merchant_quest_requested merchant_quest_brief.1|We have heard that {s4}, some travellers on the road {reg4?to from} {s5} were attacked by {s7}. dlga_merchant_quest_brief merchant_quest_track_bandits_choice|We would like you to track these {s4} down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while... dlga_merchant_quest_track_bandits_choice merchant_quest_track_bandits_brief|Aye, I'll do it. dlga_merchant_quest_track_bandits_brief close_window|Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road. dlga_merchant_quest_track_bandits_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_requested merchant_quest_brief.2|Actually I was looking for someone to deliver some {s4}. Perhaps you can do that... dlga_merchant_quest_brief merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the tavern in {s4}. If you can take {reg5} units of {s6} to {s4} in 7 days, you may earn {reg8} coins. What do you say? dlga_merchant_quest_brief_deliver_wine merchant_quest_taken|Alright. I will make the delivery. dlga_merchant_quest_brief_deliver_wine merchant_quest_stall|I am afraid I can't carry all that cargo now. dlga_merchant_quest_requested merchant_quest_brief.3|Actually I was looking for someone to escort a caravan. Perhaps you can do that... dlga_merchant_quest_brief escort_merchant_caravan_quest_brief|I am going to send a caravan of goods to {s8}. However with all those bandits and deserters on the roads, I don't want to send them out without an escort. If you can lead that caravan to {s8} in 15 days, you will earn {reg8} coins. Of course your party needs to be at least {reg4} strong to offer them any protection. dlga_escort_merchant_caravan_quest_brief merchant_quest_taken|Alright. I will escort the caravan. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall|I am afraid I don't have that many soldiers with me. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall.1|Sorry. I can't do that right now dlga_start close_window.347|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.348|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Good luck. dlga_start merchant_caravan_intro_1|Greetings. You must be our escort, right? dlga_start close_window.349|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.350|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Good luck. dlga_start escort_merchant_caravan_talk|Eh. We've made it this far... What do you want us to do? dlga_start close_window.351|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.352|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Good luck. dlga_merchant_caravan_intro_1 merchant_caravan_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_merchant_caravan_intro_2 escort_merchant_caravan_talk|Well, It is good to know we won't travel alone. What do you want us to do now? dlga_escort_merchant_caravan_talk merchant_caravan_follow_lead|You follow my lead. I'll take you through a safe route. dlga_merchant_caravan_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_merchant_caravan_talk merchant_caravan_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_merchant_caravan_stay_here close_window|Alright. We'll be waiting here for you. dlga_merchant_quest_requested merchant_quest_brief.4|Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined... dlga_merchant_quest_brief troublesome_bandits_quest_brief|I will pay you {reg8} coins if you hunt down those troublesome bandits. It's dangerous work. But I believe that you are the {man/one} for it. What do you say? dlga_troublesome_bandits_quest_brief merchant_quest_taken_bandits|Very well. I will hunt down those bandits. dlga_merchant_quest_taken_bandits close_window|You will? Splendid. Good luck to you. dlga_troublesome_bandits_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.5|Actually, I was looking for an able adventurer like you. There's been a disturbing rise in the level of grain related crime recently. Every night, thieves have been sneaking into our town, under cover of darkness, stealing our grain and carrying it right out the gate! The town watch seems powerless to stop them, and if someone doesn't stop them soon, our reputation as merchants will be ruined... dlga_merchant_quest_brief cheese_rustlers_quest_brief|I will pay you {reg8} coins if you hunt down these outlaws. It's dangerous work. But I believe that you are the {man/woman} for it. What do you say? dlga_cheese_rustlers_quest_brief merchant_quest_taken_cheese_rustlers|Alright. I will hunt down these petty thieves. dlga_merchant_quest_taken_cheese_rustlers close_window|You will? I am so happy to hear that. Good luck to you. dlga_cheese_rustlers_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.6|Actually, I was looking for an able adventurer like you. There's been a disturbing rise in the level of wine related crime recently. Every night, thieves have been sneaking into our town, under cover of darkness, stealing barrels of wine and rolling them right out the gate! The town watch seems powerless to stop them, and if someone doesn't do something about it soon, our reputation as merchants will be ruined... dlga_merchant_quest_brief cheese_paladins_quest_brief|I will pay you {reg8} coins if you hunt down these thieves. It's dangerous work. But it should be a pushover for one such as you. What do you say? dlga_cheese_paladins_quest_brief merchant_quest_taken_cheese_paladins|Alright. I will hunt down these outlaws. dlga_merchant_quest_taken_cheese_paladins close_window|You will? I am so happy to hear that. Good luck to you, {playername}. dlga_cheese_paladins_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.7|You may be able to help me. The local toughs are getting out of control here in town. They hang around the tavern all day, upsetting the customers and picking fights with any stranger who happens through. One of them is the cousin of an officer in the Town Watch, so my hands are tied. I don't suppose you'd be interested in teaching them a lesson? dlga_merchant_quest_brief bar_brawl_quest_brief|I will pay you well if you cause a bit of tumult outside the tavern, and in the process, administer a good beating to those drunks. What do you say? dlga_bar_brawl_quest_brief merchant_quest_taken_bar_brawl|I'll deal with it. dlga_bar_brawl_quest_brief merchant_quest_stall|I'm no brawler. Find someone else for your job. dlga_merchant_quest_taken_bar_brawl close_window|Very good. I am glad you've accepted, {playername}. Here, get out of that armour and into these clothes, they'll never fall for our ruse if you look like a warrior. And give me your weapons. I'll head up to the tavern and tell the lads there's someone out on the street insulting their mothers. Wait here. dlga_merchant_quest_requested merchant_quest_brief.8|Actually, I was looking for a reliable {man/helper} that can undertake an important mission. A group of bandits have kidnapped the daughter of a friend of mine and are holding her for ransom. My friend is ready to pay them, but we still need someone to take the money to those rascals and bring the girl back to safety. dlga_merchant_quest_brief kidnapped_girl_quest_brief|The amount the bandits ask as ransom is {reg12} coins. I will give you that money once you accept to take the quest. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to kill the poor girl if they don't get the money by that time. You will get your pay of {reg8} coins when you bring the girl safely back here. dlga_kidnapped_girl_quest_brief kidnapped_girl_quest_taken|All right. I will take the ransom money to the bandits and bring back the girl. dlga_kidnapped_girl_quest_taken close_window|Good. I knew we could trust you at this. Here is the ransom money, {reg12} coins. Count it before taking it. And please, don't attempt to do anything rash. Keep in mind that the girl's well being is more important than anything else... dlga_kidnapped_girl_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_start close_window.353|Thank you so much for bringing me back! I can't wait to see my family. Good-bye. dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_map_2a close_window|Unfortunately you do not seem to have room for me. dlga_kidnapped_girl_liberated_map_2a close_window.1|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_map_2b close_window|Oh, please {Ser/my lady}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map|Oh {Ser/my lady}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_battle_2a kidnapped_girl_liberated_battle_2b|Unfortunately you do not seem to have room for me. dlga_kidnapped_girl_liberated_battle_2a close_window|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_battle_2b close_window|Oh, please {Ser/my lady}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map.1|Can I come with you now? dlga_start bandits_awaiting_ransom_intro_1|Are you the one that brought the ransom? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.1|You came back? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.2|You came back? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.3|You came back? Quick, give us the money now. dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_pay|Here, take the money. Just set the girl free. dlga_bandits_awaiting_ransom_pay close_window|Heh. You've brought the money all right. You can take the girl now. It was a pleasure doing business with you... dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_b|No way! You release the girl first. dlga_bandits_awaiting_ransom_b bandits_awaiting_ransom_b2|You fool! Stop playing games and give us the money! dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_pay|All right. Here's your money. Let the girl go now. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_no_money|I had left the money in a safe place. Let me go fetch it. dlga_bandits_awaiting_ransom_no_money close_window|Are you testing our patience or something? Go and bring that money here quickly. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_fight|I have no intention to pay you anything. I demand that you release the girl now! dlga_bandits_awaiting_ransom_fight close_window|You won't be demanding anything when you're dead. dlga_start bandits_awaiting_remeet|What's it? You have given us the money. We have no more business. dlga_bandits_awaiting_remeet close_window|Sorry to bother you. I'll be on my way now. dlga_bandits_awaiting_remeet bandits_awaiting_remeet_2|We have one more business. You'll give the money back to me. dlga_bandits_awaiting_remeet_2 close_window|Oh, that business! Of course. Let us get down to it. dlga_start kidnapped_girl_encounter_1|Oh {Ser/my lady}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_encounter_1 kidnapped_girl_join|Yes. Come with me. I'll take you home. dlga_kidnapped_girl_join close_window|Unfortunately you do not seem to have room for me. dlga_kidnapped_girl_join close_window.1|Oh, thank you so much! dlga_kidnapped_girl_encounter_1 kidnapped_girl_wait|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_wait close_window|Oh, please {Ser/my lady}, do not leave me here all alone! dlga_merchant_quest_about_job_2 lost_kidnapped_girl|Unfortunately I lost the girl on the way here... dlga_lost_kidnapped_girl lost_kidnapped_girl_2|Oh no! How am I going to tell this to my friend? dlga_lost_kidnapped_girl_2 lost_kidnapped_girl_3|I'm sorry. I could do nothing about it. dlga_lost_kidnapped_girl_3 lost_kidnapped_girl_4|You let me down {playername}. I had trusted you. I will let people know of your incompetence at this task. Also, I want back that {reg8} coins I gave you as the ransom fee. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5a|Of course. Here you are... dlga_merchant_quest_about_job_5a close_window|At least you have the decency to return the money. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5b|Sorry. I don't have that amount with me. dlga_merchant_quest_about_job_5b close_window|Do you expect me to believe that? You are going to pay that ransom fee back! Go and bring the money now! dlga_merchant_quest_requested merchant_quest_persuade_peace_1|This war between {s15} and {s14} has brought our town to the verge of ruin. Our caravans get raided before they can reach their destination. Our merchants are afraid to leave the safety of the town walls. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. If peace does not come soon, we can not hold on for much longer. dlga_merchant_quest_persuade_peace_1 merchant_quest_brief|You are right. But who can stop this madness called war? dlga_merchant_quest_persuade_peace_1 merchant_quest_persuade_peace_reject|It is your duty to help the nobles in their war effort. You shouldn't complain about it. dlga_merchant_quest_persuade_peace_reject close_window|Hah. The nobles fight their wars for their greed and their dreams of glory. And it is poor honest folk like us who have to bear the real burden. But you obviously don't want to hear about that. dlga_merchant_quest_brief merchant_quest_persuade_peace_3|There have been attempts to reconcile the two sides and reach a settlement. However, there are powerful lords on both sides whose interests lie in continuing the war. {reg0?They These men} urge all others not to heed to the word of sensible men, but to keep fighting. While these leaders remain influential, no peace settlement can be reached. dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4|Who are these warmongers who block the way of peace? dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4.1|Who are these lords you speak of? dlga_merchant_quest_persuade_peace_4 merchant_quest_persuade_peace_5|They are {s12} from {s15} and {s13} from {s14}. Until they change their mind or lose their influence, there will be no chance of having peace between the two sides. dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6|What can be done about this? dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6.1|Alas, it seems nothing can be done about it. dlga_merchant_quest_persuade_peace_6 merchant_quest_persuade_peace_7|There is a way to resolve the issue. A particularly determined person can perhaps persuade one or both of these lords to accept making peace. And even if that fails, it can be possible to see that these lords are defeated by force and taken prisoner. If they are captive, they will lose their influence and they can no longer oppose a settlement... What do you think? Can you do it? dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8|It seems difficult. But I will try. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.1|If the price is right, I may. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.2|Forget it. This is not my problem. dlga_merchant_quest_persuade_peace_8 merchant_quest_persuade_peace_9|Most of the merchants in the town will gladly open up their purses to support such a plan. I think we can collect {reg12} coins between ourselves. We will be happy to reward you with that sum, if you can work this out. Convince {s12} and {s13} to accept a peace settlement, and if either of them proves too stubborn, make sure he falls captive and can not be ransomed until a peace deal is settled. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_10|All right. I will do my best. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_no|Sorry. I can not do this. dlga_merchant_quest_persuade_peace_10 close_window|Excellent. You will have our blessings. I hope you can deal with those two old goats. We will be waiting and hoping for the good news. dlga_merchant_quest_persuade_peace_no close_window|Don't say no right away. Think about this for some time. If there is a {man/lady} who can manage to do this, it is you. dlga_merchant_quest_requested merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_brief merchant_quest_deal_with_night_bandits|There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_deal_with_night_bandits deal_with_night_bandits_quest_taken|Killing bandits? Why, certainly! dlga_merchant_quest_deal_with_night_bandits merchant_quest_stall|My apologies, I'm not interested. dlga_deal_with_night_bandits_quest_taken mayor_pretalk|That takes a weight off my shoulders, {playername}. You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? dlga_merchant_quest_requested merchant_quest_brief.9|One of the merchants here is looking for herdsmen to take his cattle to the market at {s13}. dlga_merchant_quest_brief move_cattle_herd_quest_brief|The cattle herd must be at {s13} within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you {reg8} coins for your trouble. Interested? dlga_move_cattle_herd_quest_brief move_cattle_herd_quest_taken|Aye, I can take the herd to {s13}. dlga_move_cattle_herd_quest_brief merchant_quest_stall|I am sorry, but no. dlga_move_cattle_herd_quest_taken mayor_pretalk|Splendid. You can find the herd right outside the town. After you take the animals to {s13}, return back to me and I will give you your pay. dlga_merchant_quest_requested mayor_pretalk|I am afraid I can't offer you a job right now. dlga_start village_elder_deliver_cattle_thank|My good {Ser/my lady}. Our village is grateful for your help. Thanks to the {reg5} heads of cattle you have brought, we can now raise our own herd. dlga_village_elder_deliver_cattle_thank village_elder_talk|My good {lord/lady}, please, is there anything I can do for you? dlga_start close_window.354|Damn me, but you've done it, {playername}! You've wiped out all the smugglers. This village can prosper now. You certainly earned your reward. Here, take it, with my compliments. dlga_start elder_hunt_down_smugglers_failed|{playername}. We have been waiting for word of a great battle between you and the smugglers, but we have heard nothing. Don't tell me you let them go? dlga_elder_hunt_down_smugglers_failed elder_hunt_down_smugglers_failed_1a|Forgive me, elder, those smugglers were slippery as eels. dlga_elder_hunt_down_smugglers_failed_1a close_window|Hmph, that is hardly an excuse for failure, {playername}. Now if you will excuse me, I need to work on the village defences, for they will be back, sure as winter. dlga_start close_window.355|You disappoint me, {playername}. There were three groups of smugglers that I asked you to hunt down. Three! I suppose I should be grateful that they will not all return, their hearts black with vengeance for the poor villagers who sold them out. But some will return, and that will be a bloody business. Here. Take your reward, and let this business be done. dlga_start village_elder_hunt_down_girl_thank|Thank you so much for finding the girl and sending her back. Hopefully this will be a lesson to all the foolish girls around here. We're struggling as it is, we can't afford any more of our young ones leaving and raising a brood in a rival village. How does that benefit anyone here? You have our thanks. dlga_start village_elder_hunt_down_girl_thank.1|Well, I see there wasn't much point in sending you after the girl. Do you realise that this village is on the verge of extinction? Every year, we have fewer and fewer children, and see our youth leave us for the town, or for other villages. You have helped that process along. Bah! dlga_village_elder_hunt_down_girl_thank village_elder_talk|Is there anything I can do for you? dlga_start close_window.356|Hello, {playername}. We are in your debt for bringing back the farmers wife. You are truly a friend to our village. dlga_start lost_kidnapped_wife|Unfortunately I lost the woman on the way here... dlga_lost_kidnapped_wife lost_kidnapped_wife_2|Oh no! How am I going to tell this to the husband? dlga_lost_kidnapped_wife_2 lost_kidnapped_wife_3|I'm sorry. I could do nothing about it. dlga_lost_kidnapped_wife_3 village_elder_talk|You disappoint me, {playername}. I trusted you. I will let people know of your incompetence. dlga_start village_elder_talk|Welcome to {s9}, {s0}. We were rejoiced by the news that you are the new {lord/lady} of our humble village. I am the village elder and I will be honoured to serve you in any way I can. dlga_start village_elder_talk.1|Good day, {s0}, and welcome to {s9}. I am the elder of this village. dlga_start village_elder_talk.2|Your highness, you honour our humble village with your presence. dlga_start village_elder_talk.3|{My lord/My lady}, you honour our humble village with your presence. dlga_start village_elder_talk.4|Good day, {s0}. dlga_village_elder_pretalk village_elder_talk|Is there anything else I can do for you? dlga_village_elder_talk village_elder_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_village_elder_ask_fugitive village_elder_pretalk|Strangers come and go to our village, {s0}. But I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_fugitive close_window|Strangers come and go to our village, {s0}. If he is hiding here, you will surely find him if you look around. dlga_village_elder_talk village_elder_active_mission_1|About the task you asked of me... dlga_village_elder_talk village_elder_request_mission_ask|Do you have any tasks I can help you with? dlga_village_elder_talk village_elder_trade_begin|I want to buy some supplies. I will pay with gold. dlga_village_elder_trade_begin village_elder_trade_talk|Of course, {Ser/my lady}. Do you want to buy goods or cattle? dlga_village_elder_trade_talk village_elder_trade|I want to buy food and supplies. dlga_village_elder_trade village_elder_pretalk|We have some food and other supplies in our storehouse. Come have a look. dlga_village_elder_trade_talk village_elder_buy_cattle|I want to buy some cattle. dlga_village_elder_trade_talk village_elder_pretalk|I changed my mind. I don't need to buy anything. dlga_village_elder_talk village_elder_ask_enemies|Have you seen any enemies around here recently? dlga_village_elder_ask_enemies village_elder_pretalk|I am sorry, {s0}. We have neither seen nor heard of any war parties in this area. dlga_village_elder_ask_enemies village_elder_tell_enemies|Hmm. Let me think about it... dlga_village_elder_tell_enemies village_elder_tell_enemies|{s1} {s2} dlga_village_elder_tell_enemies village_elder_pretalk|No, {s0}. We haven't seen any war parties in this area for some time. dlga_village_elder_tell_enemies village_elder_pretalk.1|Well, I guess that was all. dlga_village_elder_talk village_elder_ask_set_fire|I need you to set a large fire on the outskirts of this village. dlga_village_elder_ask_set_fire close_window|We have already agreed upon this, {s0}. I will do my best. You can trust me. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_1|A fire, {s0}! Fires are dangerous! Why would you want such a thing? dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5|I believe that we have already discussed this issue, {s0}. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5.1|We talked about this before {s0} and your previous offers were low compared to risk you want me to take. dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_2|I have my reasons, and you will have yours -- a purse of silver. Will you do it, or not? dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_explain_plan|Given the risk you are taking, you are entitled to know my plan. dlga_village_elder_ask_set_fire_explain_plan village_elder_ask_set_fire_2|I wish to rescue a prisoner from {s4}. When you light the fire, the guards in {s4} will see the smoke, and some of them will rush outside to see what is going on. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_9|As you wish, {s0}. You have been a good friend to this village, and, even though there is a risk, we should be glad to return the favor. When do you want this fire to start? dlga_village_elder_ask_set_fire_2 close_window|I'm sorry, {s0}. You will forgive me for saying this, but we don't exactly have good reason to trust you. This is too dangerous. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_3|As you say, {s0}. But in doing this, we are taking a very great risk. What's in it for us? dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_4|I can give you 100 coins. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6|I can give you 200 coins. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6.1|I can give you 300 coins. dlga_village_elder_ask_set_fire_3 close_window|Never mind. dlga_village_elder_ask_set_fire_4 village_elder_talk|This is madness. I cannot take such a risk. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_7|Then let's increase your reward to 200 coins. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6|Then let's increase your reward to 300 coins. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6.1|Then let's increase your reward to 300 coins. This is my last offer. dlga_village_elder_ask_set_fire_5 close_window|Never mind. dlga_village_elder_ask_set_fire_6 village_elder_ask_set_fire_9|Very well. You are asking me to take a very great risk, but I will do it. When do you want this fire to start? dlga_village_elder_ask_set_fire_7 village_elder_talk|I cannot do such a dangerous thing for 200 coins. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_10|Continue with your preparations. One hour from now, I need that fire. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_11|Do this in at the stroke of midnight. I will wait exactly one hour. dlga_village_elder_ask_set_fire_10 close_window|Very well, {my lord/my lady}. We will make our preparations. Now you make yours. dlga_village_elder_ask_set_fire_11 close_window|As you wish, {my lord/my lady}. May the heavens protect you. dlga_village_elder_talk close_window|[Leave] dlga_village_elder_buy_cattle village_elder_buy_cattle_2|We have {reg5} heads of cattle, each for {reg6} coins. How many do you want to buy? dlga_village_elder_buy_cattle village_elder_buy_cattle_2.1|I am afraid we have no cattle left in the village {Ser/my lady}. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete|One. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.1|Two. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.2|Three. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.3|Four. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.4|Five. dlga_village_elder_buy_cattle_2 village_elder_pretalk|Forget it. dlga_village_elder_buy_cattle_complete village_elder_pretalk|I will tell the herders to round up the animals and bring them to you, {Ser/my lady}. I am sure you will be satisfied with your purchase. dlga_village_elder_active_mission_1 village_elder_active_mission_2|Yes , have you made any progress on it? dlga_village_elder_active_mission_2 village_elder_deliver_grain_thank|Indeed. I brought you {reg5} packs of grain. dlga_village_elder_deliver_grain_thank village_elder_deliver_grain_thank_2|My good {lord/lady}. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of {s13} will not forget what you have done for us. dlga_village_elder_deliver_grain_thank_2 village_elder_talk|My good {lord/lady}, please, is there anything I can do for you? dlga_village_elder_active_mission_2 village_elder_deliver_lumber_thank|Indeed. I brought you {reg5} bales of lumber. dlga_village_elder_deliver_lumber_thank village_elder_deliver_lumber_thank_2|My good {lord/lady}. You have returned in the nick of time. We will start construction right away. If it's alright with you, we shall name a barn after you! dlga_village_elder_deliver_lumber_thank_2 village_elder_talk|My good {lord/lady}, please, is there anything I can do for you? dlga_village_elder_active_mission_2 village_elder_active_mission_3|I am still working on it. dlga_village_elder_active_mission_2 village_elder_mission_failed|I am afraid I won't be able to finish it. dlga_village_elder_active_mission_3 village_elder_pretalk|Thank you, {s0}. We are praying for your success everyday. dlga_village_elder_mission_failed village_elder_pretalk|Ah, I am sorry to hear that {s0}. I'll try to think of something else. dlga_village_elder_request_mission_ask village_elder_pretalk|Well {s0} you are already engaged with a task helping us. We cannot ask more from you. dlga_village_elder_request_mission_ask village_elder_pretalk.1|No {s0}, We don't have any other tasks for you. dlga_village_elder_request_mission_ask village_elder_tell_mission|A task? dlga_village_elder_tell_mission village_elder_tell_deliver_grain_mission|{My good sir/My good lady}, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our seed grain that we had reserved for the planting season. If we cannot find some grain soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever. dlga_village_elder_tell_deliver_grain_mission village_elder_tell_deliver_grain_mission_2|Hmmm. How much grain do you need? dlga_village_elder_tell_deliver_grain_mission village_elder_deliver_grain_mission_reject|I can't be bothered with this. Ask help from someone else. dlga_village_elder_tell_deliver_grain_mission_2 village_elder_tell_deliver_grain_mission_3|I think {reg5} packs of grain will let us start the planting. Hopefully, we can find charitable people to help us with the rest. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_accept|Then I will go and find you the grain you need. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_grain_mission_accept close_window|Thank you, {s0}. We'll be praying for you night and day. dlga_village_elder_deliver_grain_mission_reject close_window|Yes {s0}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission elder_hunt_smugglers|There is something you may be able to help us with, {playername}. To add to all our other troubles, recently the village has become home to a nest of smugglers, who are normally based out of {s3}. They drink and carouse, not to mention being engaged in the nefarious practice of smuggling. I am afraid a passing lord will happen upon them, and exact terrible retribution on our poor village. Can you help us with this problem? dlga_elder_hunt_smugglers elder_hunt_smugglers_accepted|I will deal with them. Where are they? dlga_elder_hunt_smugglers elder_hunt_smugglers_rejected|I fear I cannot accept such a mission at the moment. dlga_elder_hunt_smugglers_accepted close_window|Oh, that is good news, {playername}. I'll send a boy to tell them that a raiding party has been seen on the horizon, and it appears to be making for {s4}. That should flush them out, and no doubt they will head directly for {s3}. It will then be up to you to hunt them down. Good luck. dlga_elder_hunt_smugglers_rejected close_window|It looks like we must labour under this curse for a while longer then. Good day, {playername}. dlga_village_elder_tell_mission elder_quest_scholar|My {lord/lady}! You must help! They're eating all our food! Wait, arh, let me explain. Several days ago, a party of noblemen arrived in the village. They were on their way to {s8}, when they were attacked by bandits. Their escort fled, and the noblemen themselves barely made it here. dlga_elder_quest_scholar escort_scholars_quest_brief|And now we can't get rid of them! They refuse to leave without an escort and they're chubby fellows, my {lord/lady}. They eat, and eat, and eat. If we don't get rid of them soon, we'll all be in grave danger come winter. If you can take them to {s8}, we will be eternally grateful. But please, don't lose them along the way, for sure as a pig is a pig, they'll be back here like a shot. dlga_escort_scholars_quest_brief scholar_quest_taken|I will escort the nobles. dlga_escort_scholars_quest_brief escort_scholars_reject|Sorry. I can't do that right now dlga_scholar_quest_taken close_window|Thank you, my friend. We'll wish you the speed of a fox. dlga_escort_scholars_reject close_window|Yes, yes, of course. I am sorry if I have bothered you with our troubles. dlga_start close_window.357|We can cover the rest of the way ourselves. Our thanks. dlga_start close_window.358|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Oh, and we realise you have had to put up with a lot on this journey, which was one such as should be commemorated in verse! Please accept this book - careful, careful, it belonged to a famous maester, as an extra reward. Now, I believe the inn is open. Farewell and may the Father Above bless you!. dlga_start close_window.359|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. We also had a present for you, a token of our esteem, but you seem unable to carry any more. Never mind that then! Thanks for escorting us. Good luck and may the Warrior give your arm strength! dlga_start scholars_intro_1|Greetings. You must be our escort, right? dlga_scholars_intro_1 scholars_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_scholars_intro_2 escort_scholars_talk|Well, It is good to know we won't travel alone. What do you want us to do now? dlga_escort_scholars_talk scholars_follow_lead|You follow my lead. I'll take you through a safe route. dlga_scholars_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_scholars_talk scholars_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_scholars_stay_here close_window|Alright. We'll be waiting here for you. dlga_start escort_scholars_talk2|Young {man/lady}! I really do think we should, ah, get a move on. We really can't tarry in this area. We must reach a sept soon, or we shall, erm, expire. Although I don't expect one such as yourself to understand... eh? dlga_escort_scholars_talk2 scholars_follow_lead2|You follow my lead. I'll take you through a safe route. dlga_scholars_follow_lead2 close_window|Alright. We'll be right behind you. dlga_escort_scholars_talk2 scholars_stay_here2|You stay here for a while. I'll go ahead and check the road. dlga_scholars_stay_here2 close_window|Alright. We'll be waiting here for you. dlga_escort_scholars_talk2 scholars_defiant|Give me your valuables! dlga_scholars_defiant escort_scholars_talk3|This is an outrage! Don't think you can threaten us, you heathen oaf. Now hurry on and make sure the way is safe. dlga_escort_scholars_talk3 scholars_follow_lead3|You follow my lead. I'll take you through a safe route. dlga_scholars_follow_lead3 close_window|Alright. We'll be right behind you. dlga_escort_scholars_talk3 scholars_stay_here3|You stay here for a while. I'll go ahead and check the road. dlga_scholars_stay_here3 close_window|Alright. We'll be waiting here for you. dlga_escort_scholars_talk3 scholars_follow_lead4|I've had it with your incessant whining. Let's see if the pen is mightier than the sword! dlga_scholars_follow_lead4 close_window|To arms, brothers! dlga_village_elder_tell_mission kidnapped_wife_brief|Actually, I was looking for a reliable {man/helper} that can undertake an important mission. The wife of one of our farmers was taken by bandits a couple of days ago. The man is distraught. We canot pay you, my {lord/lady}, but you would always be welcome in our village if you could bring her back. dlga_kidnapped_wife_brief kidnapped_wife_quest_brief|The amount the bandits ask as ransom is {reg12} coins. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to rape the woman if they don't get the money by that time. dlga_kidnapped_wife_quest_brief kidnapped_wife_quest_taken|Alright. I will take the ransom money to the bandits and bring back the wife. dlga_kidnapped_wife_quest_taken close_window|Good. I knew we could trust you at this. And please, don't attempt to do anything rash. Keep in mind that the womans virtue is more important than anything else... dlga_kidnapped_wife_quest_brief kidnapped_wife_reject|Sorry. I don't have time for this right now. dlga_kidnapped_wife_reject close_window|Yes, yes, of course. I am sorry if I have bothered you with our troubles. dlga_start close_window.360|Thank you so much for bringing me back! I can't wait to see my family, my sisters and mother, even my husband! dlga_kidnapped_wife_liberated_map kidnapped_wife_liberated_map_2a|Yes. Come with me. We are going home. dlga_kidnapped_wife_liberated_map_2a close_window|Unfortunately, you do not have room in your party for me. dlga_kidnapped_wife_liberated_map_2a close_window.1|Oh really? Thank you so much! dlga_kidnapped_wife_liberated_map kidnapped_wife_liberated_map_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_wife_liberated_map_2b close_window|Oh, please {my lord/my lady}, do not leave me here all alone! dlga_start kidnapped_wife_liberated_map|Oh {my lord/my lady}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_wife_liberated_battle kidnapped_wife_liberated_battle_2a|Yes. Come with me. We are going home. dlga_kidnapped_wife_liberated_battle_2a kidnapped_wife_liberated_battle_2b|Unfortunately, you do not have room in your party for me. dlga_kidnapped_wife_liberated_battle_2a close_window|Oh really? Thank you so much! dlga_kidnapped_wife_liberated_battle kidnapped_wife_liberated_battle_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_wife_liberated_battle_2b close_window|Oh, please {my lord/my lady}, do not leave me here all alone! dlga_start kidnapped_wife_liberated_map.1|Can I come with you now? dlga_village_elder_tell_mission village_elder_mission_hunt_down_girl_told|I have a delicate matter and I'm in need of help, there's a young maiden called {s4} who has run off with a lad from a neighbouring village. Run off! Can you believe it? We're living in changing times. When I were a boy, something like this would be unthinkable. Anyway, her father is on my back, night and day, saying that as Elder, I should get her back. That puts me in an uncomfortable position, so I'm thinking you might head over to {s3} and convince the girl to come back. What do you say? dlga_village_elder_mission_hunt_down_girl_told village_elder_mission_hunt_down_girl_accepted|I will go there and find the girl. dlga_village_elder_mission_hunt_down_girl_told village_elder_mission_hunt_down_girl_rejected|I am too busy to go after her at the moment. dlga_village_elder_mission_hunt_down_girl_accepted close_window|That's excellent, {playername}. I will be grateful to you and so will the family of the girl. Tsk, the youth of today. Well, good luck finding her. Oh, one more thing - you'd better make haste. In my experience, these things are usually settled within a couple of days. dlga_village_elder_mission_hunt_down_girl_rejected close_window|As you wish, {playername}. I suppose I'll have to go there myself, and deal with their elder... He's a miserable old so-and-so. dlga_village_elder_tell_mission village_elder_tell_deliver_lumber_mission|{My good lord/My good lady}, our village has been going through such hardships lately. We recently suffered a bandit attack - alas, it is all too common these days. The wretches, not content with ransacking the village, also burned down several buildings. As it stands, we have nowhere to store the harvest. We could use some lumber to help rebuild our village. If you can help us, we would be indebted to you forever. dlga_village_elder_tell_deliver_lumber_mission village_elder_tell_deliver_lumber_mission_2|Hmmm. How much lumber do you need? dlga_village_elder_tell_deliver_lumber_mission village_elder_deliver_lumber_mission_reject|I can't be bothered with this. Gather your own wood, peasant. dlga_village_elder_tell_deliver_lumber_mission_2 village_elder_tell_deliver_lumber_mission_3|I think {reg5} bales of lumber will let us start building. We have plenty of keen villagers to help us with that. dlga_village_elder_tell_deliver_lumber_mission_3 village_elder_deliver_lumber_mission_accept|Then I will go and find you the lumber you need. dlga_village_elder_tell_deliver_lumber_mission_3 village_elder_deliver_lumber_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_lumber_mission_accept close_window|Thank you, {my lord/my lady}. We'll be praying for you night and day! dlga_village_elder_deliver_lumber_mission_reject close_window|Yes, yes, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_tell_train_peasants_against_bandits_mission|We are suffering greatly at the hands of a group of bandits. They take our food and livestock, and kill anyone who doesn't obey them immediately. Our men are angry that we cannot defend ourselves, but we are only simple farmers... However, with some help, I think that some of the people here could be more than that. We just need an experienced warrior to teach us how to fight. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_accept|I can teach you how to defend yourself. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_reject|You peasants have no business taking up arms. Just pay the bandits and be off with it. dlga_village_elder_train_peasants_against_bandits_mission_accept close_window|You will? Oh, splendid! We would be deeply indebted to you, {s0}. I'll instruct the village folk to assemble here and receive your training. If you can teach us how to defend ourselves, I promise you'll receive everything we can give you in return for your efforts. dlga_village_elder_train_peasants_against_bandits_mission_reject close_window|Yes, of course {s0}. Thank you for your counsel. dlga_village_elder_tell_mission village_elder_tell_deliver_cattle_mission|Bandits have driven away our cattle. Our pastures are empty. If we had just a few heads of cattle we could start to raise a herd again. dlga_village_elder_tell_deliver_cattle_mission village_elder_tell_deliver_cattle_mission_2|How many animals do you need? dlga_village_elder_tell_deliver_cattle_mission village_elder_deliver_cattle_mission_reject|I don't have time for this. Ask help from someone else. dlga_village_elder_tell_deliver_cattle_mission_2 village_elder_tell_deliver_cattle_mission_3|I think {reg5} heads will suffice for a small herd. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_accept|Then I will bring you the cattle you need. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_cattle_mission_accept close_window|Thank you, {s0}. We'll be praying for you night and day. dlga_village_elder_deliver_cattle_mission_reject close_window|Yes {s0}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_pretalk|Thank you, {s0}, but we do not really need anything right now. dlga_start goods_merchant_talk|{My lord/my lady}, you honour my humble shop with your presence. dlga_start goods_merchant_talk.1|Welcome {s0}. What can I do for you? dlga_goods_merchant_pretalk goods_merchant_talk|Anything else? dlga_goods_merchant_talk goods_trade_requested|I want to buy a few items... and perhaps sell some. dlga_goods_trade_requested goods_trade_completed|Sure, sure... Here, have a look at my stock... dlga_goods_trade_completed goods_merchant_talk|Anything else? dlga_goods_merchant_talk trade_info_request|What goods should I buy here to trade with other towns? dlga_goods_merchant_talk close_window|Nothing. Thanks. dlga_trade_info_request trade_info_request_2|That information can be best obtained from caravan masters and travelling merchants. If you want I can send you to the district where foreign merchants stay at when they come to the town. If you spend some time there and listen to the talk, you can learn a lot about what to buy and where to sell it. dlga_trade_info_request_2 close_window|Then I'll go and spend some time with these merchants. dlga_trade_info_request_2 goods_merchant_pretalk|I have no time for this right now. dlga_start arena_intro_1.1|Good day friend. If you came to watch the melees you came in vain. There won't be a melee here anytime soon. dlga_arena_intro_1 arena_intro_2|Melee? So they hold the melees here... dlga_arena_intro_2 arena_intro_3|Yes. You should see this place during one of the melee fights. Everyone from the town and nearby villages comes here. The crowd becomes mad with excitement. Anyway, as I said, there won't be an event here soon, so there isn't much to see. Except, there is an official duel every now and then, and of course we have melee fights almost every day. dlga_arena_intro_3 arena_training_melee_intro|Tell me about the melee fights. dlga_arena_training_melee_intro arena_training_melee_intro_2|The fighters and knights get bored waiting for the next melee, so they have invented the training melee. It is a simple idea really. Fighters jump into the arena with a weapon. There are no rules, no teams. Everyone beats at each other until there is only one fighter left standing. Sounds like fun, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_reward|Is there a reward? dlga_arena_training_melee_intro_reward arena_training_melee_intro_2|There is, actually. Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} coins. You'll get {reg12} coins for striking down at least {reg2} opponents, {reg13} coins if you can defeat {reg3} opponents, and {reg14} coins if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {man/fighter} standing, you'll earn the great prize of the fights, {reg15} coins. Sounds good, eh? dlga_arena_training_melee_explain_reward arena_master_melee_pretalk|Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} coins. You'll get {reg12} coins for striking down at least {reg2} opponents, {reg13} coins if you can defeat {reg3} opponents, and {reg14} coins if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {man/fighter} standing, you'll earn the great prize of the fights, {reg15} coins. Sounds good, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_3|Can I join too? dlga_arena_training_melee_intro_3 arena_master_melee_talk|Ha ha. You would have to be out of your mind not to. Of course. The melee fights are open to all. Actually there is going to be a fight soon. You can go and hop in if you want to. dlga_start arena_master_intro_1|Hello. You seem to be new here. Care to share your name? dlga_arena_master_intro_1 arena_master_intro_2|I am {playername}. dlga_arena_master_intro_2 arena_master_pre_talk|Well met {playername}. I am the herald of the melees here at {s1}. Talk to me if you want to join the fights. dlga_start arena_master_fight_result|. dlga_arena_master_fight_result arena_master_pre_talk|Ha-ha, that's quite the bruise you're sporting. But don't worry; everybody gets trounced once in awhile. The important thing is to pick yourself up, dust yourself off and keep fighting. That's what champions do. dlga_arena_master_fight_result arena_master_pre_talk.1|Hey, you managed to take down {reg8} opponents. Not bad. But that won't bring you any prize money. Now, if I were you, I would go back there and show everyone what I can do... dlga_arena_master_fight_result arena_master_pre_talk.2|You put up quite a good fight there. Good moves. You definitely show promise. And you earned a prize of {reg10} coins for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.3|That was a good fight you put up there. You managed to take down no less than {reg8} opponents. And of course, you earned a prize money of {reg10} coins. dlga_arena_master_fight_result arena_master_pre_talk.4|Your performance was amazing! You are without doubt a very skilled fighter. Not everyone can knock down {reg8} people in the fights. Of course you deserve a prize with that performance {reg10} coins. Nice, eh? dlga_arena_master_fight_result arena_master_pre_talk.5|That was damned good fighting, {playername}. You have very good moves, excellent tactics. And you earned a prize of {reg10} coins for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.6|Congratulations champion! Your fight there was something to remember! You managed to be the last fighter standing beating down everyone else. And of course you won the grand prize of the fights {reg10} coins. dlga_start arena_master_pre_talk|Hello {playername}. Good to see you again. dlga_arena_master_pre_talk arena_master_talk|What would you like to do? dlga_arena_master_talk arena_master_melee_pretalk|About the melee fights... dlga_arena_master_talk arena_master_spar_teams|I would like to spar with some of my men. dlga_arena_master_talk arena_master_ask_tournaments|Will there be a melee in nearby towns soon? dlga_arena_master_talk close_window|I need to leave now. Good bye. dlga_arena_master_spar_teams arena_master_spar_teams_choose|Certainly. The arena is currently available. Of course, you will have to supply your own gear, which means there will be no team uniforms. But that aside, how many teams would you like? dlga_arena_master_spar_teams_choose arena_master_spar_team_one|Two. dlga_arena_master_spar_teams_choose arena_master_spar_team_one.1|Three. dlga_arena_master_spar_teams_choose arena_master_spar_team_one.2|Four. dlga_arena_master_spar_teams_choose arena_master_pre_talk|Never mind. I've changed my mind. dlga_arena_master_spar_team_one arena_master_spar_team_two|Team One is full. Team Two is next. dlga_arena_master_spar_team_one arena_master_spar_team_one_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team One. Which troop would you like to add? dlga_arena_master_spar_team_one_choose arena_master_spar_team_one_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_one_add arena_master_spar_team_one|{s11} has been added to Team One. dlga_arena_master_spar_team_one_choose arena_master_spar_team_two|I am finished with Team One. Let's move on to Team Two. dlga_arena_master_spar_team_one_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_team_two arena_master_spar_team_three|Team Two is full. Team Three is next. dlga_arena_master_spar_team_two arena_master_spar_start_it_up|Team Two is full. Let the match begin! dlga_arena_master_spar_team_two arena_master_spar_team_two_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team Two. Which troop would you like to add? dlga_arena_master_spar_team_two_choose arena_master_spar_team_two_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_two_add arena_master_spar_team_two|{s11} has been added to Team Two. dlga_arena_master_spar_team_two_choose arena_master_spar_team_three|I am finished with Team Two. Let's move on to Team Three. dlga_arena_master_spar_team_two_choose arena_master_spar_start_it_up|I am finished with Team Two. Let's begin the match. dlga_arena_master_spar_team_two_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_team_three arena_master_spar_team_four|Team Three is full. Team Four is next. dlga_arena_master_spar_team_three arena_master_spar_start_it_up|Team Three is full. Let the match begin! dlga_arena_master_spar_team_three arena_master_spar_team_three_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team Three. Which troop would you like to add? dlga_arena_master_spar_team_three_choose arena_master_spar_team_three_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_three_add arena_master_spar_team_three|{s11} has been added to Team Three. dlga_arena_master_spar_team_three_choose arena_master_spar_team_four|I am finished with Team Three. Let's move on to Team Four. dlga_arena_master_spar_team_three_choose arena_master_spar_start_it_up|I am finished with Team Three. Let's begin the match. dlga_arena_master_spar_team_three_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_team_four arena_master_spar_start_it_up|Team Four is full. Let the match begin! dlga_arena_master_spar_team_four arena_master_spar_team_four_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team Four. Which troop would you like to add? dlga_arena_master_spar_team_four_choose arena_master_spar_team_four_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_four_add arena_master_spar_team_four|{s11} has been added to Team Four. dlga_arena_master_spar_team_four_choose arena_master_spar_start_it_up|I am finished with Team Four. Let's begin the match. dlga_arena_master_spar_team_four_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_start_it_up close_window|Here you go then. Good luck. dlga_arena_master_ask_tournaments arena_master_talk|{reg2?There won't be any melees any time soon. {reg1?Melees are A melee is} going to be held at {s15}.} dlga_arena_master_melee_pretalk arena_master_melee_talk|There will be a fight here soon. You can go and jump in if you like. dlga_arena_master_melee_talk arena_master_melee_weapon_select|Good. That's what I am going to do. dlga_arena_master_melee_weapon_select arena_player_melee_weapon_select|Well, please choose a weapon which you like. dlga_arena_player_melee_weapon_select close_window|I'll use my own weapons! dlga_arena_master_melee_talk arena_master_melee_reject|Thanks. But I will give my bruises some time to heal. dlga_arena_master_melee_reject arena_master_pre_talk|Good {man/girl}. That's clever of you. dlga_arena_master_melee_talk arena_training_melee_explain_reward|Actually, can you tell me about the rewards again? dlga_start galeas_talk|Hello {boy/girl}. If you have any prisoners, I will be happy to buy them from you. dlga_galeas_talk galeas_sell_prisoners|Then you'd better bring your purse. I have got prisoners to sell. dlga_galeas_talk close_window|Not this time. Good-bye. dlga_galeas_sell_prisoners galeas_sell_prisoners_2|Let me see what you have... dlga_galeas_sell_prisoners_2 close_window|You take more prisoners, bring them to me. I will pay well. dlga_bandit_introduce bandit_talk|The cold winds are rising, and I intend to be warm when they do, so hand over your valuables, before we take them ourselves. dlga_bandit_introduce bandit_talk.1|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? dlga_bandit_introduce bandit_talk.2|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... dlga_bandit_introduce bandit_talk.3|Ki fin yeni! You'd best start coughing up some silver, friend, or I will add another bell to my hair. dlga_bandit_introduce bandit_talk.4|The sands bleach all bones. You'd best start coughing up some silver, friend, or yours will be bleached too... dlga_bandit_introduce bandit_talk.5|I think your skull would make a fine drinking cup. Or you can hand over your valuables. What will it be, eh? dlga_bandit_introduce bandit_talk.6|Do you think you can run away from me? When we are done here, you will be wearing chains, and in a moons turn, you will be in the hold of a galley, never to see the sun again. dlga_bandit_introduce bandit_talk.7|You'd best start coughing up some silver, friend, or we'll feed your manhood to the goats. dlga_bandit_introduce bandit_talk.8|The Moon Mother is always looking for trinkets. Or silver... dlga_bandit_introduce bandit_talk.9|The women will have a trinket to call their own or the children will play with your bones... dlga_bandit_introduce bandit_talk.10|Lowland lords lie and steal. Better to take their tongue and hands so they cannot do either. Or take their silver. dlga_bandit_introduce bandit_talk.11|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? dlga_bandit_introduce bandit_talk.12|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... dlga_bandit_introduce bandit_talk.13|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? dlga_bandit_introduce bandit_talk.14|A kneeler! You don't need to kneel for me, you just need to hand over your gold. It's that, or your life. dlga_bandit_introduce bandit_talk.15|Hash me laz adakha jin zhoris? All must bow before the Great Stallion. But if you do not wish to bow, you may give us a gift. dlga_bandit_introduce bandit_talk.16|{s5} dlga_bandit_talk close_window|I'll give you nothing but cold steel, you scum! dlga_bandit_talk bandit_barter|There's no need to fight. I can pay for free passage. dlga_bandit_barter bandit_barter_2|Silver without blood, that's our favourite kind! Hmm, having a look at you, I reckon you could easily come up with {reg5} coins. Pay it, and we'll let you be on your way. dlga_bandit_barter_2 bandit_barter_3a|Very well, take it. dlga_bandit_barter_2 bandit_barter_3b|I don't have that much money with me dlga_bandit_barter_3b close_window|That's too bad. I guess we'll just have to take your valuables off your corpse. Take {him/her}, lads! dlga_bandit_barter close_window|Hey, I've heard of you! You slaughter us freebooters like dogs, and now you expect us to let you go for a few stinking coins? Forget it. You gave us no quarter, and you'll get none from us. dlga_bandit_barter_3a close_window|Heh, that wasn't so hard, was it? All right, we'll let you go now. Be off. dlga_start bandit_meet_everyone_bandits|Eh, what do you want? dlga_bandit_meet_everyone_bandits bandit_attack_everyone_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_everyone_bandits close_window|{s5} dlga_bandit_meet_everyone_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_elite_dothraki_bandits|Yer jalan atthiraki anni. Shekh ma shieraki anni. What do you want? dlga_bandit_meet_elite_dothraki_bandits bandit_attack_elite_dothraki_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_elite_dothraki_bandits close_window|{s5} dlga_bandit_meet_elite_dothraki_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_elite_wildlings_bandits|Fancy lords and southron ladies. Bah! Men follow strenght, and only strenght! This green land is ours for the taking! dlga_bandit_meet_elite_wildlings_bandits bandit_attack_elite_wildlings_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_elite_wildlings_bandits close_window|{s5} dlga_bandit_meet_elite_wildlings_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_slaver_bandits|You'd fetch a good price at the markets. dlga_bandit_meet_slaver_bandits bandit_attack_slaver_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_slaver_bandits close_window|{s5} dlga_bandit_meet_slaver_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_taiga_bandits|I知 told there痴 nothing like a wolfskin cloak to warm a man by night. I wonder what a man-skin cloak would be like, eh? dlga_bandit_meet_taiga_bandits bandit_attack_taiga_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_taiga_bandits close_window|{s5} dlga_bandit_meet_taiga_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_steppe_bandits|Me zizosh disse! Do not bar our way, for our horses are agile, and our arakhs sharp! dlga_bandit_meet_steppe_bandits bandit_attack_steppe_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_steppe_bandits close_window|{s5} dlga_bandit_meet_steppe_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_clansmen_bandits|Good steel is rare here, in the mountains. Maybe I'll take yours and make it my own. dlga_bandit_meet_clansmen_bandits bandit_attack_clansmen_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_clansmen_bandits close_window|{s5} dlga_bandit_meet_clansmen_bandits close_window|Never mind, I have no business with you. dlga_start disbanded_troop_ask|Do you want us to follow you? dlga_disbanded_troop_ask disbanded_troop_join|Yes. Let us ride together. dlga_disbanded_troop_ask close_window|No. Not at this time. dlga_disbanded_troop_join close_window|It does not appear that you have room for us, {m'lord/m'lady}. dlga_disbanded_troop_join close_window.1|We are at your command. dlga_start enemy_talk_1|You will not capture me again. Not this time. dlga_enemy_talk_1 enemy_talk_2|You don't have a chance against me. Give up. dlga_enemy_talk_2 close_window|I will give up when you are dead! dlga_start party_encounter_routed_agents_are_caught|I beg you, please leave us alone. dlga_party_encounter_routed_agents_are_caught party_encounter_routed_agents_are_caught2|Do you think you can run away from me? You will be my prisoner or die! dlga_party_encounter_routed_agents_are_caught close_window|Ok. We'll leave you in peace for this time, do not face with us again. dlga_party_encounter_routed_agents_are_caught2 close_window|Haven't you got any mercy? Ok, we will fight you to the last man! dlga_party_encounter_routed_agents_are_caught2 close_window.1|{s1} dlga_sell_prisoner_outlaws sell_prisoner_outlaws|Hmmm. 10 coins for each looter makes {reg1} coins for all {reg0} of them. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.1|Let me see. You've brought {reg0} bandits, so 20 coins for each comes up to {reg1} coins. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.2|Well well, you've captured {reg0} brigands. Each one is worth 30 coins, so I'll give you {reg1} for them in total. dlga_sell_prisoner_outlaws close_window|I suppose that'll be all, then. dlga_prisoner_chat close_window|NO TEXT dlga_prisoner_chat_noble prisoner_chat_valyrian_sword_1|You carry the valyrian sword Heartsbane. dlga_prisoner_chat_valyrian_sword_1 prisoner_chat_valyrian_sword_2|What of it? dlga_prisoner_chat_valyrian_sword_2 prisoner_chat_valyrian_sword_3|I desire the sword. dlga_prisoner_chat_valyrian_sword_2 close_window|Never mind. dlga_prisoner_chat_valyrian_sword_3 close_window|I am your prisoner, do as you will. But know this, you cur. I will take it back. And I will see you strung up. dlga_prisoner_chat_noble prisoner_chat_valyrian_sword_1.1|You carry the valyrian sword Lady Forlorn. dlga_prisoner_chat_noble prisoner_chat_valyrian_sword_1.2|You carry the valyrian sword Nightfall. dlga_prisoner_chat_noble prisoner_chat_treason|Lord Renly, the king has decreed that your titles, holdings and your life is forfeit. dlga_prisoner_chat_treason prisoner_chat_treason_plead|Do you have any last words? dlga_prisoner_chat_treason_plead prisoner_chat_treason_choose|Why should Stannis be king, and not me? The crown would suit me like it never suited Robert, and it would certainly never suit Stannis! If you would serve me, you would be well rewarded. Gold, lands, honors, I'll grant you everything in my power! dlga_prisoner_chat_treason_choose prisoner_chat_treason_not_guilty|I am a {man/woman} of honor. I shall spare your life this day! dlga_prisoner_chat_treason_not_guilty close_window|Ah, the gods be good! Thank you, {playername}. dlga_prisoner_chat_treason_choose prisoner_chat_treason_guilty|You do not deserve leiniency. You must pay for your crimes with your life. dlga_prisoner_chat_treason_guilty prisoner_chat_treason_final_words|In the name of Stannis, of the House Baratheon, the First of His Name, King of Westeros, I do sentence you to die. Have you any final words to say? dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute|No! Do not do it! I'll bend the knee, I swear! dlga_prisoner_chat_treason_execute close_window|(The prisoner struggles against his shackles, desperate to free himself and escape you, but to no avail. You slit his throat and watch, satisfied, as his corpse sags to the floor.) dlga_prisoner_chat prisoner_chat_lord|{s1}! dlga_prisoner_chat_lord prisoner_chat_noble|Yes, {s1}? dlga_prisoner_chat_noble prisoner_chat_noble_prerelease|You are free to go. dlga_prisoner_chat_noble prisoner_chat_noble_prekeep|You will remain my prisoner. dlga_prisoner_chat_noble_prerelease prisoner_chat_noble_release|Despite what you may have heard, I am a {man/woman} of honor. You are free to go. dlga_prisoner_chat_noble_release close_window|I will not forget this act of chivalry! dlga_prisoner_chat_noble_prekeep prisoner_chat_noble_keep|You will understand if I keep you hostage until your family can afford to compensate me for certain expenses and hardships I must endure to keep you fed and... safe. dlga_prisoner_chat_noble_keep close_window|Truly, this is beneath you! I thought you where a {man/woman} of honor! dlga_prisoner_chat_noble_keep close_window.1|And I trust you will be as understanding when I hunt you down like the cur you are! dlga_prisoner_chat prisoner_chat_commoner|You there! dlga_prisoner_chat_commoner prisoner_chat_menu|Who, me?! dlga_prisoner_chat_menu prisoner_chat_offer|You don't look as useless as the rest of the prisoners. dlga_prisoner_chat_offer prisoner_chat_reaction|Listen, you have one last chance to redeem yourself. Drop all your previous allegiances and swear fealty to me, obey my every order to the letter, and you'll be paid, fed and equipped. If you don't... well, let's just say that accidents happen all the time, and no one will miss a prisoner of war. dlga_prisoner_chat_reaction prisoner_chat_accept1|Thank you for your mercy, my {lord/lady}!. I swear on my mothers grave, I will serve you! dlga_prisoner_chat_reaction prisoner_chat_refuse|If only I had a sword, I'd show you what I think of your offer! Now get lost, I'm not interested. dlga_prisoner_chat_refuse prisoner_chat_menu|I see... dlga_prisoner_chat_accept1 prisoner_chat_accept2|If you fail to obey a single one of my commands, I will have you severely disciplined! dlga_prisoner_chat_accept1 prisoner_chat_accept2.1|In my camp, all the men are treated as equals, but I expect your obedience. dlga_prisoner_chat_accept2 prisoner_chat_accept3|I will obey your wishes, my {lord/lady}. I swear! dlga_prisoner_chat_accept3 close_window|Oh! Apparently there isn't enough room for you in my party. I will be back when I have made space. dlga_prisoner_chat_accept3 close_window.1|Excellent. Now go make ready. There is hard fighting ahead. dlga_prisoner_chat_menu prisoner_chat_release|As wretched as you are, I cannot help but feel sorry for you. dlga_prisoner_chat_release prisoner_chat_release2|I'm feeling magnanimous today. Begone, before I change my mind! dlga_prisoner_chat_release2 close_window|Oh, thank you, my {lord/lady}. A thousand blessings on you! dlga_prisoner_chat_menu prisoner_chat_die1|I have no room for useless mouths in my retinue. You'll have to die. dlga_prisoner_chat_die1 prisoner_chat_die2|Any last words? dlga_prisoner_chat_die2 prisoner_chat_die3|Please, my {lord/lady}, don't kill me. I am a defenceless prisoner. Surely, you're not that cruel? dlga_prisoner_chat_die3 prisoner_chat_die4|Yes, I am. dlga_prisoner_chat_die3 close_window|No, I will not sink that low. dlga_prisoner_chat_die4 close_window|(The prisoner struggles against his shackles, desperate to free himself and escape you, but to no avail. You slit their throat with a knife and watch, satisfied, as the corpse sags to the floor, blood spraying across your face.) dlga_prisoner_chat_menu close_window|Get back in line! dlga_prisoner_chat prisoner_chat_accept_confirm|All right, I have made room for you. dlga_prisoner_chat_accept_confirm prisoner_chat_accept3|I am at your command, my {lord/lady}. dlga_prisoner_chat close_window.1|I am sorry, I still have no room for you. You'll have to wait a while longer. dlga_start town_merchant_talk|Greetings, {s0}. How can I serve you today? dlga_start town_merchant_talk.1|Good day. What can I do for you? dlga_town_merchant_talk trade_requested_weapons|I want to buy a new weapon. Show me your wares. dlga_town_merchant_talk trade_requested_armor|I am looking for some equipment. Show me what you have. dlga_town_merchant_talk trade_requested_horse|I am thinking of buying a horse. dlga_trade_requested_weapons merchant_trade|Ah, yes {s0}. These arms are the best you'll find anywhere. dlga_trade_requested_armor merchant_trade|Of course, {s0}. You won't find better quality armour than these in all the known world. dlga_trade_requested_horse merchant_trade|You have a fine eye for horses, {s0}. You won't find better beasts than these anywhere else. dlga_merchant_trade town_merchant_talk|Anything else? dlga_town_merchant_talk merchant_gossip|Tell me. What are people talking about these days? dlga_merchant_gossip town_merchant_talk|Well, nothing new lately. Prices, weather, the war, the same old things. dlga_town_merchant_talk close_window|Good-bye. dlga_start town_dweller_talk|My {lord/lady}? dlga_start town_dweller_talk.1|Good day, {s0}. dlga_town_dweller_talk town_dweller_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_town_dweller_ask_fugitive close_window|Strangers come and go to our village, {s0}. If he is hiding here, you will surely find him if you look around. dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town_ask_item|Pardon me, but is that a {s5} you're wearing? dlga_town_dweller_quest_meet_spy_in_enemy_town_ask_item town_dweller_talk|{s6} dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_know|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_dont_know|Eh? What kind of gibberish is that? dlga_town_dweller_quest_meet_spy_in_enemy_town_dont_know close_window|Never mind. dlga_town_dweller_quest_meet_spy_in_enemy_town_know town_dweller_quest_meet_spy_in_enemy_town_chat|{s4} sent me to collect your reports. Do you have them with you? dlga_town_dweller_quest_meet_spy_in_enemy_town_chat town_dweller_quest_meet_spy_in_enemy_town_chat_2|I've been expecting you. Here they are, make sure they reach {s4} intact and without delay. dlga_town_dweller_quest_meet_spy_in_enemy_town_chat_2 close_window|Farewell. dlga_town_dweller_talk town_dweller_ask_info|What can you tell me about this village? dlga_town_dweller_talk town_dweller_ask_info.1|What can you tell me about this town? dlga_town_dweller_ask_info close_window|{s10} {s11} dlga_town_dweller_talk town_dweller_ask_situation|How is life here? dlga_town_dweller_ask_situation town_dweller_poor|Disaster has struck my family, {s0}. We have no land of our own, and the others have no money to pay for our labor, or even to help us. My poor children lie at home hungry and sick. I don't know what we'll do. dlga_town_dweller_ask_situation town_dweller_poor.1|My life is miserable, {s0}. I haven't been able to find a job for months, and my poor children go to bed hungry each night. My neighbours are too poor themselves to help me. dlga_town_dweller_poor town_dweller_poor_paid|Then take these 300 coins. I hope this will help you and your family. dlga_town_dweller_poor town_dweller_poor_not_paid|Then clearly you must travel somewhere else, or learn another trade. dlga_town_dweller_poor_not_paid close_window|Yes. I will do as you say. dlga_town_dweller_poor_paid close_window|{My lord/My good lady}. You are so good and generous. I will tell everyone how you helped us. dlga_town_dweller_ask_situation close_window|Thank you for your kindness {s0}. With your help our lives will be better. I will pray for you everyday. dlga_town_dweller_ask_situation town_dweller_talk|Times are hard, {s0}. We work hard all day and yet we go to sleep hungry most nights. dlga_town_dweller_ask_situation town_dweller_talk.1|Times are hard, {s0}. But we must count our blessings. dlga_town_dweller_ask_situation town_dweller_talk.2|We are not doing too badly {s0}. We must count our blessings. dlga_town_dweller_talk town_dweller_ask_trade|What is your trade? dlga_town_dweller_ask_trade town_dweller_talk|{s14} dlga_town_dweller_talk town_dweller_ask_rumor|What is the latest rumor around here? dlga_town_dweller_ask_rumor town_dweller_talk|I don't know anything that would be of interest to you. dlga_town_dweller_ask_rumor town_dweller_talk.1|{s61} dlga_town_dweller_ask_rumor town_dweller_talk.2|I haven't heard anything interesting lately. dlga_town_dweller_talk close_window|[Leave] dlga_start player_castle_guard_talk|Yes {s0}? dlga_player_castle_guard_talk player_castle_guard_talk_2|How goes the watch, soldier? dlga_player_castle_guard_talk_2 player_castle_guard_talk_3|All is quiet {s0}. Nothing to report. dlga_player_castle_guard_talk_3 close_window|Good. Keep your eyes open. dlga_start close_window.361|Good day, {s0}. Always an honor to have you here in {s10}. dlga_start close_window.362|Mind your manners within the walls and we'll have no trouble. dlga_start hall_guard_talk|Your orders, {s0}? dlga_start close_window.363|We are not supposed to talk while on guard, {s0}. dlga_hall_guard_talk hall_guard_duty|Stay on duty and let me know if anyone comes to see me. dlga_hall_guard_duty close_window|Yes, {s0}. As you wish. dlga_hall_guard_talk hall_guard_arrest|I want you to arrest this man immediately! dlga_hall_guard_arrest hall_guard_arrest_2|Who do you want arrested {s0}? dlga_hall_guard_arrest_2 close_window|Ah, never mind my high spirits lads. dlga_hall_guard_arrest_2 close_window.1|Forget it. I will find another way to deal with this. dlga_enemy_defeated close_window|Arggh! I hate this. dlga_party_relieved close_window|Thank you for helping us against those bastards. dlga_start battle_reason_stated|I will drink from your skull! dlga_member_chat regular_member_talk|Your orders {s0}? dlga_regular_member_talk view_regular_char_requested|Tell me about yourself dlga_view_regular_char_requested do_regular_member_view_char|Aye {s0}. Let me tell you all there is to know about me. dlga_do_regular_member_view_char regular_member_talk|Anything else? dlga_regular_member_talk customize_troop_equipment_requested|I'd like to select your equipment. dlga_customize_troop_equipment_requested finish_custom_troop|Here is all the gear we have currently equipped. Your inventory will show the gear that you can assign to us. dlga_finish_custom_troop finish_custom_response|Very good {Ser/my lady}. I will put on the new gear now. dlga_finish_custom_response close_window|Carry on. dlga_regular_member_talk dplmc_view_regular_inventory|Let me see your equipment. dlga_dplmc_view_regular_inventory dplmc_do_view_regular_inventory|Very well {s0}, here is what I am using... dlga_dplmc_do_view_regular_inventory dplmc_do_view_regular_inventory_2|Is that satisfactory, {s0}? dlga_dplmc_do_view_regular_inventory_2 do_regular_member_view_char|Indeed. dlga_regular_member_talk close_window|Nothing. Keep moving. dlga_start party_encounter_hostile_attacker|You have no chance against us. Surrender now or we will kill you all... dlga_party_encounter_hostile_attacker close_window|We will fight you to the end! dlga_party_encounter_hostile_attacker close_window.1|Don't attack! We surrender. dlga_start party_encounter_hostile_defender|What do you want? dlga_party_encounter_hostile_defender party_encounter_hostile_ultimatum_surrender|Surrender or die! dlga_party_encounter_hostile_ultimatum_surrender close_window|{s43} dlga_party_encounter_hostile_defender close_window|Nothing. We'll leave you in peace. dlga_merchant_end close_window|Heh! I must really be in a tight spot, to place my hopes in a passing stranger. However, something about you tells me that my trust is not misplaced. Now, go see if you can round up some volunteers. dlga_start merchant_quest_4e|{s3}{s2} dlga_merchant_quest_4e merchant_finale|{s1} dlga_merchant_quest_4e merchant_finale.1|The Heavens alone grant us victory. dlga_merchant_quest_4e merchant_finale.2|I'm glad to see that you're alive, too. dlga_merchant_finale close_window|Yes, yes... Now, a couple of my boys have the watch captain pinned down in a back room, with a knife at his throat. I''ll need to go drag him before {s5} and explain what this breach of the peace is all about. You don't need to be part of that, though. I'll tell you what -- if all goes well, I'll meet you in the tavern again shortly, and let you know how it all came out. If you don't see me in the tavern, but instead see my head on a spike over the city gate, I'll assume you know enough to stay out of town for a while and forget this whole episode ever happened. So -- hopefully we'll meet again! dlga_start merchant_quest_1_prologue_1|{s1} dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2|You seem a little disoriented. I do not know who you are or where you're from, and, to tell you the truth, I do not care. I'm just a simple merchant, and if I've learned anything, it's that the merchants are the first to suffer in hard times. So, I am planning to travel to another country, peaceful and rainless, I hope. I have heard that in the Free Cities gold flows from watery fountains, so maybe I'll go try my fortune in Pentos or Volantis. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3|Anyways, I advise you, before I leave, to do the same and seek your own fortune in other lands. War is sure to engulf the Seven Kingdoms, now that the Hand has been executed, and the people will be nothing more than war fodder. Poverty feeds on the weak, and the strong men abuse the sword and the lance to impose their power and control over the humble ones. In order to trade we must pay heavy taxes in each city, sort out bandits and pirates, and pray that a local lord, ignorant and lazy, do not decide to get half of our merchandise to fund his next feast or buy a new horse for his son. dlga_merchant_quest_1_prologue_3 merchant_quest_1a|But I am getting ahead of myself. Take my advice and go across the Narrow Sea. Until a new king has been crowned and anointed by the High Septon, law and unity will remain a vulture's feasting table. So I say, seek your destiny elsewhere. dlga_merchant_quest_1a merchant_quest_1b|I think I'll stay. War brings opportunity, and I mean to seize my chance! Make a name for myself! dlga_merchant_quest_1a close_window|Go to Essos, what do I care? dlga_merchant_quest_1b merchant_quest_by|Oh? Well, I suppose you're right at that - but remember this. War also brings maimed men and raped women, dead children and shattered hopes. Still, you have a certain look of ability to you... Take this silver, and remember me, should you ever make something of yourself. dlga_merchant_quest_by close_window|Thank you, my friend. Fair travels to you! dlga_start economy_troops_talk|{s17} dlga_start economy_after_recruited|Anything else? dlga_economy_after_recruited economy_after_recruited_2|Make your preparations. We'll be moving at dawn. dlga_economy_after_recruited economy_after_recruited_2.1|Take your time. We'll be staying in this town for a while. dlga_economy_after_recruited_2 close_window|Of course, master. dlga_economy_troops_talk economy_talk_hire|All right. I will hire you. Here is {reg5} coins. dlga_economy_talk_hire close_window|{s17} dlga_economy_troops_talk economy_cant_lead|That sounds good. But I can't afford to hire any more men right now. dlga_economy_cant_lead close_window|That's a pity. Well, {reg3?we will I will} be looking for deals around here for a while, if you reconsider our business proposal. dlga_economy_cant_lead close_window.1|Maybe another time then. dlga_economy_troops_talk economy_cant_lead.1|That sounds good. But I can't lead any more men right now. dlga_economy_troops_talk close_window|Sorry. I don't need any other men right now. dlga_start battle_reason_stated.1|Surrender or die. Make your choice dlga_battle_reason_stated close_window|I am not afraid of you. I will fight. dlga_start free|Hello. What can I do for you? dlga_free view_char_requested|Tell me about yourself dlga_view_char_requested view_char|Very well, listen to this... dlga_view_char free|Anything else? dlga_end close_window|[Done] dlga_start threaten_1|Drop your weapons and surrender if you want to live dlga_threaten_1 end|We will fight you first dlga_member_direct_campaign member_direct_campaign_choice|Yes, {my lord/my lady}. Which message do you wish to send to the vassals? dlga_member_direct_campaign_choice member_direct_campaign_call_to_arms_verify|I want to start a new campaign. Let us assemble the army here. dlga_member_direct_campaign_choice member_give_order_disband_army_verify|I want to end the campaign and let everyone return home. dlga_member_direct_campaign_choice member_give_order_invite_feast_verify|I wish to invite the vassals of the realm to a feast at {s4}. dlga_member_direct_campaign_choice member_pretalk|Never mind dlga_member_give_order_invite_feast_verify member_give_order_invite_feast_verify_2|You wish to invite the lords of the realm to a feast? dlga_member_give_order_invite_feast_verify_2 member_give_order_invite_feast|Yes. It is time for us to strengthen the bonds that bring us together. dlga_member_give_order_invite_feast_verify_2 member_pretalk|On second thought, this is perhaps not the time. dlga_member_give_order_invite_feast member_pretalk|All right then. I shall dispatch messengers informing the lords of the realm of your feast at {s4}. dlga_member_direct_campaign_call_to_arms_verify member_give_order_call_to_arms_verify_2|You wish to summon all lords for a new campaign? dlga_member_give_order_call_to_arms_verify_2 member_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy. dlga_member_give_order_call_to_arms_verify_2 member_pretalk|On second thought, it won't be necessary to summon everyone. dlga_member_give_order_call_to_arms member_pretalk|All right then. I will send messengers and tell everyone to come here. dlga_member_give_order_disband_army_verify member_give_order_disband_army_2|You want to end the current campaign and release all lords from duty? dlga_member_give_order_disband_army_2 member_give_order_disband_army|Yes. We no longer need all our forces here. dlga_member_give_order_disband_army_2 member_pretalk|On second thought, it will be better to stay together for now. dlga_member_give_order_disband_army member_pretalk|All right. I will let everyone know that they are released from duty. dlga_mayor_wealth_comparison_1 mayor_wealth_comparison_2|Overall, the wealthiest town in the world is known to be {s4}. Here in {s5}, we are poorer than {reg4} towns, and richer than {reg5}. dlga_mayor_wealth_comparison_2 mayor_wealth_comparison_3|In terms of local industry, the most productive town in the world is known to be {s4}. Here in {s5}, we produce less than {reg4} towns, and produce more than {reg5}. Production is of course affected by the supply of raw materials, as well as by the overall prosperity of the town. dlga_mayor_wealth_comparison_3 mayor_wealth_comparison_4|In terms of the output of the surrounding villages, the town of {s4} is the richest in the known world. Here in {s5}, the villages produce less than the hinterland around {reg4} towns, and produce more than {reg5}. The wealth of a town's hinterland, of course, is heavily dependent on the tides of war. Looting and pillage, and shifts in territory, can make a major impact. dlga_mayor_wealth_comparison_4 mayor_wealth_comparison_5|In terms of trade, the town of {s4} is believed to have received the most visits from caravans over the past few months. Here in {s5}, we are less visited than {reg4} towns, and more visited than {reg5}. dlga_mayor_wealth_comparison_5 mayor_pretalk|In terms of attacks on travellers, the town of {s4} is believed to be the most dangerous. Here in {s5}, we are less afflicted by bandits and raiders than {reg4} towns, and more afflicted than {reg5}. dlga_lord_ask_leave_service_verify_again dplmc_lord_ask_leave_service_rebellion|I have no intention of losing my lands, {s65}. dlga_dplmc_lord_ask_leave_service_rebellion dplmc_lord_ask_leave_service_rebellion_verify|Hrmph. Now do not be hasty with such words, {playername}. I deserve more respect than that, I think. Those lands belong to me and my heirs as you swore. If you continue down this route you will do me great offense, and there is no need for this to come to blows. dlga_dplmc_lord_ask_leave_service_rebellion dplmc_lord_ask_leave_service_rebellion_verify.1|You've grown rash, {playername}. Your oath binds you to me and you govern what you do at my will. Think about what it is you are saying, as it is far from wise and will end poorly for you. You'd do well to reconsider. dlga_dplmc_lord_ask_leave_service_rebellion_verify lord_ask_leave_service_3|You are right, {s65}. The lands are yours, but still I must go. dlga_dplmc_lord_ask_leave_service_rebellion_verify dplmc_lord_ask_leave_rebellion_confirm|My blood and sweat earned those lands, not yours. They are mine. dlga_dplmc_lord_ask_leave_rebellion_confirm dplmc_lord_ask_leave_rebellion_confirm_final|You disappoint me greatly, {playername}. You may have once had my confidence, but this is beyond reason. Do not doubt that I will defend my house's honor from your insult. This is war between us. dlga_dplmc_lord_ask_leave_rebellion_confirm dplmc_lord_ask_leave_rebellion_confirm_final.1|I should have seen your treachery coming. I must be growing soft to have been fool enough to miss your schemes. No matter. Your time will yet come, {playername}. Justice is switftest on a field of battle. dlga_dplmc_lord_ask_leave_rebellion_confirm_final dplmc_lord_ask_leave_rebellion_end|I hold you in no ill-esteem, {s65}. I do only what is just. dlga_dplmc_lord_ask_leave_rebellion_confirm_final dplmc_lord_ask_leave_rebellion_end.1|We all do what we must. Good bye. dlga_dplmc_lord_ask_leave_rebellion_confirm_final dplmc_lord_ask_leave_rebellion_end.2|Then I await the day we meet in battle. dlga_dplmc_lord_ask_leave_rebellion_end close_window|This is a dark day, {playername}. It will be marked and rued throughout the {s1}. Your treachery will not be soon forgotten. It would be best if you left quickly. dlga_dplmc_lord_ask_leave_rebellion_end close_window.1|You are not the same {man/woman} I took as my vassal, {playername}. Be gone from my sight before I end this now. dlga_free close_window| Good-bye. dlga_free close_window.1| [Leave] dlga_event_triggered upgrade_talk|Yes, {s65}? dlga_upgrade_talk upgrade_talk_1|I have seen you fight well in battles, soldier. dlga_upgrade_talk_1 upgrade_talk_2|I only do my duty to {s65}, my lord. dlga_upgrade_talk_2 upgrade_talk_3a|And well, too. The only time I've heard someone with such skills in battle, it has been in sagas. You are a hero! dlga_upgrade_talk_2 upgrade_talk_3b|I just wanted you to know that I take notice in such skills in battle. Now fall back in line! dlga_upgrade_talk_3a upgrade_talk_4a|You honour me with your words. I will do my utter best to honour them. dlga_upgrade_talk_4a upgrade_talk_5|From now on you shall be remembered as a {s21} dlga_upgrade_talk_5 close_window|I will defend my new title to my death, and I will not let you down. I promise you this; The blood on my steel will never dry! dlga_upgrade_talk_3b close_window|Yes, {s65} dlga_merchant_talk merchant_trade_request|I'd like to see your wares. dlga_merchant_trade_request merchant_trade_deny|You must be joking! The crown would not take kindly to us trading with the likes of you. dlga_merchant_trade_request merchant_trade_deny.1|My wares? Sorry, I haven't the time to unload the caravan. Deadlines to keep. dlga_merchant_trade_request merchant_trade_completed|Certainly. Give me and my men a moment to make a proper presentation. dlga_merchant_trade_completed merchant_trade_completed_2|Anything else? dlga_merchant_trade_completed_2 merchant_talk|Anything else? dlga_merchant_trade_deny merchant_trade_force|You refuse me? How dare you, peddler! dlga_merchant_trade_deny merchant_trade_rethink|Most unfortunate. I had planned to part with good coin. dlga_merchant_trade_deny merchant_pretalk|Understood, but there was another thing. dlga_merchant_trade_deny close_window|Very well. Good journey. [Leave] dlga_merchant_trade_deny close_window.1|Best scurry on your way then, lest some bandits appear. [Leave] dlga_merchant_trade_rethink merchant_trade_completed|Well, we could be persuaded to stop, but only for a moment dlga_merchant_trade_rethink merchant_talk|We really must be getting on our way. dlga_merchant_trade_force merchant_trade_force_2|Tough words from one unloved by the {s1}. We've no time for this. dlga_merchant_trade_force merchant_trade_force_2.1|Settle down, {man/woman}. It's just business. dlga_merchant_trade_force_2 merchant_attack|Then I will take what I wish from your corpses. dlga_merchant_trade_force_2 merchant_trade_rethink_2|Show me your wares or I will show you my steel. Now! dlga_merchant_trade_force_2 close_window|Get out of my sight, peddler. [Leave] dlga_merchant_trade_rethink_2 merchant_trade_completed|Be quick about it, knave. dlga_merchant_trade_rethink_2 merchant_trade_completed.1|Hrmph. Our apologies mi{lord/lady}. Right away. dlga_start reinforcements_intro|Who goes there? We are {s20}.\ We're on our way to {s21}. dlga_reinforcements_intro close_window|I am {playername}. I'm just passing by. dlga_reinforcements_intro reinforcement_hostile|I am {playername}. And I'm here to stop you from reaching your destination!. dlga_reinforcement_hostile reinforcements_attack|What!? We are under the protection of {s9}!\ Be certain he will take vengance! dlga_reinforcements_attack close_window|Fine let him! I will kill him after I've dealt with you! dlga_reinforcements_attack close_window.1|Allright, go! But you have not seen the last of me! dlga_lco_conversation_end close_window|Nice to know you are not forgetting me! dlga_lco_conversation_end close_window.1|It's a honor to serve you! dlga_lord_request_enlistment lord_request_enlistment_confirm|I've got room in my ranks for a {man/woman} of your disposition, {playername}. I can take you on as a {s1}, with a weekly pay of {s2}. And food, of course. Plenty of room for promotion and you'll be equipped as befits your rank. You'll have your take of what you can scavenge after battle, too. What do you say? dlga_lord_request_enlistment_confirm close_window|Seems a fair lot and steady work. I'm with you, my liege. dlga_lord_request_enlistment_confirm lord_pretalk|Well, on second thought, I might try my luck alone a bit longer. My thanks. dlga_lord_request_enlistment lord_pretalk|I do not trust you enough to allow you to serve for me. dlga_lord_request_reassignment lord_request_reassignment_select|Reassignment, {playername}? Your current post doesn't suit you? Very well then. What were you thinking? dlga_lord_request_reassignment lord_pretalk|Sorry, {lad/lass}, but I can't have my men changing their mind every day. Next you'll be asking for leave--or to retire! dlga_lord_request_reassignment_select lord_request_reassignment_confirm|A new role in the infantry {s1} dlga_lord_request_reassignment_select lord_request_reassignment_confirm.1|A position with your ranged troops {s2} dlga_lord_request_reassignment_select lord_request_reassignment_confirm.2|A spot amongst your horsemen {s3} dlga_lord_request_reassignment_select lord_request_reassignment_confirm.3|I'd like to start with the recruits again. dlga_lord_request_reassignment_select lord_pretalk|Actually...maybe not, milord. No. I'm fine as a {s5} dlga_lord_request_reassignment_confirm lord_request_reassignment_finish|Alright, {playername}, you're sure I should have my Master-of-Arms begin your retraining as a {s4}? dlga_lord_request_reassignment_finish lord_pretalk|Yes, I'd like to be retrained as a {s4}, sir. dlga_lord_request_reassignment_finish lord_pretalk.1|Actually...maybe not, milord. No. I'm fine as a {s5}. Milord. dlga_lord_request_retire lord_pretalk|Very well {playername}. You are relieved of duty. dlga_lord_request_vacation lord_pretalk|Very well {playername}. You shall take some time off from military duty. Return in two weeks. dlga_ask_return_from_leave lord_pretalk|Welcome back {playername}. The men have missed you I daresay! Now return to your post. dlga_ask_return_from_leave lord_pretalk.1|It is good to see you, {playername}. Was quite the ordeal we faced against the enemy. Glad to have you back in the company.
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Ashlynn Brookemod_15950243" class="module moduleText color0" Your fantasy football team name is perhaps the second most important part of dominating your fantasy football league 12 Volt televisions are a great way to enjoy the game, whether you just want to watch the pre-game show or the entire game They are also preferred by women gymnasts You should try to distinguish between the two Watch today s NFL live Online games PC TV with Digital HD from Your own country According to Joyce Carol Oates, Lovecraft — as with Edgar Allan Poe in the 19th century — has exerted "an incalculable influence on succeeding generations of writers of horror fiction" Massive enivornment; Beautiful graphics; Great ambient music and sound; Totally engrossing gameplay But the game was innovative with the three point competition and slam dunk contest long before it showed up anywhereJulio Jones Jersey else It is also a good idea to check out which sportsbooks offer the best odds on their teaser action The €4 He chose to forgo college and entered the 2004 NBA Draft, and was selected first overall by the Magic
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2010年度推薦教科書一覧 Recommended Textbooks for AEB, AEI, and AEA (AY2010) 英語(基礎) AEB Academic English Basic 7 titlesGet Your Message Across Writing Communicative Paragraphs/神保尚武 他/南雲堂/2008 Points to Paragraphs A Process Approach to College Writing/Kayoko Otani and Kay Husky/Macmillan Languagehouse Reading and Writing Paragraphs(パラグラフの読解と構成)/橋本光郎他/朝日出版社/1991 Ready to Write A First Composition Text (Third Edition)/Karen Blanchard Christine Root/Longman/2003 Weaving It Together Connecting Reading and Writing/Milada Broukal・宍戸通庸・家口美智子/松柏社Heinle/2004 Writing English Paragraphs(パラグラフ英作文)/北尾S.キャスリーン・北尾謙治/英潮社/1991 Writing Techniques for College Students/山村三郎他/金星堂/2007英語(中級) AEI Academic English Intermediate 9 titles From Great Paragraphs to Great Essays (Second Edition)/ Keith S. Folse 他/ Heinle センゲージ/2010 Great Essays An Introduction to Writing Essays (Third Edition)/Keith S. Folse 他/Heinle センゲージ/2010 Introduction to Essay Writing/Jann Huizenga 他/松柏社/2007 Outlook on Society Skills for Better Reading II/石谷由美子・Emma Andrews/南雲堂/2006 Outlook on Science and Technology Skills for Better Reading III/石谷由美子・Suzanne Embury/南雲堂/2007 Ready to Write More (Second Edition)/ Karen Blanchard Christine Root/Longman/ 2004 Skills for Better Reading Structures and Strategies/石谷由美子・John Wallis・Suzanne Embury/南雲堂,2008 Skills for Better Writing(構造で書く英文エッセイ)改訂版/石谷由美子・Emma Andrews/南雲堂/2008 Success with College Writing From Paragraph to Essay/Dorothy E. Zemach Lisa A.Rumisek/ Macmillan/2003英語(上級) AEA Academic English Advanced 4 titles Dynamic Presentations/Michael Hood/桐原書店/2007 Speaking of Speech/David Harrington/Macmillan/2009 Present Yourself 2/Steven Gershon/Cambridge Univ/2007 Presenting in English/Mark Powell/Heinle センゲージ/1996 推薦教科書は以下の場所で見本誌を閲覧することができます。 ②③については守衛室でカギを借りる必要があります。 You can find these recommended textbooks at the following; ①講師室 Lecturers’ room ②英語科図書室 English Dep. Library ③文系総合館6 階ファカルティラウンジ Faculty Lounge of “Bunkei-Sogo-Kan” (Room 624)
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開催日:2010 / 11 / 14 参加人数:60名 フォーマット:レガシー(~SOM) GBLL Tappa 3 - Report Decklist autolink 優勝:Ooze Survival‐GBW 準優勝:Zoo‐ 第3位:Zoo‐Burn 第4位:Burn‐+W 第5位:Ooze Survival‐GBW 第6位:GW Survival‐Retainers 第7位:Survival‐GBWr 第8位:‐Merfolk 優勝:Ooze Survival‐GBW 使用者:Federico Optimus Prime Gazzotti Main Deck 3《新緑の地下墓地/Verdant Catacombs》 2《吹きさらしの荒野/Windswept Heath》 2《湿地の干潟/Marsh Flats》 1《ドライアドの東屋/Dryad Arbor》 2《森/Forest》 1《平地/Plains》 1《沼/Swamp》 4《Bayou》 3《Savannah》 4《極楽鳥/Birds of Paradise》 3《貴族の教主/Noble Hierarch》 4《獣相のシャーマン/Fauna Shaman》 2《クウィリーオン・レインジャー/Quirion Ranger》 1《叫び大口/Shriekmaw》 2《日を浴びるルートワラ/Basking Rootwalla》 3《クァーサルの群れ魔道士/Qasali Pridemage》 4《復讐蔦/Vengevine》 2《壊死のウーズ/Necrotic Ooze》 1《トリスケリオン/Triskelion》 1《Phyrexian Devourer》 4《思考囲い/Thoughtseize》 3《陰謀団式療法/Cabal Therapy》 3《悟りの教示者/Enlightened Tutor》 4《適者生存/Survival of the Fittest》 Sideboard 3《タルモゴイフ/Tarmogoyf》 3《根絶/Extirpate》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《フェアリーの忌み者/Faerie Macabre》 3《仕組まれた疫病/Engineered Plague》 1《虚無の呪文爆弾/Nihil Spellbomb》 2《クローサの掌握/Krosan Grip》 1《無のロッド/Null Rod》 準優勝:Zoo‐ 使用者:Emanuel Macgyver Monteleone Main Deck 4《吹きさらしの荒野/Windswept Heath》 3《樹木茂る山麓/Wooded Foothills》 2《乾燥台地/Arid Mesa》 1《Savannah》 2《Taiga》 3《Plateau》 3《不毛の大地/Wasteland》 1《Karakas》 1《地平線の梢/Horizon Canopy》 1《森/Forest》 1《平地/Plains》 3《渋面の溶岩使い/Grim Lavamancer》 3《貴族の教主/Noble Hierarch》 4《野生のナカティル/Wild Nacatl》 4《クァーサルの群れ魔道士/Qasali Pridemage》 4《タルモゴイフ/Tarmogoyf》 4《聖遺の騎士/Knight of the Reliquary》 4《稲妻/Lightning Bolt》 4《剣を鍬に/Swords to Plowshares》 2《流刑への道/Path to Exile》 1《梅澤の十手/Umezawa s Jitte》 1《光と影の剣/Sword of Light and Shadow》 2《森の知恵/Sylvan Library》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 Sideboard 3《真髄の針/Pithing Needle》 3《赤霊破/Red Elemental Blast》 2《クローサの掌握/Krosan Grip》 4《フェアリーの忌み者/Faerie Macabre》 2《窒息/Choke》 1《復讐のアジャニ/Ajani Vengeant》 第3位:Zoo‐Burn 使用者:Francesco Nanni Main Deck 3《Taiga》 2《Plateau》 1《Savannah》 3《樹木茂る山麓/Wooded Foothills》 2《吹きさらしの荒野/Windswept Heath》 1《山/Mountain》 2《乾燥台地/Arid Mesa》 1《霧深い雨林/Misty Rainforest》 1《平地/Plains》 1《森/Forest》 1《地平線の梢/Horizon Canopy》 4《野生のナカティル/Wild Nacatl》 3《渋面の溶岩使い/Grim Lavamancer》 4《クァーサルの群れ魔道士/Qasali Pridemage》 2《ガドック・ティーグ/Gaddock Teeg》 1《石鍛冶の神秘家/Stoneforge Mystic》 4《密林の猿人/Kird Ape》 1《タルモゴイフ/Tarmogoyf》 1《ヨツンの兵卒/Jotun Grunt》 2《発展の代価/Price of Progress》 4《稲妻/Lightning Bolt》 4《流刑への道/Path to Exile》 1《バジリスクの首輪/Basilisk Collar》 1《梅澤の十手/Umezawa s Jitte》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 2《森の知恵/Sylvan Library》 2《Chain Lightning》 3《稲妻のらせん/Lightning Helix》 Sideborad 4《赤霊破/Red Elemental Blast》 3《クローサの掌握/Krosan Grip》 2《フェアリーの忌み者/Faerie Macabre》 1《大祖始の遺産/Relic of Progenitus》 3《エイヴンの思考検閲者/Aven Mindcensor》 1《剣を鍬に/Swords to Plowshares》 1《ガドック・ティーグ/Gaddock Teeg》 第4位:Burn‐+W 使用者:Francesco ComeBack Menchetti Main Deck 4《乾燥台地/Arid Mesa》 4《樹木茂る山麓/Wooded Foothills》 3《沸騰する小湖/Scalding Tarn》 3《血染めのぬかるみ/Bloodstained Mire》 3《Plateau》 3《山/Mountain》 4《ゴブリンの先達/Goblin Guide》 4《渋面の溶岩使い/Grim Lavamancer》 4《ステップのオオヤマネコ/Steppe Lynx》 3《ケルドの匪賊/Keldon Marauders》 4《稲妻/Lightning Bolt》 4《裂け目の稲妻/Rift Bolt》 4《Chain Lightning》 3《溶岩の撃ち込み/Lava Spike》 3《発展の代価/Price of Progress》 3《焼尽の猛火/Searing Blaze》 4《火炎破/Fireblast》 Sideboard 2《赤霊破/Red Elemental Blast》 2《紅蓮破/Pyroblast》 3《難問の鎮め屋/Vexing Shusher》 3《硫黄の渦/Sulfuric Vortex》 3《紅蓮光電の柱/Pyrostatic Pillar》 2《大祖始の遺産/Relic of Progenitus》 第5位:Ooze Survival‐GBW 使用者:Niko Jiaozy Leporati Main Deck 4《Bayou》 3《Savannah》 3《森/Forest》 3《霧深い雨林/Misty Rainforest》 3《新緑の地下墓地/Verdant Catacombs》 2《吹きさらしの荒野/Windswept Heath》 1《樹木茂る山麓/Wooded Foothills》 1《伝承の樹/Tree of Tales》 4《極楽鳥/Birds of Paradise》 4《獣相のシャーマン/Fauna Shaman》 4《復讐蔦/Vengevine》 2《壊死のウーズ/Necrotic Ooze》 2《催眠の悪鬼/Mesmeric Fiend》 2《日を浴びるルートワラ/Basking Rootwalla》 2《クウィリーオン・レインジャー/Quirion Ranger》 1《ゴブリンの太守スクイー/Squee, Goblin Nabob》 1《大物狙い/Big Game Hunter》 1《トリスケリオン/Triskelion》 1《薄れ馬/Wispmare》 1《Phyrexian Devourer》 1《Shield Sphere》 1《叫び大口/Shriekmaw》 4《思考囲い/Thoughtseize》 4《悟りの教示者/Enlightened Tutor》 4《適者生存/Survival of the Fittest》 1《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 Sideboard 3《根絶/Extirpate》 3《陰謀団式療法/Cabal Therapy》 2《自然の要求/Nature s Claim》 1《無のロッド/Null Rod》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《トーモッドの墓所/Tormod s Crypt》 1《フェアリーの忌み者/Faerie Macabre》 1《クァーサルの群れ魔道士/Qasali Pridemage》 1《真髄の針/Pithing Needle》 1《地の封印/Ground Seal》 第6位:GW Survival‐Retainers 使用者:Luca Pass 87 Passetti Main Deck 1《地平線の梢/Horizon Canopy》 1《Karakas》 3《不毛の大地/Wasteland》 4《Savannah》 1《平地/Plains》 3《森/Forest》 1《溢れかえる岸辺/Flooded Strand》 2《霧深い雨林/Misty Rainforest》 4《吹きさらしの荒野/Windswept Heath》 1《ガイアの揺籃の地/Gaea s Cradle》 1《メムナイト/Memnite》 2《日を浴びるルートワラ/Basking Rootwalla》 4《剣を鍬に/Swords to Plowshares》 3《クァーサルの群れ魔道士/Qasali Pridemage》 1《忠臣/Loyal Retainers》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《クウィリーオン・レインジャー/Quirion Ranger》 3《ルーンの母/Mother of Runes》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 4《聖遺の騎士/Knight of the Reliquary》 4《タルモゴイフ/Tarmogoyf》 3《獣相のシャーマン/Fauna Shaman》 4《適者生存/Survival of the Fittest》 Sideboard 3《流刑への道/Path to Exile》 1《The Tabernacle at Pendrell Vale》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ガドック・ティーグ/Gaddock Teeg》 2《クローサの掌握/Krosan Grip》 2《フェアリーの忌み者/Faerie Macabre》 3《窒息/Choke》 1《鉤爪の統率者/Caller of the Claw》 1《ボジューカの沼/Bojuka Bog》 第7位:Survival‐GBWr 使用者:Matteo "Schneider" Guerneri Main Deck 4《新緑の地下墓地/Verdant Catacombs》 1《樹木茂る山麓/Wooded Foothills》 2《霧深い雨林/Misty Rainforest》 3《Savannah》 3《Taiga》 3《Bayou》 1《ドライアドの東屋/Dryad Arbor》 2《森/Forest》 1《ゴブリンの太守スクイー/Squee, Goblin Nabob》 1《クウィリーオン・レインジャー/Quirion Ranger》 1《起源/Genesis》 1《大物狙い/Big Game Hunter》 1《ラノワールの使者ロフェロス/Rofellos, Llanowar Emissary》 4《タルモゴイフ/Tarmogoyf》 1《クァーサルの群れ魔道士/Qasali Pridemage》 2《永遠の証人/Eternal Witness》 1《肉袋の匪賊/Fleshbag Marauder》 3《闇の腹心/Dark Confidant》 3《極楽鳥/Birds of Paradise》 2《台所の嫌がらせ屋/Kitchen Finks》 1《憤怒/Anger》 1《叫び大口/Shriekmaw》 1《フェアリーの忌み者/Faerie Macabre》 4《霊気の薬瓶/AEther Vial》 2《師範の占い独楽/Sensei s Divining Top》 4《適者生存/Survival of the Fittest》 3《剣を鍬に/Swords to Plowshares》 4《思考囲い/Thoughtseize》 Sideboard 2《根絶/Extirpate》 1《オルゾフの司教/Orzhov Pontiff》 1《月の大魔術師/Magus of the Moon》 1《強情なベイロス/Obstinate Baloth》 1《ガドック・ティーグ/Gaddock Teeg》 1《胞子カエル/Spore Frog》 3《クローサの掌握/Krosan Grip》 2《強迫/Duress》 3《仕組まれた疫病/Engineered Plague》 第8位:‐Merfolk 使用者:Hassan Sari Main Deck 2《不毛の大地/Wasteland》 3《変わり谷/Mutavault》 15《島/Island》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《メロウの騎兵/Merrow Reejerey》 4《呪い捕らえ/Cursecatcher》 4《銀エラの達人/Silvergill Adept》 2《マーフォークの君主/Merfolk Sovereign》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《霊気の薬瓶/AEther Vial》 4《行き詰まり/Standstill》 4《Force of Will》 4《目くらまし/Daze》 Sideboard 2《水没/Submerge》 2《呪文貫き/Spell Pierce》 2《大祖始の遺産/Relic of Progenitus》 2《青霊破/Blue Elemental Blast》 2《不忠の糸/Threads of Disloyalty》 1《トーモッドの墓所/Tormod s Crypt》 1《残響する真実/Echoing Truth》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 2《梅澤の十手/Umezawa s Jitte》
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Requirements Base Level Item(s) (Consumed) 10 Research Chart (Option 2) Energy Fragment x 50 Costume, x70 or x100 for Old Headgear Zeny 100,000z (Option 1) 150,000z (Option 3) 2,000,000z (Option 4 Recommended for Safety) Rewards Item(s) Costume or Old Headgears see below + ← クリックで目次を開く Entering the Tomb of Honor Converting to Energy Fragment Obtaining Costume Headgears Creating the 'Old Nightmare' HeadgearsOld Nightmare Headgear Info(*1) Entering the Tomb of Honor There are multiple ways to enter the Tomb of Honor. 1. You must first enter the Lighthalzen Slums via talking to Guard lighthalzen267200 . It's best to complete the Friendship Quest for easier access, but can pass him by spam-talking him when the city is not on 'high alert'. 2. To enter the fifth floor dungeon, you can go via a few different ways Speak to Ohno Tohirolighthalzen321218and choose Return to the Tomb of Honor for 100,000z. Say that's too much zeny for 10 Research Charts. Or speak with Lunar and choose Where all the dead man roam and pay 150,000z. Only thoughts can be met for 2,000,000z This option is recommended for safely speaking with the NPCs without monsters to attack you. Option 3 for 150k zeny also puts you close enough to speak to the NPC, but monsters may attack you. Converting to Energy Fragment List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind Weapon Obtained from Krishna [2] Eremes Guile Chakram [2] Osiris, Champion Chen (MVP) Agent Katar [1] Eremes Guile, Biolab Gear Exchange× Guillotine Katar [1] Biolab Gear Exchange Catapult [2] Gertie, Biolab Gear Exchange Big Crossbow [2] Cecil Damon, Biolab Gear Exchange Creeper Bow [2] Celia Alde, Biolab Gear Exchange Falken Blitz [2] Cecil Damon Mystic Bow Queen Scaraba, Alphoccio (MVP), Trentini (MVP) Vecer Axe [2] Howard Alt-Eisen Ygnus Stale [1] Flamel (MVP), Biolab Gear Exchange End Sektura [1] Flamel (MVP), Biolab Gear Exchange Croce Staff [1] Margaretha Sorin Recovery Light Margaretha Sorin, Biolab Gear Exchange La'cryma Stick [2] Kathryne Keyron Mental Stick [1] Celia Alde, Pom Spider Kronos Dark Lord Dea Staff [1] Maya Krasnaya [3] Drake Chrome Metal Sword Pom Spider Two-Handed Chrome Metal Sword Queen Scaraba Ruber [1] Seyren Windsor Chilly Spell Book [2] Biolab Gear Exchange Geffenia Water Book [1] Alphoccio Black Wing [1] Gertie, Horn Scaraba Ancient Dagger Paladin Randall (MVP), Wandering Purple Dragon Scarletto Nail Gertie (MVP), Biolab Gear Exchange Aztoe Nail Gertie (MVP), Biolab Gear Exchange Krieg [3] Eddga Weihna [2] Phreeoni Bloody Cross Biolab Gear Exchange Red Ether Bag [1] Flamel Emure, Rake Horn Scaraba Erde [2] Orc Lord Red Square Bag [2] Mistress Imperial Spear [1] Uni-horn Scaraba Cannon Spear [1] Randel Lawrence, Biolab Gear Exchange Giant Lance Biolab Gear Exchange Green Whistle [1] Antler Scaraba, Alphoccio, Stem Whip [1] Dolomedes, Trentini Sura's Rampage [1] Chen Lio, Angra Mantis Note Many of the items also come from High Weapon Box, but are not listed in the table above. Note https //docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information. Obtaining Costume Headgears The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players. Creating the 'Old Nightmare' Headgears Item Requirements Costume Third Job Hat [Corresponding First Class] Soul (1 = Risky, 5 = Safe) Energy Fragment x (20 = Risky, 100 = Safe) Note Old Nightmare Headgears are account-bound so choose which characters to create them carefully. Old Nightmare Headgear Info(*2) Old Rune Circlet [1] - Rune Knight + ← クリックで説明表示・以下同様 All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with [Ignition Break]. Each 2 refines increases 15% damage with [Hundred Spears]. Each 5 refines adds ASPD + 1. Requirement Swordman Soul x ( 1 Risky | 5 Safe ) Costume Rune Circlet x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Mitra [1] - Arch Bishop + ... All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with [Judex]. Each 2 refines increases 10% damage with [Magnus Excorcismus]. Requirement Acolyte Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Mitra x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Camouflage Rabbit Hood [1] - Ranger + ... All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with [Bomb Cluster]. Each 2 refines increases 10% damage with [Warg Strike]. Each 3 refines adds Perfect Dodge + 1. Requirement Archer Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Camouflage Rabbit Hood x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Driver Band [1] - Mechanic + ... All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with [Power Swing]. Each 2 refines increases 20% damage with [Axe Tornado]. Each 5 refines adds ASPD + 1. Requirement Merchant Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Driver Band ( Red ) x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Driver Band (Yellow) [1] - Mechanic + ... All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 5% damage with [Arm Cannon]. Each 4 refines reduces Cool Down Time of [Self Destruction] by 10 seconds. Each 5 refines adds ASPD + 1. Requirement Merchant Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Driver Band ( Yellow ) x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Shadow Handicraft [1] - Shadow Chaser + ... All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with [Triangle Shot]. If refine level is +6, reduces Cool Down Time of [Masquerade - Unlucky], [Masquerade -Enervation] by 1 second. If refine level is +8, reduces Cool Down Time of [Masquerade - Laziness], [Masquerade - Weakness] by 1 second. If refine level is +10, reduces Cool Down Time of [Masquerade - Ignorance], [Masquerade - Gloomy] by 1 second. Requirement Thief Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Shadow Handicraft x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Minstrel Song's Hat [1] - Minstrel + ... All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with [Vulcan Arrow]. Each 2 refines increases 5% damage with [Severe Rainstorm]. Requirement Archer Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Minstrel Song's Hat x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Midas Whisper [1] - Genetic + ... All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with [Cart Cannon]. Requirement Merchant Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Midas Whisper x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Magic Stone Hat [1] - Warlock + ... All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 5% damage with [Soul Expansion]. Reduces Cool Down Time of [Crimson Rock] by 1 second. Each refine reduces Cool Down Time of [Crimson Rock] by 0.1 second. Requirement Mage Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Magic Stone Hat x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Blazing Soul [1] - Sura + ... All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with [Rampage Blaster]. Each 2 refines increases 20% damage with [Lightning Ride]. Requirement Acolyte Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Blazing Soul x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Wind Whisper [1] - Sorcerer + ... All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with [Poison Buster]. Each 2 refines increases 20% damage with [Varetyr Spear]. Requirement Mage Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Wind Whisper x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Dying Swan [1] - Wanderer + ... All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with [Vulcan Arrow]. Each 2 refines increases 5% damage with [Severe Rainstorm]. Requirement Archer Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Dying Swan x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Circlet of Bones [1] - Guillotine Cross + ... All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 10% damage with [Cross Impact]. Each 2 refines increases 20% damage with [Cross Ripper Slasher]. Requirement Thief Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Circlet of Bones x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Old Guardian Crown [1] - Royal Guard + ... All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with [Cannon Spear]. Each 2 refines increases 5% damage with [Overbrand]. Each 5 refines adds ASPD + 1. Requirement Swordman Soul x ( 1 Risky Mode | 5 Safe Mode ) Costume Guardian Crown x 1 Energy Fragment x ( 20 Risky | 100 Safe ) Category Quest Window Quests